Andrea Falcone | 1c4977f | 2020-07-23 10:58:25 -0400 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2013 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #pragma once |
| 18 | #include <vector> |
| 19 | #include <string> |
| 20 | #include <GLES2/gl2.h> |
| 21 | |
| 22 | #include "JNIHelper.h" |
| 23 | #include "vecmath.h" |
| 24 | #include "interpolator.h" |
| 25 | |
| 26 | namespace ndk_helper |
| 27 | { |
| 28 | |
| 29 | /****************************************************************** |
| 30 | * Camera control helper class with a tap gesture |
| 31 | * This class is mainly used for 3D space camera control in samples. |
| 32 | * |
| 33 | */ |
| 34 | class TapCamera |
| 35 | { |
| 36 | private: |
| 37 | //Trackball |
| 38 | Vec2 vec_ball_center_; |
| 39 | float ball_radius_; |
| 40 | Quaternion quat_ball_now_; |
| 41 | Quaternion quat_ball_down_; |
| 42 | Vec2 vec_ball_now_; |
| 43 | Vec2 vec_ball_down_; |
| 44 | Quaternion quat_ball_rot_; |
| 45 | |
| 46 | bool dragging_; |
| 47 | bool pinching_; |
| 48 | |
| 49 | //Pinch related info |
| 50 | Vec2 vec_pinch_start_; |
| 51 | Vec2 vec_pinch_start_center_; |
| 52 | float pinch_start_distance_SQ_; |
| 53 | |
| 54 | //Camera shift |
| 55 | Vec3 vec_offset_; |
| 56 | Vec3 vec_offset_now_; |
| 57 | |
| 58 | //Camera Rotation |
| 59 | float camera_rotation_; |
| 60 | float camera_rotation_start_; |
| 61 | float camera_rotation_now_; |
| 62 | |
| 63 | //Momentum support |
| 64 | bool momentum_; |
| 65 | Vec2 vec_drag_delta_; |
| 66 | Vec2 vec_last_input_; |
| 67 | Vec3 vec_offset_last_; |
| 68 | Vec3 vec_offset_delta_; |
| 69 | float momemtum_steps_; |
| 70 | |
| 71 | Vec2 vec_flip_; |
| 72 | float flip_z_; |
| 73 | |
| 74 | Mat4 mat_rotation_; |
| 75 | Mat4 mat_transform_; |
| 76 | |
| 77 | Vec3 vec_pinch_transform_factor_; |
| 78 | |
| 79 | Vec3 PointOnSphere( Vec2& point ); |
| 80 | void BallUpdate(); |
| 81 | void InitParameters(); |
| 82 | public: |
| 83 | TapCamera(); |
| 84 | virtual ~TapCamera(); |
| 85 | void BeginDrag( const Vec2& vec ); |
| 86 | void EndDrag(); |
| 87 | void Drag( const Vec2& vec ); |
| 88 | void Update(); |
| 89 | |
| 90 | Mat4& GetRotationMatrix(); |
| 91 | Mat4& GetTransformMatrix(); |
| 92 | |
| 93 | void BeginPinch( const Vec2& v1, const Vec2& v2 ); |
| 94 | void EndPinch(); |
| 95 | void Pinch( const Vec2& v1, const Vec2& v2 ); |
| 96 | |
| 97 | void SetFlip( const float x, const float y, const float z ) |
| 98 | { |
| 99 | vec_flip_ = Vec2( x, y ); |
| 100 | flip_z_ = z; |
| 101 | } |
| 102 | |
| 103 | void SetPinchTransformFactor( const float x, const float y, const float z ) |
| 104 | { |
| 105 | vec_pinch_transform_factor_ = Vec3( x, y, z ); |
| 106 | } |
| 107 | |
| 108 | void Reset( const bool bAnimate ); |
| 109 | |
| 110 | }; |
| 111 | |
| 112 | } //namespace ndkHelper |