Aurimas Liutikas | 88c7ff1 | 2023-08-10 12:42:26 -0700 | [diff] [blame] | 1 | /* |
| 2 | * Copyright (C) 2017 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | package com.android.server.audio; |
| 18 | |
| 19 | import android.annotation.NonNull; |
| 20 | |
| 21 | public interface PlayerFocusEnforcer { |
| 22 | |
| 23 | /** |
| 24 | * Ducks the players associated with the "loser" focus owner (i.e. same UID). Returns true if |
| 25 | * at least one active player was found and ducked, false otherwise. |
| 26 | * @param winner |
| 27 | * @param loser |
| 28 | * @return |
| 29 | */ |
| 30 | boolean duckPlayers(@NonNull FocusRequester winner, @NonNull FocusRequester loser, |
| 31 | boolean forceDuck); |
| 32 | |
| 33 | /** |
| 34 | * Restore the initial state of any players that had had a volume ramp applied as the result |
| 35 | * of a duck or fade out through {@link #duckPlayers(FocusRequester, FocusRequester, boolean)} |
| 36 | * or {@link #fadeOutPlayers(FocusRequester, FocusRequester)} |
| 37 | * @param winner |
| 38 | */ |
| 39 | void restoreVShapedPlayers(@NonNull FocusRequester winner); |
| 40 | |
| 41 | /** |
| 42 | * Mute players at the beginning of a call |
| 43 | * @param usagesToMute array of {@link android.media.AudioAttributes} usages to mute |
| 44 | */ |
| 45 | void mutePlayersForCall(int[] usagesToMute); |
| 46 | |
| 47 | /** |
| 48 | * Unmute players at the end of a call |
| 49 | */ |
| 50 | void unmutePlayersForCall(); |
| 51 | |
| 52 | /** |
| 53 | * Fade out whatever is still playing after the non-transient focus change |
| 54 | * @param winner the new non-transient focus owner |
| 55 | * @param loser the previous focus owner |
| 56 | * @return true if there were any active players for the loser that qualified for being |
| 57 | * faded out (because of audio attributes, or player types), and as such were faded |
| 58 | * out. |
| 59 | */ |
| 60 | boolean fadeOutPlayers(@NonNull FocusRequester winner, @NonNull FocusRequester loser); |
| 61 | |
| 62 | /** |
| 63 | * Mark this UID as no longer playing a role in focus enforcement |
| 64 | * @param uid |
| 65 | */ |
| 66 | void forgetUid(int uid); |
| 67 | } |