| /* |
| * Copyright (C) 2013 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package android.view; |
| |
| import android.annotation.NonNull; |
| import android.annotation.Nullable; |
| import android.content.Context; |
| import android.content.res.TypedArray; |
| import android.graphics.HardwareRenderer; |
| import android.graphics.Picture; |
| import android.graphics.Point; |
| import android.graphics.RecordingCanvas; |
| import android.graphics.Rect; |
| import android.graphics.RenderNode; |
| import android.os.SystemProperties; |
| import android.os.Trace; |
| import android.util.Log; |
| import android.view.Surface.OutOfResourcesException; |
| import android.view.View.AttachInfo; |
| import android.view.animation.AnimationUtils; |
| |
| import com.android.internal.R; |
| |
| import java.io.FileDescriptor; |
| import java.io.PrintWriter; |
| import java.util.ArrayList; |
| |
| /** |
| * Threaded renderer that proxies the rendering to a render thread. Most calls |
| * are currently synchronous. |
| * |
| * The UI thread can block on the RenderThread, but RenderThread must never |
| * block on the UI thread. |
| * |
| * ThreadedRenderer creates an instance of RenderProxy. RenderProxy in turn creates |
| * and manages a CanvasContext on the RenderThread. The CanvasContext is fully managed |
| * by the lifecycle of the RenderProxy. |
| * |
| * Note that although currently the EGL context & surfaces are created & managed |
| * by the render thread, the goal is to move that into a shared structure that can |
| * be managed by both threads. EGLSurface creation & deletion should ideally be |
| * done on the UI thread and not the RenderThread to avoid stalling the |
| * RenderThread with surface buffer allocation. |
| * |
| * @hide |
| */ |
| public final class ThreadedRenderer extends HardwareRenderer { |
| /** |
| * System property used to enable or disable threaded rendering profiling. |
| * The default value of this property is assumed to be false. |
| * |
| * When profiling is enabled, the adb shell dumpsys gfxinfo command will |
| * output extra information about the time taken to execute by the last |
| * frames. |
| * |
| * Possible values: |
| * "true", to enable profiling |
| * "visual_bars", to enable profiling and visualize the results on screen |
| * "false", to disable profiling |
| * |
| * @see #PROFILE_PROPERTY_VISUALIZE_BARS |
| * |
| * @hide |
| */ |
| public static final String PROFILE_PROPERTY = "debug.hwui.profile"; |
| |
| /** |
| * Value for {@link #PROFILE_PROPERTY}. When the property is set to this |
| * value, profiling data will be visualized on screen as a bar chart. |
| * |
| * @hide |
| */ |
| public static final String PROFILE_PROPERTY_VISUALIZE_BARS = "visual_bars"; |
| |
| /** |
| * System property used to specify the number of frames to be used |
| * when doing threaded rendering profiling. |
| * The default value of this property is #PROFILE_MAX_FRAMES. |
| * |
| * When profiling is enabled, the adb shell dumpsys gfxinfo command will |
| * output extra information about the time taken to execute by the last |
| * frames. |
| * |
| * Possible values: |
| * "60", to set the limit of frames to 60 |
| */ |
| static final String PROFILE_MAXFRAMES_PROPERTY = "debug.hwui.profile.maxframes"; |
| |
| /** |
| * System property used to debug EGL configuration choice. |
| * |
| * Possible values: |
| * "choice", print the chosen configuration only |
| * "all", print all possible configurations |
| */ |
| static final String PRINT_CONFIG_PROPERTY = "debug.hwui.print_config"; |
| |
| /** |
| * Turn on to draw dirty regions every other frame. |
| * |
| * Possible values: |
| * "true", to enable dirty regions debugging |
| * "false", to disable dirty regions debugging |
| * |
| * @hide |
| */ |
| public static final String DEBUG_DIRTY_REGIONS_PROPERTY = "debug.hwui.show_dirty_regions"; |
