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Andrea Falcone1c4977f2020-07-23 10:58:25 -04001/*
2 * Copyright 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#pragma once
18#include <vector>
19#include <string>
20#include <GLES2/gl2.h>
21
22#include "JNIHelper.h"
23#include "vecmath.h"
24#include "interpolator.h"
25
26namespace ndk_helper
27{
28
29/******************************************************************
30 * Camera control helper class with a tap gesture
31 * This class is mainly used for 3D space camera control in samples.
32 *
33 */
34class TapCamera
35{
36private:
37 //Trackball
38 Vec2 vec_ball_center_;
39 float ball_radius_;
40 Quaternion quat_ball_now_;
41 Quaternion quat_ball_down_;
42 Vec2 vec_ball_now_;
43 Vec2 vec_ball_down_;
44 Quaternion quat_ball_rot_;
45
46 bool dragging_;
47 bool pinching_;
48
49 //Pinch related info
50 Vec2 vec_pinch_start_;
51 Vec2 vec_pinch_start_center_;
52 float pinch_start_distance_SQ_;
53
54 //Camera shift
55 Vec3 vec_offset_;
56 Vec3 vec_offset_now_;
57
58 //Camera Rotation
59 float camera_rotation_;
60 float camera_rotation_start_;
61 float camera_rotation_now_;
62
63 //Momentum support
64 bool momentum_;
65 Vec2 vec_drag_delta_;
66 Vec2 vec_last_input_;
67 Vec3 vec_offset_last_;
68 Vec3 vec_offset_delta_;
69 float momemtum_steps_;
70
71 Vec2 vec_flip_;
72 float flip_z_;
73
74 Mat4 mat_rotation_;
75 Mat4 mat_transform_;
76
77 Vec3 vec_pinch_transform_factor_;
78
79 Vec3 PointOnSphere( Vec2& point );
80 void BallUpdate();
81 void InitParameters();
82public:
83 TapCamera();
84 virtual ~TapCamera();
85 void BeginDrag( const Vec2& vec );
86 void EndDrag();
87 void Drag( const Vec2& vec );
88 void Update();
89
90 Mat4& GetRotationMatrix();
91 Mat4& GetTransformMatrix();
92
93 void BeginPinch( const Vec2& v1, const Vec2& v2 );
94 void EndPinch();
95 void Pinch( const Vec2& v1, const Vec2& v2 );
96
97 void SetFlip( const float x, const float y, const float z )
98 {
99 vec_flip_ = Vec2( x, y );
100 flip_z_ = z;
101 }
102
103 void SetPinchTransformFactor( const float x, const float y, const float z )
104 {
105 vec_pinch_transform_factor_ = Vec3( x, y, z );
106 }
107
108 void Reset( const bool bAnimate );
109
110};
111
112} //namespace ndkHelper