always pass the BufferQueue explicitely to consumers

Change-Id: Ieef876f56bb7d503696e59f406108700459f1a69
diff --git a/test/CameraHal/camera_test_surfacetexture.cpp b/test/CameraHal/camera_test_surfacetexture.cpp
index 285cc51..88d843e 100644
--- a/test/CameraHal/camera_test_surfacetexture.cpp
+++ b/test/CameraHal/camera_test_surfacetexture.cpp
@@ -501,7 +501,8 @@
 
 void SurfaceTextureBase::initialize(int tex_id, EGLenum tex_target) {
     mTexId = tex_id;
-    mST = new GLConsumer(tex_id, true, tex_target);
+    sp<BufferQueue> bq = new BufferQueue();
+    mST = new GLConsumer(bq, tex_id, tex_target);
     mSTC = new Surface(mST);
     mANW = mSTC;
 }
diff --git a/test/CameraHal/surfacetexture_test.cpp b/test/CameraHal/surfacetexture_test.cpp
index 2a96eea..c9cf356 100644
--- a/test/CameraHal/surfacetexture_test.cpp
+++ b/test/CameraHal/surfacetexture_test.cpp
@@ -122,7 +122,8 @@
 
     printf("testing format %x, page_mode %d\n", format, page_mode);
 
-    st = new GLConsumer (tex_id, true, GL_TEXTURE_EXTERNAL_OES);
+    sp<BufferQueue> bq = new BufferQueue();
+    st = new GLConsumer (bq, tex_id, GL_TEXTURE_EXTERNAL_OES);
 
     st->setDefaultBufferSize (width, height);