blob: 894d97ccd283dc9148aca7b1b896206c47f9ae14 [file] [log] [blame]
/*
* Copyright 2022 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_graphite_ContextOptions_DEFINED
#define skgpu_graphite_ContextOptions_DEFINED
#include "include/private/base/SkAPI.h"
#include "include/private/base/SkMath.h"
namespace skgpu { class ShaderErrorHandler; }
namespace skgpu::graphite {
struct ContextOptionsPriv;
struct SK_API ContextOptions {
ContextOptions() {}
/**
* Disables correctness workarounds that are enabled for particular GPUs, OSes, or drivers.
* This does not affect code path choices that are made for perfomance reasons nor does it
* override other ContextOption settings.
*/
bool fDisableDriverCorrectnessWorkarounds = false;
/**
* If present, use this object to report shader compilation failures. If not, report failures
* via SkDebugf and assert.
*/
skgpu::ShaderErrorHandler* fShaderErrorHandler = nullptr;
/**
* Specifies the number of samples Graphite should use when performing internal draws with MSAA
* (hardware capabilities permitting).
*
* If <= 1, Graphite will disable internal code paths that use multisampling.
*/
int fInternalMultisampleCount = 4;
/**
* Will the client make sure to only ever be executing one thread that uses the Context and all
* derived classes (e.g. Recorders, Recordings, etc.) at a time. If so we can possibly make some
* objects (e.g. VulkanMemoryAllocator) not thread safe to improve single thread performance.
*/
bool fClientWillExternallySynchronizeAllThreads = false;
/**
* This option is only legal with the Dawn backend. It makes it so that the Context will never
* call Device::Tick() in native or rely on Asyncify to yield in Emscripten. Note that disables
* any CPU/GPU synchronization or any ability for Context to wait for GPU work to complete.
* This means SyncToCpu::kYes is disallowed as a parameter to Context::submit.
*
* In native the client can use wgpu::Device::Tick to allow the GPU to make forward progress
* that Context can detect. In Emscripten the client must allow the main thread loop to run
* in order for Context to detect GPU progress.
*
* The client must guarantee that GPU work has compeleted before destroying Context as Context
* cannot await the work completion in its destructor. Context reports whether it is awaiting
* GPU work completion via Context::hasUnfinishedGpuWork().
*/
bool fNeverYieldToWebGPU = false;
/**
* The maximum size of cache textures used for Skia's Glyph cache.
*/
size_t fGlyphCacheTextureMaximumBytes = 2048 * 1024 * 4;
/**
* Below this threshold size in device space distance field fonts won't be used. Distance field
* fonts don't support hinting which is more important at smaller sizes.
*/
float fMinDistanceFieldFontSize = 18;
/**
* Above this threshold size in device space glyphs are drawn as individual paths.
*/
#if defined(SK_BUILD_FOR_ANDROID)
float fGlyphsAsPathsFontSize = 384;
#elif defined(SK_BUILD_FOR_MAC)
float fGlyphsAsPathsFontSize = 256;
#else
float fGlyphsAsPathsFontSize = 324;
#endif
/**
* Can the glyph atlas use multiple textures. If allowed, the each texture's size is bound by
* fGlypheCacheTextureMaximumBytes.
*/
bool fAllowMultipleGlyphCacheTextures = true;
bool fSupportBilerpFromGlyphAtlas = false;
/**
* Disable caching of glyph uploads at the start of each Recording. These can add additional
* overhead and are only necessary if Recordings are replayed or played out of order.
*/
bool fDisableCachedGlyphUploads = false;
static constexpr size_t kDefaultContextBudget = 256 * (1 << 20);
/**
* What is the budget for GPU resources allocated and held by the Context.
*/
size_t fGpuBudgetInBytes = kDefaultContextBudget;
/**
* Private options that are only meant for testing within Skia's tools.
*/
ContextOptionsPriv* fOptionsPriv = nullptr;
};
} // namespace skgpu::graphite
#endif // skgpu_graphite_ContextOptions