| |
| /** |
| * Turn on to flash hardware layers when they update. |
| * |
| * Possible values: |
| * "true", to enable hardware layers updates debugging |
| * "false", to disable hardware layers updates debugging |
| * |
| * @hide |
| */ |
| public static final String DEBUG_SHOW_LAYERS_UPDATES_PROPERTY = |
| "debug.hwui.show_layers_updates"; |
| |
| /** |
| * Controls overdraw debugging. |
| * |
| * Possible values: |
| * "false", to disable overdraw debugging |
| * "show", to show overdraw areas on screen |
| * "count", to display an overdraw counter |
| * |
| * @hide |
| */ |
| public static final String DEBUG_OVERDRAW_PROPERTY = "debug.hwui.overdraw"; |
| |
| /** |
| * Value for {@link #DEBUG_OVERDRAW_PROPERTY}. When the property is set to this |
| * value, overdraw will be shown on screen by coloring pixels. |
| * |
| * @hide |
| */ |
| public static final String OVERDRAW_PROPERTY_SHOW = "show"; |
| |
| /** |
| * Turn on to debug non-rectangular clip operations. |
| * |
| * Possible values: |
| * "hide", to disable this debug mode |
| * "highlight", highlight drawing commands tested against a non-rectangular clip |
| * "stencil", renders the clip region on screen when set |
| * |
| * @hide |
| */ |
| public static final String DEBUG_SHOW_NON_RECTANGULAR_CLIP_PROPERTY = |
| "debug.hwui.show_non_rect_clip"; |
| |
| /** |
| * Sets the FPS devisor to lower the FPS. |
| * |
| * Sets a positive integer as a divisor. 1 (the default value) menas the full FPS, and 2 |
| * means half the full FPS. |
| * |
| * |
| * @hide |
| */ |
| public static final String DEBUG_FPS_DIVISOR = "debug.hwui.fps_divisor"; |
| |
| /** |
| * Forces smart-dark to be always on. |
| * @hide |
| */ |
| public static final String DEBUG_FORCE_DARK = "debug.hwui.force_dark"; |
| |
| public static int EGL_CONTEXT_PRIORITY_HIGH_IMG = 0x3101; |
| public static int EGL_CONTEXT_PRIORITY_MEDIUM_IMG = 0x3102; |
| public static int EGL_CONTEXT_PRIORITY_LOW_IMG = 0x3103; |
| |
| static { |
| // Try to check OpenGL support early if possible. |
| isAvailable(); |
| } |
| |
| /** |
| * A process can set this flag to false to prevent the use of threaded |
| * rendering. |
| * |
| * @hide |
| */ |
| public static boolean sRendererDisabled = false; |
| |
| /** |
| * Further threaded renderer disabling for the system process. |
| * |
| * @hide |
| */ |
| public static boolean sSystemRendererDisabled = false; |
| |
| /** |
| * Invoke this method to disable threaded rendering in the current process. |
| * |
| * @hide |
| */ |
| public static void disable(boolean system) { |
| sRendererDisabled = true; |
| if (system) { |
| sSystemRendererDisabled = true; |
| } |
| } |
| |
| public static boolean sTrimForeground = false; |
| |
| /** |
| * Controls whether or not the renderer should aggressively trim |
| * memory. Note that this must not be set for any process that uses |
| * WebView! This should be only used by system_process or similar |
| * that do not go into the background. |
| */ |
| public static void enableForegroundTrimming() { |
| sTrimForeground = true; |
| } |
| |
| |
| /** |
| * Indicates whether threaded rendering is available under any form for |
| * the view hierarchy. |
| * |
| * @return True if the view hierarchy can potentially be defer rendered, |
| * false otherwise |
| */ |
| public static boolean isAvailable() { |
| return true; |
| } |
| |
| /** |
| * Creates a threaded renderer using OpenGL. |
| * |
| * @param translucent True if the surface is translucent, false otherwise |
| * |
| * @return A threaded renderer backed by OpenGL. |
| */ |
| public static ThreadedRenderer create(Context context, boolean translucent, String name) { |
| ThreadedRenderer renderer = null; |
| if (isAvailable()) { |
| renderer = new ThreadedRenderer(context, translucent, name); |
| } |
| return renderer; |
