blob: f962fcc7128f93d5e35e94039235f4e84057518c [file] [log] [blame]
/* libs/WebKitLib/WebKit/WebCore/platform/android/RenderSkinCombo.h
**
** Copyright 2006, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#ifndef RenderSkinCombo_h
#define RenderSkinCombo_h
#include "RenderSkinAndroid.h"
#include "SkBitmap.h"
#include "SkPaint.h"
#include "SkRect.h"
namespace WebCore {
// This is very similar to RenderSkinButton - maybe they should be the same class?
class RenderSkinCombo : public RenderSkinAndroid
{
public:
RenderSkinCombo();
virtual ~RenderSkinCombo() {}
/**
* Initialize the class before use. Uses the AssetManager to initialize any bitmaps the class may use.
*/
static void Init(android::AssetManager*);
virtual bool draw(PlatformGraphicsContext*);
virtual void notifyState(Node* element);
virtual void setDim(int width, int height);
// The image is an extra 30 pixels wider than the RenderObject, so this accounts for that.
static int extraWidth() { return arrowMargin; }
private:
SkRect m_bounds; // Maybe this should become a protected member of RenderSkinAndroid...
static SkBitmap m_bitmap[2]; // Collection of assets for a combo box
static bool m_decoded; // True if all assets were decoded
SkPaint m_paint;
// Could probably move m_state into RenderSkinAndroid...
// Although notice that the state for RenderSkinRadio is just an integer, and it behaves differently
State m_state;
static const int arrowMargin = 30;
};
} // WebCore
#endif