| /////////////////////////////////////////////////////////////////////////////////// |
| /// OpenGL Mathematics (glm.g-truc.net) |
| /// |
| /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net) |
| /// Permission is hereby granted, free of charge, to any person obtaining a copy |
| /// of this software and associated documentation files (the "Software"), to deal |
| /// in the Software without restriction, including without limitation the rights |
| /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
| /// copies of the Software, and to permit persons to whom the Software is |
| /// furnished to do so, subject to the following conditions: |
| /// |
| /// The above copyright notice and this permission notice shall be included in |
| /// all copies or substantial portions of the Software. |
| /// |
| /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
| /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
| /// THE SOFTWARE. |
| /// |
| /// @ref gtx_transform2 |
| /// @file glm/gtx/transform2.hpp |
| /// @date 2005-12-21 / 2011-06-07 |
| /// @author Christophe Riccio |
| /// |
| /// @see core (dependence) |
| /// @see gtx_transform (dependence) |
| /// |
| /// @defgroup gtx_transform2 GLM_GTX_transform2 |
| /// @ingroup gtx |
| /// |
| /// @brief Add extra transformation matrices |
| /// |
| /// <glm/gtx/transform2.hpp> need to be included to use these functionalities. |
| /////////////////////////////////////////////////////////////////////////////////// |
| |
| #ifndef GLM_GTX_transform2 |
| #define GLM_GTX_transform2 |
| |
| // Dependency: |
| #include "../glm.hpp" |
| #include "../gtx/transform.hpp" |
| |
| #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) |
| # pragma message("GLM: GLM_GTX_transform2 extension included") |
| #endif |
| |
| namespace glm |
| { |
| /// @addtogroup gtx_transform2 |
| /// @{ |
| |
| //! Transforms a matrix with a shearing on X axis. |
| //! From GLM_GTX_transform2 extension. |
| template <typename T, precision P> |
| GLM_FUNC_DECL detail::tmat3x3<T, P> shearX2D( |
| detail::tmat3x3<T, P> const & m, |
| T y); |
| |
| //! Transforms a matrix with a shearing on Y axis. |
| //! From GLM_GTX_transform2 extension. |
| template <typename T, precision P> |
| GLM_FUNC_DECL detail::tmat3x3<T, P> shearY2D( |
| detail::tmat3x3<T, P> const & m, |
| T x); |
| |
| //! Transforms a matrix with a shearing on X axis |
| //! From GLM_GTX_transform2 extension. |
| template <typename T, precision P> |
| GLM_FUNC_DECL detail::tmat4x4<T, P> shearX3D( |
| const detail::tmat4x4<T, P> & m, |
| T y, |
| T z); |
| |
| //! Transforms a matrix with a shearing on Y axis. |
| //! From GLM_GTX_transform2 extension. |
| template <typename T, precision P> |
| GLM_FUNC_DECL detail::tmat4x4<T, P> shearY3D( |
| const detail::tmat4x4<T, P> & m, |
| T x, |
| T z); |
| |
| //! Transforms a matrix with a shearing on Z axis. |
| //! From GLM_GTX_transform2 extension. |
| template <typename T, precision P> |
| GLM_FUNC_DECL detail::tmat4x4<T, P> shearZ3D( |
| const detail::tmat4x4<T, P> & m, |
| T x, |
| T y); |
| |
| //template <typename T> GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> shear(const detail::tmat4x4<T, P> & m, shearPlane, planePoint, angle) |
| // Identity + tan(angle) * cross(Normal, OnPlaneVector) 0 |
| // - dot(PointOnPlane, normal) * OnPlaneVector 1 |
| |
| // Reflect functions seem to don't work |
| //template <typename T> detail::tmat3x3<T, P> reflect2D(const detail::tmat3x3<T, P> & m, const detail::tvec3<T, P>& normal){return reflect2DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension) |
| //template <typename T> detail::tmat4x4<T, P> reflect3D(const detail::tmat4x4<T, P> & m, const detail::tvec3<T, P>& normal){return reflect3DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension) |
| |
| //! Build planar projection matrix along normal axis. |
| //! From GLM_GTX_transform2 extension. |
| template <typename T, precision P> |
| GLM_FUNC_DECL detail::tmat3x3<T, P> proj2D( |
| const detail::tmat3x3<T, P> & m, |
| const detail::tvec3<T, P>& normal); |
| |
| //! Build planar projection matrix along normal axis. |
| //! From GLM_GTX_transform2 extension. |
| template <typename T, precision P> |
| GLM_FUNC_DECL detail::tmat4x4<T, P> proj3D( |
| const detail::tmat4x4<T, P> & m, |
| const detail::tvec3<T, P>& normal); |
| |
| //! Build a scale bias matrix. |
| //! From GLM_GTX_transform2 extension. |
| template <typename valType, precision P> |
| GLM_FUNC_DECL detail::tmat4x4<valType, P> scaleBias( |
| valType scale, |
| valType bias); |
| |
| //! Build a scale bias matrix. |
| //! From GLM_GTX_transform2 extension. |
| template <typename valType, precision P> |
| GLM_FUNC_DECL detail::tmat4x4<valType, P> scaleBias( |
| detail::tmat4x4<valType, P> const & m, |
| valType scale, |
| valType bias); |
| |
| /// @} |
| }// namespace glm |
| |
| #include "transform2.inl" |
| |
| #endif//GLM_GTX_transform2 |