| } |
| |
| private static final String[] VISUALIZERS = { |
| PROFILE_PROPERTY_VISUALIZE_BARS, |
| }; |
| |
| // Size of the rendered content. |
| private int mWidth, mHeight; |
| |
| // Actual size of the drawing surface. |
| private int mSurfaceWidth, mSurfaceHeight; |
| |
| // Insets between the drawing surface and rendered content. These are |
| // applied as translation when updating the root render node. |
| private int mInsetTop, mInsetLeft; |
| |
| // Light properties specified by the theme. |
| private final float mLightY; |
| private final float mLightZ; |
| private final float mLightRadius; |
| |
| private boolean mInitialized = false; |
| private boolean mRootNodeNeedsUpdate; |
| |
| private boolean mEnabled; |
| private boolean mRequested = true; |
| |
| @Nullable |
| private ArrayList<FrameDrawingCallback> mNextRtFrameCallbacks; |
| |
| ThreadedRenderer(Context context, boolean translucent, String name) { |
| super(); |
| setName(name); |
| setOpaque(!translucent); |
| |
| final TypedArray a = context.obtainStyledAttributes(null, R.styleable.Lighting, 0, 0); |
| mLightY = a.getDimension(R.styleable.Lighting_lightY, 0); |
| mLightZ = a.getDimension(R.styleable.Lighting_lightZ, 0); |
| mLightRadius = a.getDimension(R.styleable.Lighting_lightRadius, 0); |
| float ambientShadowAlpha = a.getFloat(R.styleable.Lighting_ambientShadowAlpha, 0); |
| float spotShadowAlpha = a.getFloat(R.styleable.Lighting_spotShadowAlpha, 0); |
| a.recycle(); |
| setLightSourceAlpha(ambientShadowAlpha, spotShadowAlpha); |
| } |
| |
| @Override |
| public void destroy() { |
| mInitialized = false; |
| updateEnabledState(null); |
| super.destroy(); |
| } |
| |
| /** |
| * Indicates whether threaded rendering is currently enabled. |
| * |
| * @return True if threaded rendering is in use, false otherwise. |
| */ |
| boolean isEnabled() { |
| return mEnabled; |
| } |
| |
| /** |
| * Indicates whether threaded rendering is currently enabled. |
| * |
| * @param enabled True if the threaded renderer is in use, false otherwise. |
| */ |
| void setEnabled(boolean enabled) { |
| mEnabled = enabled; |
| } |
| |
| /** |
| * Indicates whether threaded rendering is currently request but not |
| * necessarily enabled yet. |
| * |
| * @return True if requested, false otherwise. |
| */ |
| boolean isRequested() { |
| return mRequested; |
| } |
| |
| /** |
| * Indicates whether threaded rendering is currently requested but not |
| * necessarily enabled yet. |
| */ |
| void setRequested(boolean requested) { |
| mRequested = requested; |
| } |
| |
| private void updateEnabledState(Surface surface) { |
| if (surface == null || !surface.isValid()) { |
| setEnabled(false); |
| } else { |
| setEnabled(mInitialized); |
| } |
| } |
| |
| /** |
| * Initializes the threaded renderer for the specified surface. |
| * |
| * @param surface The surface to render |
| * |
| * @return True if the initialization was successful, false otherwise. |
| */ |
| boolean initialize(Surface surface) throws OutOfResourcesException { |
| boolean status = !mInitialized; |
| mInitialized = true; |
| updateEnabledState(surface); |
| setSurface(surface); |
| return status; |
| } |
| |
| /** |
| * Initializes the threaded renderer for the specified surface and setup the |
| * renderer for drawing, if needed. This is invoked when the ViewAncestor has |
| * potentially lost the threaded renderer. The threaded renderer should be |
| * reinitialized and setup when the render {@link #isRequested()} and |
| * {@link #isEnabled()}. |
| * |
| * @param width The width of the drawing surface. |
| * @param height The height of the drawing surface. |
| * @param attachInfo Information about the window. |
| * @param surface The surface to render |
| * @param surfaceInsets The drawing surface insets to apply |
| * |
| * @return true if the surface was initialized, false otherwise. Returning |
