blob: a171d45964eef0f4b7f0eef9838c2e7bf6d1791e [file] [log] [blame]
/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <stdint.h>
#include <sys/types.h>
#include <utils/Timers.h>
#include <utils/Errors.h>
#include <utils/KeyedVector.h>
#include <hardware_legacy/AudioPolicyInterface.h>
namespace android {
// ----------------------------------------------------------------------------
#define MAX_DEVICE_ADDRESS_LEN 20
// Attenuation applied to STRATEGY_SONIFICATION streams when a headset is connected: 6dB
#define SONIFICATION_HEADSET_VOLUME_FACTOR 0.5
// Min volume for STRATEGY_SONIFICATION streams when limited by music volume: -36dB
#define SONIFICATION_HEADSET_VOLUME_MIN 0.016
// Time in seconds during which we consider that music is still active after a music
// track was stopped - see computeVolume()
#define SONIFICATION_HEADSET_MUSIC_DELAY 5
class AudioPolicyManager: public AudioPolicyInterface
{
public:
AudioPolicyManager(AudioPolicyClientInterface *clientInterface);
virtual ~AudioPolicyManager();
// AudioPolicyInterface
virtual status_t setDeviceConnectionState(AudioSystem::audio_devices device,
AudioSystem::device_connection_state state,
const char *device_address);
virtual AudioSystem::device_connection_state getDeviceConnectionState(AudioSystem::audio_devices device,
const char *device_address);
virtual void setPhoneState(int state);
virtual void setRingerMode(uint32_t mode, uint32_t mask);
virtual void setForceUse(AudioSystem::force_use usage, AudioSystem::forced_config config);
virtual AudioSystem::forced_config getForceUse(AudioSystem::force_use usage);
virtual void setSystemProperty(const char* property, const char* value);
virtual audio_io_handle_t getOutput(AudioSystem::stream_type stream,
uint32_t samplingRate,
uint32_t format,
uint32_t channels,
AudioSystem::output_flags flags);
virtual status_t startOutput(audio_io_handle_t output, AudioSystem::stream_type stream);
virtual status_t stopOutput(audio_io_handle_t output, AudioSystem::stream_type stream);
virtual void releaseOutput(audio_io_handle_t output);
virtual audio_io_handle_t getInput(int inputSource,
uint32_t samplingRate,
uint32_t format,
uint32_t channels,
AudioSystem::audio_in_acoustics acoustics);
// indicates to the audio policy manager that the input starts being used.
virtual status_t startInput(audio_io_handle_t input);
// indicates to the audio policy manager that the input stops being used.
virtual status_t stopInput(audio_io_handle_t input);
virtual void releaseInput(audio_io_handle_t input);
virtual void initStreamVolume(AudioSystem::stream_type stream,
int indexMin,
int indexMax);
virtual status_t setStreamVolumeIndex(AudioSystem::stream_type stream, int index);
virtual status_t getStreamVolumeIndex(AudioSystem::stream_type stream, int *index);
virtual status_t dump(int fd);
private:
enum routing_strategy {
STRATEGY_MEDIA,
STRATEGY_PHONE,
STRATEGY_SONIFICATION,
STRATEGY_DTMF,
NUM_STRATEGIES
};
// descriptor for audio outputs. Used to maintain current configuration of each opened audio output
// and keep track of the usage of this output by each audio stream type.
class AudioOutputDescriptor
{
public:
AudioOutputDescriptor();
status_t dump(int fd);
uint32_t device();
void changeRefCount(AudioSystem::stream_type, int delta);
bool isUsedByStrategy(routing_strategy strategy);
bool isUsedByStream(AudioSystem::stream_type stream) { return mRefCount[stream] > 0 ? true : false; }
bool isDuplicated() { return (mDevice == 0); } // by convention mDevice is 0 for duplicated outputs
uint32_t mSamplingRate; //
uint32_t mFormat; //
uint32_t mChannels; // output configuration
uint32_t mLatency; //
AudioSystem::output_flags mFlags; //
uint32_t mDevice; // current device this output is routed to
uint32_t mRefCount[AudioSystem::NUM_STREAM_TYPES]; // number of streams of each type using this output
AudioOutputDescriptor *mOutput1; // used by duplicated outputs: first output
AudioOutputDescriptor *mOutput2; // used by duplicated outputs: second output
float mCurVolume[AudioSystem::NUM_STREAM_TYPES]; // current stream volume
};
// descriptor for audio inputs. Used to maintain current configuration of each opened audio input
// and keep track of the usage of this input.
