| /////////////////////////////////////////////////////////////////////////////////// |
| /// OpenGL Mathematics (glm.g-truc.net) |
| /// |
| /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net) |
| /// Permission is hereby granted, free of charge, to any person obtaining a copy |
| /// of this software and associated documentation files (the "Software"), to deal |
| /// in the Software without restriction, including without limitation the rights |
| /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
| /// copies of the Software, and to permit persons to whom the Software is |
| /// furnished to do so, subject to the following conditions: |
| /// |
| /// The above copyright notice and this permission notice shall be included in |
| /// all copies or substantial portions of the Software. |
| /// |
| /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
| /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
| /// THE SOFTWARE. |
| /// |
| /// @ref core |
| /// @file glm/core/type_vec.hpp |
| /// @date 2010-01-26 / 2011-06-15 |
| /// @author Christophe Riccio |
| /////////////////////////////////////////////////////////////////////////////////// |
| |
| #ifndef glm_core_type_vec |
| #define glm_core_type_vec |
| |
| #include "precision.hpp" |
| #include "type_int.hpp" |
| |
| namespace glm{ |
| namespace detail |
| { |
| template <typename T, precision P> struct tvec1; |
| template <typename T, precision P> struct tvec2; |
| template <typename T, precision P> struct tvec3; |
| template <typename T, precision P> struct tvec4; |
| }//namespace detail |
| |
| typedef detail::tvec1<float, highp> highp_vec1_t; |
| typedef detail::tvec1<float, mediump> mediump_vec1_t; |
| typedef detail::tvec1<float, lowp> lowp_vec1_t; |
| typedef detail::tvec1<int, highp> highp_ivec1_t; |
| typedef detail::tvec1<int, mediump> mediump_ivec1_t; |
| typedef detail::tvec1<int, lowp> lowp_ivec1_t; |
| typedef detail::tvec1<uint, highp> highp_uvec1_t; |
| typedef detail::tvec1<uint, mediump> mediump_uvec1_t; |
| typedef detail::tvec1<uint, lowp> lowp_uvec1_t; |
| typedef detail::tvec1<bool, highp> highp_bvec1_t; |
| typedef detail::tvec1<bool, mediump> mediump_bvec1_t; |
| typedef detail::tvec1<bool, lowp> lowp_bvec1_t; |
| |
| /// @addtogroup core_precision |
| /// @{ |
| |
| /// 2 components vector of high single-precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tvec2<float, highp> highp_vec2; |
| |
| /// 2 components vector of medium single-precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tvec2<float, mediump> mediump_vec2; |
| |
| /// 2 components vector of low single-precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tvec2<float, lowp> lowp_vec2; |
| |
| /// 2 components vector of high double-precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tvec2<double, highp> highp_dvec2; |
| |
| /// 2 components vector of medium double-precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tvec2<double, mediump> mediump_dvec2; |
| |
| /// 2 components vector of low double-precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tvec2<double, lowp> lowp_dvec2; |
| |
| /// 2 components vector of high precision signed integer numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tvec2<int, highp> highp_ivec2; |
| |
| /// 2 components vector of medium precision signed integer numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tvec2<int, mediump> mediump_ivec2; |
| |
| /// 2 components vector of low precision signed integer numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tvec2<int, lowp> lowp_ivec2; |
| |
| /// 2 components vector of high precision unsigned integer numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tvec2<uint, highp> highp_uvec2; |
| |
| /// 2 components vector of medium precision unsigned integer numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tvec2<uint, mediump> mediump_uvec2; |
| |
| /// 2 components vector of low precision unsigned integer numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tvec2<uint, lowp> lowp_uvec2; |
| |
| /// 2 components vector of high precision bool numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tvec2<bool, highp> highp_bvec2; |
| |
| /// 2 components vector of medium precision bool numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tvec2<bool, mediump> mediump_bvec2; |
| |