| * false might mean that the surface was already initialized. |
| */ |
| boolean initializeIfNeeded(int width, int height, View.AttachInfo attachInfo, |
| Surface surface, Rect surfaceInsets) throws OutOfResourcesException { |
| if (isRequested()) { |
| // We lost the gl context, so recreate it. |
| if (!isEnabled()) { |
| if (initialize(surface)) { |
| setup(width, height, attachInfo, surfaceInsets); |
| return true; |
| } |
| } |
| } |
| return false; |
| } |
| |
| /** |
| * Updates the threaded renderer for the specified surface. |
| * |
| * @param surface The surface to render |
| */ |
| void updateSurface(Surface surface) throws OutOfResourcesException { |
| updateEnabledState(surface); |
| setSurface(surface); |
| } |
| |
| @Override |
| public void setSurface(Surface surface) { |
| // TODO: Do we ever pass a non-null but isValid() = false surface? |
| // This is here to be super conservative for ViewRootImpl |
| if (surface != null && surface.isValid()) { |
| super.setSurface(surface); |
| } else { |
| super.setSurface(null); |
| } |
| } |
| |
| /** |
| * Registers a callback to be executed when the next frame is being drawn on RenderThread. This |
| * callback will be executed on a RenderThread worker thread, and only used for the next frame |
| * and thus it will only fire once. |
| * |
| * @param callback The callback to register. |
| */ |
| void registerRtFrameCallback(@NonNull FrameDrawingCallback callback) { |
| if (mNextRtFrameCallbacks == null) { |
| mNextRtFrameCallbacks = new ArrayList<>(); |
| } |
| mNextRtFrameCallbacks.add(callback); |
| } |
| |
| /** |
| * Destroys all hardware rendering resources associated with the specified |
| * view hierarchy. |
| * |
| * @param view The root of the view hierarchy |
| */ |
| void destroyHardwareResources(View view) { |
| destroyResources(view); |
| clearContent(); |
| } |
| |
| private static void destroyResources(View view) { |
| view.destroyHardwareResources(); |
| } |
| |
| /** |
| * Sets up the renderer for drawing. |
| * |
| * @param width The width of the drawing surface. |
| * @param height The height of the drawing surface. |
| * @param attachInfo Information about the window. |
| * @param surfaceInsets The drawing surface insets to apply |
| */ |
| void setup(int width, int height, AttachInfo attachInfo, Rect surfaceInsets) { |
| mWidth = width; |
| mHeight = height; |
| |
| if (surfaceInsets != null && (surfaceInsets.left != 0 || surfaceInsets.right != 0 |
| || surfaceInsets.top != 0 || surfaceInsets.bottom != 0)) { |
| mInsetLeft = surfaceInsets.left; |
| mInsetTop = surfaceInsets.top; |
| mSurfaceWidth = width + mInsetLeft + surfaceInsets.right; |
| mSurfaceHeight = height + mInsetTop + surfaceInsets.bottom; |
| |
| // If the surface has insets, it can't be opaque. |
| setOpaque(false); |
| } else { |
| mInsetLeft = 0; |
| mInsetTop = 0; |
| mSurfaceWidth = width; |
| mSurfaceHeight = height; |
| } |
| |
| mRootNode.setLeftTopRightBottom(-mInsetLeft, -mInsetTop, mSurfaceWidth, mSurfaceHeight); |
| |
| setLightCenter(attachInfo); |
| } |
| |
| /** |
| * Updates the light position based on the position of the window. |
| * |
| * @param attachInfo Information about the window. |
| */ |
| void setLightCenter(AttachInfo attachInfo) { |
| // Adjust light position for window offsets. |
| final Point displaySize = attachInfo.mPoint; |
| attachInfo.mDisplay.getRealSize(displaySize); |
| final float lightX = displaySize.x / 2f - attachInfo.mWindowLeft; |
| final float lightY = mLightY - attachInfo.mWindowTop; |
| setLightSourceGeometry(lightX, lightY, mLightZ, mLightRadius); |
| } |
| |
| /** |
| * Gets the current width of the surface. This is the width that the surface |
| * was last set to in a call to {@link #setup(int, int, View.AttachInfo, Rect)}. |
| * |
| * @return the current width of the surface |