class AudioInputDescriptor
{
public:
AudioInputDescriptor();
status_t dump(int fd);
uint32_t mSamplingRate; //
uint32_t mFormat; // input configuration
uint32_t mChannels; //
AudioSystem::audio_in_acoustics mAcoustics; //
uint32_t mDevice; // current device this input is routed to
uint32_t mRefCount; // number of AudioRecord clients using this output
};
// stream descriptor used for volume control
class StreamDescriptor
{
public:
StreamDescriptor()
: mIndexMin(0), mIndexMax(1), mIndexCur(1), mMuteCount(0), mCanBeMuted(true) {}
void dump(char* buffer, size_t size);
int mIndexMin; // min volume index
int mIndexMax; // max volume index
int mIndexCur; // current volume index
int mMuteCount; // mute request counter
bool mCanBeMuted; // true is the stream can be muted
};
// return the strategy corresponding to a given stream type
static routing_strategy getStrategy(AudioSystem::stream_type stream);
// return the output handle of an output routed to the specified device, 0 if no output
// is routed to the device
audio_io_handle_t getOutputForDevice(uint32_t device);
// return appropriate device for streams handled by the specified strategy according to current
// phone state, connected devices...
uint32_t getDeviceForStrategy(routing_strategy strategy);
// change the route of the specified output
void setOutputDevice(audio_io_handle_t output, uint32_t device, bool force = false, int delayMs = 0);
// compute the actual volume for a given stream according to the requested index and a particular
// device
float computeVolume(int stream, int index, audio_io_handle_t output, uint32_t device);
// check that volume change is permitted, compute and send new volume to audio hardware
status_t checkAndSetVolume(int stream, int index, audio_io_handle_t output, uint32_t device, int delayMs = 0, bool force = false);
// apply all stream volumes to the specified output and device
void applyStreamVolumes(audio_io_handle_t output, uint32_t device, int delayMs = 0);
// Mute or unmute all streams handled by the specified strategy on the specified output
void setStrategyMute(routing_strategy strategy, bool on, audio_io_handle_t output, int delayMs = 0);
// Mute or unmute the stream on the specified output
void setStreamMute(int stream, bool on, audio_io_handle_t output, int delayMs = 0);
// handle special cases for sonification strategy while in call: mute streams or replace by
// a special tone in the device used for communication
void handleIncallSonification(int stream, bool starting, bool stateChange);
AudioPolicyClientInterface *mpClientInterface; // audio policy client interface
audio_io_handle_t mHardwareOutput; // hardware output handler
audio_io_handle_t mA2dpOutput; // A2DP output handler
audio_io_handle_t mDuplicatedOutput; // duplicated output handler: outputs to hardware and A2DP.
KeyedVector<audio_io_handle_t, AudioOutputDescriptor *> mOutputs; // list of output descriptors
KeyedVector<audio_io_handle_t, AudioInputDescriptor *> mInputs; // list of input descriptors
uint32_t mAvailableOutputDevices; // bit field of all available output devices
uint32_t mAvailableInputDevices; // bit field of all available input devices
int mPhoneState; // current phone state
uint32_t mRingerMode; // current ringer mode
AudioSystem::forced_config mForceUse[AudioSystem::NUM_FORCE_USE]; // current forced use configuration
StreamDescriptor mStreams[AudioSystem::NUM_STREAM_TYPES]; // stream descriptors for volume control
String8 mA2dpDeviceAddress; // A2DP device MAC address
String8 mScoDeviceAddress; // SCO device MAC address
nsecs_t mMusicStopTime; // time when last music stream was stopped
};
};