| /// 2 components vector of low precision bool numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tvec2<bool, lowp> lowp_bvec2; |
| |
| /// @} |
| |
| |
| /// @addtogroup core_precision |
| /// @{ |
| |
| /// 3 components vector of high single-precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tvec3<float, highp> highp_vec3; |
| |
| /// 3 components vector of medium single-precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tvec3<float, mediump> mediump_vec3; |
| |
| /// 3 components vector of low single-precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tvec3<float, lowp> lowp_vec3; |
| |
| /// 3 components vector of high double-precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tvec3<double, highp> highp_dvec3; |
| |
| /// 3 components vector of medium double-precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tvec3<double, mediump> mediump_dvec3; |
| |
| /// 3 components vector of low double-precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tvec3<double, lowp> lowp_dvec3; |
| |
| /// 3 components vector of high precision signed integer numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tvec3<int, highp> highp_ivec3; |
| |
| /// 3 components vector of medium precision signed integer numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tvec3<int, mediump> mediump_ivec3; |
| |
| /// 3 components vector of low precision signed integer numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tvec3<int, lowp> lowp_ivec3; |
| |
| /// 3 components vector of high precision unsigned integer numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tvec3<uint, highp> highp_uvec3; |
| |
| /// 3 components vector of medium precision unsigned integer numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tvec3<uint, mediump> mediump_uvec3; |
| |
| /// 3 components vector of low precision unsigned integer numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tvec3<uint, lowp> lowp_uvec3; |
| |
| /// 3 components vector of high precision bool numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tvec3<bool, highp> highp_bvec3; |
| |
| /// 3 components vector of medium precision bool numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tvec3<bool, mediump> mediump_bvec3; |
| |
| /// 3 components vector of low precision bool numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tvec3<bool, lowp> lowp_bvec3; |
| |
| /// @} |
| |
| /// @addtogroup core_precision |
| /// @{ |
| |
| /// 4 components vector of high single-precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tvec4<float, highp> highp_vec4; |
| |
| /// 4 components vector of medium single-precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tvec4<float, mediump> mediump_vec4; |
| |
| /// 4 components vector of low single-precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tvec4<float, lowp> lowp_vec4; |
| |
| /// 4 components vector of high double-precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tvec4<double, highp> highp_dvec4; |
| |
| /// 4 components vector of medium double-precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tvec4<double, mediump> mediump_dvec4; |
| |
| /// 4 components vector of low double-precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tvec4<double, lowp> lowp_dvec4; |
| |
| /// 4 components vector of high precision signed integer numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tvec4<int, highp> highp_ivec4; |
| |
| /// 4 components vector of medium precision signed integer numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tvec4<int, mediump> mediump_ivec4; |
| |
| /// 4 components vector of low precision signed integer numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tvec4<int, lowp> lowp_ivec4; |
| |
| /// 4 components vector of high precision unsigned integer numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tvec4<uint, highp> highp_uvec4; |
| |
| /// 4 components vector of medium precision unsigned integer numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tvec4<uint, mediump> mediump_uvec4; |
| |
| /// 4 components vector of low precision unsigned integer numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tvec4<uint, lowp> lowp_uvec4; |
| |
| /// 4 components vector of high precision bool numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tvec4<bool, highp> highp_bvec4; |
| |
