blob: 2ac7d4d350ac6a8519f4259cc8e3db0073c19212 [file] [log] [blame]
Andrea Falcone1c4977f2020-07-23 10:58:25 -04001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17/**
18 * @addtogroup Asset
19 * @{
20 */
21
22/**
23 * @file asset_manager.h
24 */
25
26#ifndef ANDROID_ASSET_MANAGER_H
27#define ANDROID_ASSET_MANAGER_H
28
29#include <sys/cdefs.h>
30#include <sys/types.h>
31
32#ifdef __cplusplus
33extern "C" {
34#endif
35
36#if !defined(__ANDROID__) && !defined(__RENAME_IF_FILE_OFFSET64)
37#define __RENAME_IF_FILE_OFFSET64(x)
38#endif
39
40struct AAssetManager;
41/**
42 * {@link AAssetManager} provides access to an application's raw assets by
43 * creating {@link AAsset} objects.
44 *
45 * AAssetManager is a wrapper to the low-level native implementation
46 * of the java {@link AAssetManager}, a pointer can be obtained using
47 * AAssetManager_fromJava().
48 *
49 * The asset hierarchy may be examined like a filesystem, using
50 * {@link AAssetDir} objects to peruse a single directory.
51 *
52 * A native {@link AAssetManager} pointer may be shared across multiple threads.
53 */
54typedef struct AAssetManager AAssetManager;
55
56struct AAssetDir;
57/**
58 * {@link AAssetDir} provides access to a chunk of the asset hierarchy as if
59 * it were a single directory. The contents are populated by the
60 * {@link AAssetManager}.
61 *
62 * The list of files will be sorted in ascending order by ASCII value.
63 */
64typedef struct AAssetDir AAssetDir;
65
66struct AAsset;
67/**
68 * {@link AAsset} provides access to a read-only asset.
69 *
70 * {@link AAsset} objects are NOT thread-safe, and should not be shared across
71 * threads.
72 */
73typedef struct AAsset AAsset;
74
75/** Available access modes for opening assets with {@link AAssetManager_open} */
76enum {
77 /** No specific information about how data will be accessed. **/
78 AASSET_MODE_UNKNOWN = 0,
79 /** Read chunks, and seek forward and backward. */
80 AASSET_MODE_RANDOM = 1,
81 /** Read sequentially, with an occasional forward seek. */
82 AASSET_MODE_STREAMING = 2,
83 /** Caller plans to ask for a read-only buffer with all data. */
84 AASSET_MODE_BUFFER = 3
85};
86
87
88/**
89 * Open the named directory within the asset hierarchy. The directory can then
90 * be inspected with the AAssetDir functions. To open the top-level directory,
91 * pass in "" as the dirName.
92 *
93 * The object returned here should be freed by calling AAssetDir_close().
94 */
95AAssetDir* AAssetManager_openDir(AAssetManager* mgr, const char* dirName);
96
97/**
98 * Open an asset.
99 *
100 * The object returned here should be freed by calling AAsset_close().
101 */
102AAsset* AAssetManager_open(AAssetManager* mgr, const char* filename, int mode);
103
104/**
105 * Iterate over the files in an asset directory. A NULL string is returned
106 * when all the file names have been returned.
107 *
108 * The returned file name is suitable for passing to AAssetManager_open().
109 *
110 * The string returned here is owned by the AssetDir implementation and is not
111 * guaranteed to remain valid if any other calls are made on this AAssetDir
112 * instance.
113 */
114const char* AAssetDir_getNextFileName(AAssetDir* assetDir);
115
116/**
117 * Reset the iteration state of AAssetDir_getNextFileName() to the beginning.
118 */
119void AAssetDir_rewind(AAssetDir* assetDir);
120
121/**
122 * Close an opened AAssetDir, freeing any related resources.
123 */
124void AAssetDir_close(AAssetDir* assetDir);
125
126/**
127 * Attempt to read 'count' bytes of data from the current offset.
128 *
129 * Returns the number of bytes read, zero on EOF, or < 0 on error.
130 */
131int AAsset_read(AAsset* asset, void* buf, size_t count);
132
133/**
134 * Seek to the specified offset within the asset data. 'whence' uses the
135 * same constants as lseek()/fseek().
136 *
137 * Returns the new position on success, or (off_t) -1 on error.
138 */
139off_t AAsset_seek(AAsset* asset, off_t offset, int whence)
140 __RENAME_IF_FILE_OFFSET64(AAsset_seek64);
141
142/**
143 * Seek to the specified offset within the asset data. 'whence' uses the
144 * same constants as lseek()/fseek().
145 *
146 * Uses 64-bit data type for large files as opposed to the 32-bit type used
147 * by AAsset_seek.
148 *
149 * Returns the new position on success, or (off64_t) -1 on error.
150 */
151off64_t AAsset_seek64(AAsset* asset, off64_t offset, int whence);
152
153/**
154 * Close the asset, freeing all associated resources.
155 */
156void AAsset_close(AAsset* asset);
157
158/**
159 * Get a pointer to a buffer holding the entire contents of the assset.
160 *
161 * Returns NULL on failure.
162 */
163const void* AAsset_getBuffer(AAsset* asset);
164
165/**
166 * Report the total size of the asset data.
167 */
168off_t AAsset_getLength(AAsset* asset)
169 __RENAME_IF_FILE_OFFSET64(AAsset_getLength64);
170
171/**
172 * Report the total size of the asset data. Reports the size using a 64-bit
173 * number insted of 32-bit as AAsset_getLength.
174 */
175off64_t AAsset_getLength64(AAsset* asset);
176
177/**
178 * Report the total amount of asset data that can be read from the current position.
179 */
180off_t AAsset_getRemainingLength(AAsset* asset)
181 __RENAME_IF_FILE_OFFSET64(AAsset_getRemainingLength64);
182
183/**
184 * Report the total amount of asset data that can be read from the current position.
185 *
186 * Uses a 64-bit number instead of a 32-bit number as AAsset_getRemainingLength does.
187 */
188off64_t AAsset_getRemainingLength64(AAsset* asset);
189
190/**
191 * Open a new file descriptor that can be used to read the asset data. If the
192 * start or length cannot be represented by a 32-bit number, it will be
193 * truncated. If the file is large, use AAsset_openFileDescriptor64 instead.
194 *
195 * Returns < 0 if direct fd access is not possible (for example, if the asset is
196 * compressed).
197 */
198int AAsset_openFileDescriptor(AAsset* asset, off_t* outStart, off_t* outLength)
199 __RENAME_IF_FILE_OFFSET64(AAsset_openFileDescriptor64);
200
201/**
202 * Open a new file descriptor that can be used to read the asset data.
203 *
204 * Uses a 64-bit number for the offset and length instead of 32-bit instead of
205 * as AAsset_openFileDescriptor does.
206 *
207 * Returns < 0 if direct fd access is not possible (for example, if the asset is
208 * compressed).
209 */
210int AAsset_openFileDescriptor64(AAsset* asset, off64_t* outStart, off64_t* outLength);
211
212/**
213 * Returns whether this asset's internal buffer is allocated in ordinary RAM (i.e. not
214 * mmapped).
215 */
216int AAsset_isAllocated(AAsset* asset);
217
218
219
220#ifdef __cplusplus
221};
222#endif
223
224#endif // ANDROID_ASSET_MANAGER_H
225
226/** @} */