blob: 1dc201d4ee6b7773f7abfa5d7bd397117a164011 [file] [log] [blame]
Alan Viverette3da604b2020-06-10 18:34:39 +00001/*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package com.android.server.tv;
18
19import android.os.IBinder;
20
21import dalvik.system.CloseGuard;
22
23import java.io.IOException;
24
25/**
26 * Sends the input event to the linux driver.
27 */
28public final class UinputBridge {
29 private final CloseGuard mCloseGuard = CloseGuard.get();
30 private long mPtr;
31 private IBinder mToken;
32
33 private static native long nativeOpen(String name, String uniqueId, int width, int height,
34 int maxPointers);
35 private static native void nativeClose(long ptr);
36 private static native void nativeClear(long ptr);
37 private static native void nativeSendKey(long ptr, int keyCode, boolean down);
38 private static native void nativeSendPointerDown(long ptr, int pointerId, int x, int y);
39 private static native void nativeSendPointerUp(long ptr, int pointerId);
40 private static native void nativeSendPointerSync(long ptr);
41
42 /** Opens a gamepad - will support gamepad key and axis sending */
43 private static native long nativeGamepadOpen(String name, String uniqueId);
44
45 /**
46 * Marks the specified key up/down for a gamepad.
47 *
48 * @param keyCode - a code like BUTTON_MODE, BUTTON_A, BUTTON_B, ...
49 */
50 private static native void nativeSendGamepadKey(long ptr, int keyCode, boolean down);
51
52 /**
53 * Send an axis value.
54 *
55 * Available axes are:
56 * <li> Left joystick: AXIS_X, AXIS_Y
57 * <li> Right joystick: AXIS_Z, AXIS_RZ
58 * <li> Analog triggers: AXIS_LTRIGGER, AXIS_RTRIGGER
59 * <li> DPad: AXIS_HAT_X, AXIS_HAT_Y
60 *
61 * @param axis is a MotionEvent.AXIS_* value.
62 * @param value is a value between -1 and 1 (inclusive)
63 *
64 */
65 private static native void nativeSendGamepadAxisValue(long ptr, int axis, float value);
66
67 public UinputBridge(IBinder token, String name, int width, int height, int maxPointers)
68 throws IOException {
69 if (width < 1 || height < 1) {
70 throw new IllegalArgumentException("Touchpad must be at least 1x1.");
71 }
72 if (maxPointers < 1 || maxPointers > 32) {
73 throw new IllegalArgumentException("Touchpad must support between 1 and 32 pointers.");
74 }
75 if (token == null) {
76 throw new IllegalArgumentException("Token cannot be null");
77 }
78 mPtr = nativeOpen(name, token.toString(), width, height, maxPointers);
79 if (mPtr == 0) {
80 throw new IOException("Could not open uinput device " + name);
81 }
82 mToken = token;
83 mCloseGuard.open("close");
84 }
85
86 /** Constructor used by static factory methods */
87 private UinputBridge(IBinder token, long ptr) {
88 mPtr = ptr;
89 mToken = token;
90 mCloseGuard.open("close");
91 }
92
93 /** Opens a UinputBridge that supports gamepad buttons and axes. */
94 public static UinputBridge openGamepad(IBinder token, String name)
95 throws IOException {
96 if (token == null) {
97 throw new IllegalArgumentException("Token cannot be null");
98 }
99 long ptr = nativeGamepadOpen(name, token.toString());
100 if (ptr == 0) {
101 throw new IOException("Could not open uinput device " + name);
102 }
103
104 return new UinputBridge(token, ptr);
105 }
106
107 @Override
108 protected void finalize() throws Throwable {
109 try {
110 mCloseGuard.warnIfOpen();
111 close(mToken);
112 } finally {
113 mToken = null;
114 super.finalize();
115 }
116 }
117
118 public void close(IBinder token) {
119 if (isTokenValid(token)) {
120 if (mPtr != 0) {
121 clear(token);
122 nativeClose(mPtr);
123
124 mPtr = 0;
125 mCloseGuard.close();
126 }
127 }
128 }
129
130 public IBinder getToken() {
131 return mToken;
132 }
133
134 protected boolean isTokenValid(IBinder token) {
135 return mToken.equals(token);
136 }
137
138 public void sendKeyDown(IBinder token, int keyCode) {
139 if (isTokenValid(token)) {
140 nativeSendKey(mPtr, keyCode, true /*down*/);
141 }
142 }
143
144 public void sendKeyUp(IBinder token, int keyCode) {
145 if (isTokenValid(token)) {
146 nativeSendKey(mPtr, keyCode, false /*down*/);
147 }
148 }
149
150 public void sendPointerDown(IBinder token, int pointerId, int x, int y) {
151 if (isTokenValid(token)) {
152 nativeSendPointerDown(mPtr, pointerId, x, y);
153 }
154 }
155
156 public void sendPointerUp(IBinder token, int pointerId) {
157 if (isTokenValid(token)) {
158 nativeSendPointerUp(mPtr, pointerId);
159 }
160 }
161
162 public void sendPointerSync(IBinder token) {
163 if (isTokenValid(token)) {
164 nativeSendPointerSync(mPtr);
165 }
166 }
167
168 /** Send a gamepad key
169 * @param keyIndex - the index of the w3-spec key
170 * @param down - is the key pressed ?
171 */
172 public void sendGamepadKey(IBinder token, int keyCode, boolean down) {
173 if (isTokenValid(token)) {
174 nativeSendGamepadKey(mPtr, keyCode, down);
175 }
176 }
177
178 /**
179 * Send a gamepad axis value.
180 *
181 * @param axis is the axis code (MotionEvent.AXIS_*)
182 * @param value is the value to set for that axis in [-1, 1]
183 */
184 public void sendGamepadAxisValue(IBinder token, int axis, float value) {
185 if (isTokenValid(token)) {
186 nativeSendGamepadAxisValue(mPtr, axis, value);
187 }
188 }
189
190 public void clear(IBinder token) {
191 if (isTokenValid(token)) {
192 nativeClear(mPtr);
193 }
194 }
195
196}