| hlsl.intrinsics.lit.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:2 Function Definition: @PixelShaderFunction(f1;f1;f1; ( temp void) |
| 0:2 Function Parameters: |
| 0:2 'n_dot_l' ( in float) |
| 0:2 'n_dot_h' ( in float) |
| 0:2 'm' ( in float) |
| 0:? Sequence |
| 0:3 Sequence |
| 0:3 move second child to first child ( temp 4-component vector of float) |
| 0:3 'r0' ( temp 4-component vector of float) |
| 0:3 Construct vec4 ( temp 4-component vector of float) |
| 0:3 Constant: |
| 0:3 1.000000 |
| 0:3 max ( temp float) |
| 0:3 'n_dot_l' ( in float) |
| 0:3 Constant: |
| 0:3 0.000000 |
| 0:3 Test condition and select ( temp float): no shortcircuit |
| 0:3 Condition |
| 0:3 Compare Less Than ( temp bool) |
| 0:3 min ( temp float) |
| 0:3 'n_dot_l' ( in float) |
| 0:3 'n_dot_h' ( in float) |
| 0:3 Constant: |
| 0:3 0.000000 |
| 0:3 true case |
| 0:3 Constant: |
| 0:3 0.000000 |
| 0:3 false case |
| 0:3 component-wise multiply ( temp float) |
| 0:3 'n_dot_h' ( in float) |
| 0:3 'm' ( in float) |
| 0:3 Constant: |
| 0:3 1.000000 |
| 0:2 Function Definition: PixelShaderFunction( ( temp void) |
| 0:2 Function Parameters: |
| 0:? Sequence |
| 0:2 move second child to first child ( temp float) |
| 0:? 'n_dot_l' ( temp float) |
| 0:? 'n_dot_l' (layout( location=0) in float) |
| 0:2 move second child to first child ( temp float) |
| 0:? 'n_dot_h' ( temp float) |
| 0:? 'n_dot_h' (layout( location=1) in float) |
| 0:2 move second child to first child ( temp float) |
| 0:? 'm' ( temp float) |
| 0:? 'm' (layout( location=2) in float) |
| 0:2 Function Call: @PixelShaderFunction(f1;f1;f1; ( temp void) |
| 0:? 'n_dot_l' ( temp float) |
| 0:? 'n_dot_h' ( temp float) |
| 0:? 'm' ( temp float) |
| 0:? Linker Objects |
| 0:? 'n_dot_l' (layout( location=0) in float) |
| 0:? 'n_dot_h' (layout( location=1) in float) |
| 0:? 'm' (layout( location=2) in float) |
| |
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| Linked fragment stage: |
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| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:2 Function Definition: @PixelShaderFunction(f1;f1;f1; ( temp void) |
| 0:2 Function Parameters: |
| 0:2 'n_dot_l' ( in float) |
| 0:2 'n_dot_h' ( in float) |
| 0:2 'm' ( in float) |
| 0:? Sequence |
| 0:3 Sequence |
| 0:3 move second child to first child ( temp 4-component vector of float) |
| 0:3 'r0' ( temp 4-component vector of float) |
| 0:3 Construct vec4 ( temp 4-component vector of float) |
| 0:3 Constant: |
| 0:3 1.000000 |
| 0:3 max ( temp float) |
| 0:3 'n_dot_l' ( in float) |
| 0:3 Constant: |
| 0:3 0.000000 |
| 0:3 Test condition and select ( temp float): no shortcircuit |
| 0:3 Condition |
| 0:3 Compare Less Than ( temp bool) |
| 0:3 min ( temp float) |
| 0:3 'n_dot_l' ( in float) |
| 0:3 'n_dot_h' ( in float) |
| 0:3 Constant: |
| 0:3 0.000000 |
| 0:3 true case |
| 0:3 Constant: |
| 0:3 0.000000 |
| 0:3 false case |
| 0:3 component-wise multiply ( temp float) |
| 0:3 'n_dot_h' ( in float) |
| 0:3 'm' ( in float) |
| 0:3 Constant: |
| 0:3 1.000000 |
| 0:2 Function Definition: PixelShaderFunction( ( temp void) |
| 0:2 Function Parameters: |
| 0:? Sequence |
| 0:2 move second child to first child ( temp float) |
