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Dan Albert287553d2017-02-16 10:47:51 -08001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17
18#ifndef ANDROID_NATIVE_ACTIVITY_H
19#define ANDROID_NATIVE_ACTIVITY_H
20
21#include <stdint.h>
22#include <sys/types.h>
23
24#include <jni.h>
25
26#include <android/asset_manager.h>
27#include <android/input.h>
28#include <android/native_window.h>
29
30#ifdef __cplusplus
31extern "C" {
32#endif
33
34struct ANativeActivityCallbacks;
35
36/**
37 * This structure defines the native side of an android.app.NativeActivity.
38 * It is created by the framework, and handed to the application's native
39 * code as it is being launched.
40 */
41typedef struct ANativeActivity {
42 /**
43 * Pointer to the callback function table of the native application.
44 * You can set the functions here to your own callbacks. The callbacks
45 * pointer itself here should not be changed; it is allocated and managed
46 * for you by the framework.
47 */
48 struct ANativeActivityCallbacks* callbacks;
49
50 /**
51 * The global handle on the process's Java VM.
52 */
53 JavaVM* vm;
54
55 /**
56 * JNI context for the main thread of the app. Note that this field
57 * can ONLY be used from the main thread of the process; that is, the
58 * thread that calls into the ANativeActivityCallbacks.
59 */
60 JNIEnv* env;
61
62 /**
63 * The NativeActivity object handle.
64 *
65 * IMPORTANT NOTE: This member is mis-named. It should really be named
66 * 'activity' instead of 'clazz', since it's a reference to the
67 * NativeActivity instance created by the system for you.
68 *
69 * We unfortunately cannot change this without breaking NDK
70 * source-compatibility.
71 */
72 jobject clazz;
73
74 /**
75 * Path to this application's internal data directory.
76 */
77 const char* internalDataPath;
78
79 /**
80 * Path to this application's external (removable/mountable) data directory.
81 */
82 const char* externalDataPath;
83
84 /**
85 * The platform's SDK version code.
86 */
87 int32_t sdkVersion;
88
89 /**
90 * This is the native instance of the application. It is not used by
91 * the framework, but can be set by the application to its own instance
92 * state.
93 */
94 void* instance;
95
96 /**
97 * Pointer to the Asset Manager instance for the application. The application
98 * uses this to access binary assets bundled inside its own .apk file.
99 */
100 AAssetManager* assetManager;
101
102 /**
103 * Available starting with Honeycomb: path to the directory containing
104 * the application's OBB files (if any). If the app doesn't have any
105 * OBB files, this directory may not exist.
106 */
107 const char* obbPath;
108} ANativeActivity;
109
110/**
111 * These are the callbacks the framework makes into a native application.
112 * All of these callbacks happen on the main thread of the application.
113 * By default, all callbacks are NULL; set to a pointer to your own function
114 * to have it called.
115 */
116typedef struct ANativeActivityCallbacks {
117 /**
118 * NativeActivity has started. See Java documentation for Activity.onStart()
119 * for more information.
120 */
121 void (*onStart)(ANativeActivity* activity);
122
123 /**
124 * NativeActivity has resumed. See Java documentation for Activity.onResume()
125 * for more information.
126 */
127 void (*onResume)(ANativeActivity* activity);
128
129 /**
130 * Framework is asking NativeActivity to save its current instance state.
131 * See Java documentation for Activity.onSaveInstanceState() for more
132 * information. The returned pointer needs to be created with malloc();
133 * the framework will call free() on it for you. You also must fill in
134 * outSize with the number of bytes in the allocation. Note that the
135 * saved state will be persisted, so it can not contain any active
136 * entities (pointers to memory, file descriptors, etc).
137 */
138 void* (*onSaveInstanceState)(ANativeActivity* activity, size_t* outSize);
139
140 /**
141 * NativeActivity has paused. See Java documentation for Activity.onPause()
142 * for more information.
143 */
144 void (*onPause)(ANativeActivity* activity);
145
146 /**
147 * NativeActivity has stopped. See Java documentation for Activity.onStop()
148 * for more information.
149 */
150 void (*onStop)(ANativeActivity* activity);
151
152 /**
153 * NativeActivity is being destroyed. See Java documentation for Activity.onDestroy()
154 * for more information.
155 */
156 void (*onDestroy)(ANativeActivity* activity);
157
158 /**
159 * Focus has changed in this NativeActivity's window. This is often used,
160 * for example, to pause a game when it loses input focus.
161 */
162 void (*onWindowFocusChanged)(ANativeActivity* activity, int hasFocus);
163
164 /**
165 * The drawing window for this native activity has been created. You
166 * can use the given native window object to start drawing.
167 */
168 void (*onNativeWindowCreated)(ANativeActivity* activity, ANativeWindow* window);
169
170 /**
171 * The drawing window for this native activity has been resized. You should
172 * retrieve the new size from the window and ensure that your rendering in
173 * it now matches.
174 */
175 void (*onNativeWindowResized)(ANativeActivity* activity, ANativeWindow* window);
176
177 /**
178 * The drawing window for this native activity needs to be redrawn. To avoid
179 * transient artifacts during screen changes (such resizing after rotation),
180 * applications should not return from this function until they have finished
181 * drawing their window in its current state.