| */ |
| int getWidth() { |
| return mWidth; |
| } |
| |
| /** |
| * Gets the current height of the surface. This is the height that the surface |
| * was last set to in a call to {@link #setup(int, int, View.AttachInfo, Rect)}. |
| * |
| * @return the current width of the surface |
| */ |
| int getHeight() { |
| return mHeight; |
| } |
| |
| /** |
| * Outputs extra debugging information in the specified file descriptor. |
| */ |
| void dumpGfxInfo(PrintWriter pw, FileDescriptor fd, String[] args) { |
| pw.flush(); |
| // If there's no arguments, eg 'dumpsys gfxinfo', then dump everything. |
| // If there's a targetted package, eg 'dumpsys gfxinfo com.android.systemui', then only |
| // dump the summary information |
| int flags = (args == null || args.length == 0) ? FLAG_DUMP_ALL : 0; |
| for (int i = 0; i < args.length; i++) { |
| switch (args[i]) { |
| case "framestats": |
| flags |= FLAG_DUMP_FRAMESTATS; |
| break; |
| case "reset": |
| flags |= FLAG_DUMP_RESET; |
| break; |
| case "-a": // magic option passed when dumping a bugreport. |
| flags = FLAG_DUMP_ALL; |
| break; |
| } |
| } |
| dumpProfileInfo(fd, flags); |
| } |
| |
| Picture captureRenderingCommands() { |
| return null; |
| } |
| |
| @Override |
| public boolean loadSystemProperties() { |
| boolean changed = super.loadSystemProperties(); |
| if (changed) { |
| invalidateRoot(); |
| } |
| return changed; |
| } |
| |
| private void updateViewTreeDisplayList(View view) { |
| view.mPrivateFlags |= View.PFLAG_DRAWN; |
| view.mRecreateDisplayList = (view.mPrivateFlags & View.PFLAG_INVALIDATED) |
| == View.PFLAG_INVALIDATED; |
| view.mPrivateFlags &= ~View.PFLAG_INVALIDATED; |
| view.updateDisplayListIfDirty(); |
| view.mRecreateDisplayList = false; |
| } |
| |
| private void updateRootDisplayList(View view, DrawCallbacks callbacks) { |
| Trace.traceBegin(Trace.TRACE_TAG_VIEW, "Record View#draw()"); |
| updateViewTreeDisplayList(view); |
| |
| // Consume and set the frame callback after we dispatch draw to the view above, but before |
| // onPostDraw below which may reset the callback for the next frame. This ensures that |
| // updates to the frame callback during scroll handling will also apply in this frame. |
| if (mNextRtFrameCallbacks != null) { |
| final ArrayList<FrameDrawingCallback> frameCallbacks = mNextRtFrameCallbacks; |
| mNextRtFrameCallbacks = null; |
| setFrameCallback(frame -> { |
| for (int i = 0; i < frameCallbacks.size(); ++i) { |
| frameCallbacks.get(i).onFrameDraw(frame); |
| } |
| }); |
| } |
| |
| if (mRootNodeNeedsUpdate || !mRootNode.hasDisplayList()) { |
| RecordingCanvas canvas = mRootNode.beginRecording(mSurfaceWidth, mSurfaceHeight); |
| try { |
| final int saveCount = canvas.save(); |
| canvas.translate(mInsetLeft, mInsetTop); |
| callbacks.onPreDraw(canvas); |
| |
| canvas.enableZ(); |
| canvas.drawRenderNode(view.updateDisplayListIfDirty()); |
| canvas.disableZ(); |
| |
| callbacks.onPostDraw(canvas); |
| canvas.restoreToCount(saveCount); |
| mRootNodeNeedsUpdate = false; |
| } finally { |
| mRootNode.endRecording(); |
| } |
| } |
| Trace.traceEnd(Trace.TRACE_TAG_VIEW); |
| } |
| |
| /** |
| * Interface used to receive callbacks whenever a view is drawn by |
| * a threaded renderer instance. |
| */ |
| interface DrawCallbacks { |
| /** |
| * Invoked before a view is drawn by a threaded renderer. |
| * This method can be used to apply transformations to the |
| * canvas but no drawing command should be issued. |
| * |
| * @param canvas The Canvas used to render the view. |
| */ |
| void onPreDraw(RecordingCanvas canvas); |
| |
| /** |
| * Invoked after a view is drawn by a threaded renderer. |
| * It is safe to invoke drawing commands from this method. |
| * |
| * @param canvas The Canvas used to render the view. |
| */ |
| void onPostDraw(RecordingCanvas canvas); |
| } |