| 0:? 'n_dot_l' ( temp float) |
| 0:? 'n_dot_l' (layout( location=0) in float) |
| 0:2 move second child to first child ( temp float) |
| 0:? 'n_dot_h' ( temp float) |
| 0:? 'n_dot_h' (layout( location=1) in float) |
| 0:2 move second child to first child ( temp float) |
| 0:? 'm' ( temp float) |
| 0:? 'm' (layout( location=2) in float) |
| 0:2 Function Call: @PixelShaderFunction(f1;f1;f1; ( temp void) |
| 0:? 'n_dot_l' ( temp float) |
| 0:? 'n_dot_h' ( temp float) |
| 0:? 'm' ( temp float) |
| 0:? Linker Objects |
| 0:? 'n_dot_l' (layout( location=0) in float) |
| 0:? 'n_dot_h' (layout( location=1) in float) |
| 0:? 'm' (layout( location=2) in float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 8000a |
| // Id's are bound by 48 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "PixelShaderFunction" 33 36 39 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "PixelShaderFunction" |
| Name 12 "@PixelShaderFunction(f1;f1;f1;" |
| Name 9 "n_dot_l" |
| Name 10 "n_dot_h" |
| Name 11 "m" |
| Name 16 "r0" |
| Name 31 "n_dot_l" |
| Name 33 "n_dot_l" |
| Name 35 "n_dot_h" |
| Name 36 "n_dot_h" |
| Name 38 "m" |
| Name 39 "m" |
| Name 41 "param" |
| Name 43 "param" |
| Name 45 "param" |
| Decorate 33(n_dot_l) Location 0 |
| Decorate 36(n_dot_h) Location 1 |
| Decorate 39(m) Location 2 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypePointer Function 6(float) |
| 8: TypeFunction 2 7(ptr) 7(ptr) 7(ptr) |
| 14: TypeVector 6(float) 4 |
| 15: TypePointer Function 14(fvec4) |
| 17: 6(float) Constant 1065353216 |
| 19: 6(float) Constant 0 |
| 24: TypeBool |
| 32: TypePointer Input 6(float) |
| 33(n_dot_l): 32(ptr) Variable Input |
| 36(n_dot_h): 32(ptr) Variable Input |
| 39(m): 32(ptr) Variable Input |
| 4(PixelShaderFunction): 2 Function None 3 |
| 5: Label |
| 31(n_dot_l): 7(ptr) Variable Function |
| 35(n_dot_h): 7(ptr) Variable Function |
| 38(m): 7(ptr) Variable Function |
| 41(param): 7(ptr) Variable Function |
| 43(param): 7(ptr) Variable Function |
| 45(param): 7(ptr) Variable Function |
| 34: 6(float) Load 33(n_dot_l) |
| Store 31(n_dot_l) 34 |
| 37: 6(float) Load 36(n_dot_h) |
| Store 35(n_dot_h) 37 |
| 40: 6(float) Load 39(m) |
| Store 38(m) 40 |
| 42: 6(float) Load 31(n_dot_l) |
| Store 41(param) 42 |
| 44: 6(float) Load 35(n_dot_h) |
| Store 43(param) 44 |
| 46: 6(float) Load 38(m) |
| Store 45(param) 46 |
| 47: 2 FunctionCall 12(@PixelShaderFunction(f1;f1;f1;) 41(param) 43(param) 45(param) |
| Return |
| FunctionEnd |
| 12(@PixelShaderFunction(f1;f1;f1;): 2 Function None 8 |
| 9(n_dot_l): 7(ptr) FunctionParameter |
| 10(n_dot_h): 7(ptr) FunctionParameter |
| 11(m): 7(ptr) FunctionParameter |
| 13: Label |
| 16(r0): 15(ptr) Variable Function |
| 18: 6(float) Load 9(n_dot_l) |
| 20: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 18 19 |
| 21: 6(float) Load 9(n_dot_l) |
| 22: 6(float) Load 10(n_dot_h) |
| 23: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 21 22 |
| 25: 24(bool) FOrdLessThan 23 19 |
| 26: 6(float) Load 10(n_dot_h) |
| 27: 6(float) Load 11(m) |
| 28: 6(float) FMul 26 27 |
| 29: 6(float) Select 25 19 28 |
| 30: 14(fvec4) CompositeConstruct 17 20 29 17 |
| Store 16(r0) 30 |
| Return |
| FunctionEnd |