182 */
183 void (*onNativeWindowRedrawNeeded)(ANativeActivity* activity, ANativeWindow* window);
184
185 /**
186 * The drawing window for this native activity is going to be destroyed.
187 * You MUST ensure that you do not touch the window object after returning
188 * from this function: in the common case of drawing to the window from
189 * another thread, that means the implementation of this callback must
190 * properly synchronize with the other thread to stop its drawing before
191 * returning from here.
192 */
193 void (*onNativeWindowDestroyed)(ANativeActivity* activity, ANativeWindow* window);
194
195 /**
196 * The input queue for this native activity's window has been created.
197 * You can use the given input queue to start retrieving input events.
198 */
199 void (*onInputQueueCreated)(ANativeActivity* activity, AInputQueue* queue);
200
201 /**
202 * The input queue for this native activity's window is being destroyed.
203 * You should no longer try to reference this object upon returning from this
204 * function.
205 */
206 void (*onInputQueueDestroyed)(ANativeActivity* activity, AInputQueue* queue);
207
208 /**
209 * The rectangle in the window in which content should be placed has changed.
210 */
211 void (*onContentRectChanged)(ANativeActivity* activity, const ARect* rect);
212
213 /**
214 * The current device AConfiguration has changed. The new configuration can
215 * be retrieved from assetManager.
216 */
217 void (*onConfigurationChanged)(ANativeActivity* activity);
218
219 /**
220 * The system is running low on memory. Use this callback to release
221 * resources you do not need, to help the system avoid killing more
222 * important processes.
223 */
224 void (*onLowMemory)(ANativeActivity* activity);
225} ANativeActivityCallbacks;
226
227/**
228 * This is the function that must be in the native code to instantiate the
229 * application's native activity. It is called with the activity instance (see
230 * above); if the code is being instantiated from a previously saved instance,
231 * the savedState will be non-NULL and point to the saved data. You must make
232 * any copy of this data you need -- it will be released after you return from
233 * this function.
234 */
235typedef void ANativeActivity_createFunc(ANativeActivity* activity,
236 void* savedState, size_t savedStateSize);
237
238/**
239 * The name of the function that NativeInstance looks for when launching its
240 * native code. This is the default function that is used, you can specify
241 * "android.app.func_name" string meta-data in your manifest to use a different
242 * function.
243 */
244extern ANativeActivity_createFunc ANativeActivity_onCreate;
245
246/**
247 * Finish the given activity. Its finish() method will be called, causing it
248 * to be stopped and destroyed. Note that this method can be called from
249 * *any* thread; it will send a message to the main thread of the process
250 * where the Java finish call will take place.
251 */
252void ANativeActivity_finish(ANativeActivity* activity);
253
254/**
255 * Change the window format of the given activity. Calls getWindow().setFormat()
256 * of the given activity. Note that this method can be called from
257 * *any* thread; it will send a message to the main thread of the process
258 * where the Java finish call will take place.
259 */
260void ANativeActivity_setWindowFormat(ANativeActivity* activity, int32_t format);
261
262/**
263 * Change the window flags of the given activity. Calls getWindow().setFlags()
264 * of the given activity. Note that this method can be called from
265 * *any* thread; it will send a message to the main thread of the process
266 * where the Java finish call will take place. See window.h for flag constants.
267 */
268void ANativeActivity_setWindowFlags(ANativeActivity* activity,
269 uint32_t addFlags, uint32_t removeFlags);
270
271/**
272 * Flags for ANativeActivity_showSoftInput; see the Java InputMethodManager
273 * API for documentation.
274 */
275enum {
276 ANATIVEACTIVITY_SHOW_SOFT_INPUT_IMPLICIT = 0x0001,
277 ANATIVEACTIVITY_SHOW_SOFT_INPUT_FORCED = 0x0002,
278};
279
280/**
281 * Show the IME while in the given activity. Calls InputMethodManager.showSoftInput()
282 * for the given activity. Note that this method can be called from
283 * *any* thread; it will send a message to the main thread of the process
284 * where the Java finish call will take place.
285 */
286void ANativeActivity_showSoftInput(ANativeActivity* activity, uint32_t flags);
287
288/**
289 * Flags for ANativeActivity_hideSoftInput; see the Java InputMethodManager
290 * API for documentation.
291 */
292enum {
293 ANATIVEACTIVITY_HIDE_SOFT_INPUT_IMPLICIT_ONLY = 0x0001,
294 ANATIVEACTIVITY_HIDE_SOFT_INPUT_NOT_ALWAYS = 0x0002,
295};
296
297/**
298 * Hide the IME while in the given activity. Calls InputMethodManager.hideSoftInput()
299 * for the given activity. Note that this method can be called from
300 * *any* thread; it will send a message to the main thread of the process
301 * where the Java finish call will take place.
302 */
303void ANativeActivity_hideSoftInput(ANativeActivity* activity, uint32_t flags);
304
305#ifdef __cplusplus
306};
307#endif
308
309#endif // ANDROID_NATIVE_ACTIVITY_H
310