| /// 4 components vector of medium precision bool numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tvec4<bool, mediump> mediump_bvec4; |
| |
| /// 4 components vector of low precision bool numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tvec4<bool, lowp> lowp_bvec4; |
| |
| /// @} |
| |
| /// @addtogroup core_types |
| /// @{ |
| |
| ////////////////////////// |
| // Default float definition |
| |
| #if(defined(GLM_PRECISION_LOWP_FLOAT)) |
| typedef lowp_vec2 vec2; |
| typedef lowp_vec3 vec3; |
| typedef lowp_vec4 vec4; |
| #elif(defined(GLM_PRECISION_MEDIUMP_FLOAT)) |
| typedef mediump_vec2 vec2; |
| typedef mediump_vec3 vec3; |
| typedef mediump_vec4 vec4; |
| #else //defined(GLM_PRECISION_HIGHP_FLOAT) |
| /// 2 components vector of floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| typedef highp_vec2 vec2; |
| |
| //! 3 components vector of floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| typedef highp_vec3 vec3; |
| |
| //! 4 components vector of floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| typedef highp_vec4 vec4; |
| #endif//GLM_PRECISION |
| |
| ////////////////////////// |
| // Default double definition |
| |
| #if(defined(GLM_PRECISION_LOWP_DOUBLE)) |
| typedef lowp_dvec2 dvec2; |
| typedef lowp_dvec3 dvec3; |
| typedef lowp_dvec4 dvec4; |
| #elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) |
| typedef mediump_dvec2 dvec2; |
| typedef mediump_dvec3 dvec3; |
| typedef mediump_dvec4 dvec4; |
| #else //defined(GLM_PRECISION_HIGHP_DOUBLE) |
| /// 2 components vector of double-precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| typedef highp_dvec2 dvec2; |
| |
| //! 3 components vector of double-precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| typedef highp_dvec3 dvec3; |
| |
| //! 4 components vector of double-precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| typedef highp_dvec4 dvec4; |
| #endif//GLM_PRECISION |
| |
| ////////////////////////// |
| // Signed integer definition |
| |
| #if(defined(GLM_PRECISION_LOWP_INT)) |
| typedef lowp_ivec2 ivec2; |
| typedef lowp_ivec3 ivec3; |
| typedef lowp_ivec4 ivec4; |
| #elif(defined(GLM_PRECISION_MEDIUMP_INT)) |
| typedef mediump_ivec2 ivec2; |
| typedef mediump_ivec3 ivec3; |
| typedef mediump_ivec4 ivec4; |
| #else //defined(GLM_PRECISION_HIGHP_INT) |
| //! 2 components vector of signed integer numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| typedef highp_ivec2 ivec2; |
| |
| //! 3 components vector of signed integer numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| typedef highp_ivec3 ivec3; |
| |
| //! 4 components vector of signed integer numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| typedef highp_ivec4 ivec4; |
| #endif//GLM_PRECISION |
| |
| ////////////////////////// |
| // Unsigned integer definition |
| |
| #if(defined(GLM_PRECISION_LOWP_UINT)) |
| typedef lowp_uvec2 uvec2; |
| typedef lowp_uvec3 uvec3; |
| typedef lowp_uvec4 uvec4; |
| #elif(defined(GLM_PRECISION_MEDIUMP_UINT)) |
| typedef mediump_uvec2 uvec2; |
| typedef mediump_uvec3 uvec3; |
| typedef mediump_uvec4 uvec4; |
| #else //defined(GLM_PRECISION_HIGHP_UINT) |
| /// 2 components vector of unsigned integer numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| typedef highp_uvec2 uvec2; |
| |
| /// 3 components vector of unsigned integer numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| typedef highp_uvec3 uvec3; |
| |
| /// 4 components vector of unsigned integer numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| typedef highp_uvec4 uvec4; |
| #endif//GLM_PRECISION |
| |
| ////////////////////////// |
| // Boolean definition |
| |
| #if(defined(GLM_PRECISION_LOWP_BOOL)) |
| typedef lowp_bvec2 bvec2; |
| typedef lowp_bvec3 bvec3; |
| typedef lowp_bvec4 bvec4; |
| #elif(defined(GLM_PRECISION_MEDIUMP_BOOL)) |
| typedef mediump_bvec2 bvec2; |
| typedef mediump_bvec3 bvec3; |
| typedef mediump_bvec4 bvec4; |
| #else //defined(GLM_PRECISION_HIGHP_BOOL) |
| //! 2 components vector of boolean. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| typedef highp_bvec2 bvec2; |
| |
| //! 3 components vector of boolean. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| typedef highp_bvec3 bvec3; |
| |
| //! 4 components vector of boolean. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| typedef highp_bvec4 bvec4; |
| #endif//GLM_PRECISION |
| |
| /// @} |
| }//namespace glm |
| |
| #endif//glm_core_type_vec |