| |
| /** |
| * Indicates that the content drawn by DrawCallbacks needs to |
| * be updated, which will be done by the next call to draw() |
| */ |
| void invalidateRoot() { |
| mRootNodeNeedsUpdate = true; |
| } |
| |
| /** |
| * Draws the specified view. |
| * |
| * @param view The view to draw. |
| * @param attachInfo AttachInfo tied to the specified view. |
| */ |
| void draw(View view, AttachInfo attachInfo, DrawCallbacks callbacks) { |
| final Choreographer choreographer = attachInfo.mViewRootImpl.mChoreographer; |
| choreographer.mFrameInfo.markDrawStart(); |
| |
| updateRootDisplayList(view, callbacks); |
| |
| // register animating rendernodes which started animating prior to renderer |
| // creation, which is typical for animators started prior to first draw |
| if (attachInfo.mPendingAnimatingRenderNodes != null) { |
| final int count = attachInfo.mPendingAnimatingRenderNodes.size(); |
| for (int i = 0; i < count; i++) { |
| registerAnimatingRenderNode( |
| attachInfo.mPendingAnimatingRenderNodes.get(i)); |
| } |
| attachInfo.mPendingAnimatingRenderNodes.clear(); |
| // We don't need this anymore as subsequent calls to |
| // ViewRootImpl#attachRenderNodeAnimator will go directly to us. |
| attachInfo.mPendingAnimatingRenderNodes = null; |
| } |
| |
| int syncResult = syncAndDrawFrame(choreographer.mFrameInfo); |
| if ((syncResult & SYNC_LOST_SURFACE_REWARD_IF_FOUND) != 0) { |
| Log.w("OpenGLRenderer", "Surface lost, forcing relayout"); |
| // We lost our surface. For a relayout next frame which should give us a new |
| // surface from WindowManager, which hopefully will work. |
| attachInfo.mViewRootImpl.mForceNextWindowRelayout = true; |
| attachInfo.mViewRootImpl.requestLayout(); |
| } |
| if ((syncResult & SYNC_REDRAW_REQUESTED) != 0) { |
| attachInfo.mViewRootImpl.invalidate(); |
| } |
| } |
| |
| /** The root of everything */ |
| public @NonNull RenderNode getRootNode() { |
| return mRootNode; |
| } |
| |
| /** |
| * Basic synchronous renderer. Currently only used to render the Magnifier, so use with care. |
| * TODO: deduplicate against ThreadedRenderer. |
| * |
| * @hide |
| */ |
| public static class SimpleRenderer extends HardwareRenderer { |
| private final float mLightY, mLightZ, mLightRadius; |
| |
| public SimpleRenderer(final Context context, final String name, final Surface surface) { |
| super(); |
| setName(name); |
| setOpaque(false); |
| setSurface(surface); |
| final TypedArray a = context.obtainStyledAttributes(null, R.styleable.Lighting, 0, 0); |
| mLightY = a.getDimension(R.styleable.Lighting_lightY, 0); |
| mLightZ = a.getDimension(R.styleable.Lighting_lightZ, 0); |
| mLightRadius = a.getDimension(R.styleable.Lighting_lightRadius, 0); |
| final float ambientShadowAlpha = a.getFloat(R.styleable.Lighting_ambientShadowAlpha, 0); |
| final float spotShadowAlpha = a.getFloat(R.styleable.Lighting_spotShadowAlpha, 0); |
| a.recycle(); |
| setLightSourceAlpha(ambientShadowAlpha, spotShadowAlpha); |
| } |
| |
| /** |
| * Set the light center. |
| */ |
| public void setLightCenter(final Display display, |
| final int windowLeft, final int windowTop) { |
| // Adjust light position for window offsets. |
| final Point displaySize = new Point(); |
| display.getRealSize(displaySize); |
| final float lightX = displaySize.x / 2f - windowLeft; |
| final float lightY = mLightY - windowTop; |
| |
| setLightSourceGeometry(lightX, lightY, mLightZ, mLightRadius); |
| } |
| |
| public RenderNode getRootNode() { |
| return mRootNode; |
| } |
| |
| /** |
| * Draw the surface. |
| */ |
| public void draw(final FrameDrawingCallback callback) { |
| final long vsync = AnimationUtils.currentAnimationTimeMillis() * 1000000L; |
| if (callback != null) { |
| setFrameCallback(callback); |
| } |
| createRenderRequest() |
| .setVsyncTime(vsync) |
| .syncAndDraw(); |
| } |
| } |
| } |