| hlsl.intrinsics.comp |
| Shader version: 450 |
| local_size = (1, 1, 1) |
| 0:? Sequence |
| 0:17 Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; (global float) |
| 0:17 Function Parameters: |
| 0:17 'inF0' (in float) |
| 0:17 'inF1' (in float) |
| 0:17 'inF2' (in float) |
| 0:17 'inU0' (in uint) |
| 0:17 'inU1' (in uint) |
| 0:? Sequence |
| 0:21 all (global bool) |
| 0:21 'inF0' (in float) |
| 0:24 AtomicAdd (global void) |
| 0:24 'gs_ua' (global uint) |
| 0:24 'gs_ub' (global uint) |
| 0:25 move second child to first child (temp uint) |
| 0:25 'out_u1' (temp uint) |
| 0:25 AtomicAdd (temp uint) |
| 0:25 'gs_ua' (global uint) |
| 0:25 'gs_ub' (global uint) |
| 0:26 AtomicAnd (global void) |
| 0:26 'gs_ua' (global uint) |
| 0:26 'gs_ub' (global uint) |
| 0:27 move second child to first child (temp uint) |
| 0:27 'out_u1' (temp uint) |
| 0:27 AtomicAnd (temp uint) |
| 0:27 'gs_ua' (global uint) |
| 0:27 'gs_ub' (global uint) |
| 0:28 move second child to first child (temp uint) |
| 0:28 'out_u1' (temp uint) |
| 0:28 AtomicCompSwap (temp uint) |
| 0:28 'gs_ua' (global uint) |
| 0:28 'gs_ub' (global uint) |
| 0:28 'gs_uc' (global uint) |
| 0:29 move second child to first child (temp uint) |
| 0:29 'out_u1' (temp uint) |
| 0:29 AtomicExchange (temp uint) |
| 0:29 'gs_ua' (global uint) |
| 0:29 'gs_ub' (global uint) |
| 0:30 AtomicMax (global void) |
| 0:30 'gs_ua' (global uint) |
| 0:30 'gs_ub' (global uint) |
| 0:31 move second child to first child (temp uint) |
| 0:31 'out_u1' (temp uint) |
| 0:31 AtomicMax (temp uint) |
| 0:31 'gs_ua' (global uint) |
| 0:31 'gs_ub' (global uint) |
| 0:32 AtomicMin (global void) |
| 0:32 'gs_ua' (global uint) |
| 0:32 'gs_ub' (global uint) |
| 0:33 move second child to first child (temp uint) |
| 0:33 'out_u1' (temp uint) |
| 0:33 AtomicMin (temp uint) |
| 0:33 'gs_ua' (global uint) |
| 0:33 'gs_ub' (global uint) |
| 0:34 AtomicOr (global void) |
| 0:34 'gs_ua' (global uint) |
| 0:34 'gs_ub' (global uint) |
| 0:35 move second child to first child (temp uint) |
| 0:35 'out_u1' (temp uint) |
| 0:35 AtomicOr (temp uint) |
| 0:35 'gs_ua' (global uint) |
| 0:35 'gs_ub' (global uint) |
| 0:36 AtomicXor (global void) |
| 0:36 'gs_ua' (global uint) |
| 0:36 'gs_ub' (global uint) |
| 0:37 move second child to first child (temp uint) |
| 0:37 'out_u1' (temp uint) |
| 0:37 AtomicXor (temp uint) |
| 0:37 'gs_ua' (global uint) |
| 0:37 'gs_ub' (global uint) |
| 0:41 Branch: Return with expression |
| 0:41 Constant: |
| 0:41 0.000000 |
| 0:45 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1; (global 1-component vector of float) |
| 0:45 Function Parameters: |
| 0:45 'inF0' (in 1-component vector of float) |
| 0:45 'inF1' (in 1-component vector of float) |
| 0:45 'inF2' (in 1-component vector of float) |
| 0:? Sequence |
| 0:47 Branch: Return with expression |
| 0:47 Constant: |
| 0:47 0.000000 |
| 0:51 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2; (global 2-component vector of float) |
| 0:51 Function Parameters: |
| 0:51 'inF0' (in 2-component vector of float) |
| 0:51 'inF1' (in 2-component vector of float) |
| 0:51 'inF2' (in 2-component vector of float) |
| 0:51 'inU0' (in 2-component vector of uint) |
| 0:51 'inU1' (in 2-component vector of uint) |
| 0:? Sequence |
| 0:55 all (global bool) |
| 0:55 'inF0' (in 2-component vector of float) |
| 0:58 AtomicAdd (global void) |
| 0:58 'gs_ua2' (global 2-component vector of uint) |
| 0:58 'gs_ub2' (global 2-component vector of uint) |
| 0:59 move second child to first child (temp 2-component vector of uint) |
| 0:59 'out_u2' (temp 2-component vector of uint) |
| 0:59 AtomicAdd (temp 2-component vector of uint) |
| 0:59 'gs_ua2' (global 2-component vector of uint) |
| 0:59 'gs_ub2' (global 2-component vector of uint) |
| 0:60 AtomicAnd (global void) |
| 0:60 'gs_ua2' (global 2-component vector of uint) |
| 0:60 'gs_ub2' (global 2-component vector of uint) |
| 0:61 move second child to first child (temp 2-component vector of uint) |
| 0:61 'out_u2' (temp 2-component vector of uint) |
| 0:61 AtomicAnd (temp 2-component vector of uint) |
| 0:61 'gs_ua2' (global 2-component vector of uint) |
| 0:61 'gs_ub2' (global 2-component vector of uint) |
| 0:62 move second child to first child (temp 2-component vector of uint) |
| 0:62 'out_u2' (temp 2-component vector of uint) |
| 0:62 AtomicCompSwap (temp 2-component vector of uint) |
| 0:62 'gs_ua2' (global 2-component vector of uint) |
| 0:62 'gs_ub2' (global 2-component vector of uint) |
| 0:62 'gs_uc2' (global 2-component vector of uint) |
| 0:63 move second child to first child (temp 2-component vector of uint) |
| 0:63 'out_u2' (temp 2-component vector of uint) |
| 0:63 AtomicExchange (temp 2-component vector of uint) |
| 0:63 'gs_ua2' (global 2-component vector of uint) |
| 0:63 'gs_ub2' (global 2-component vector of uint) |
| 0:64 AtomicMax (global void) |
| 0:64 'gs_ua2' (global 2-component vector of uint) |
| 0:64 'gs_ub2' (global 2-component vector of uint) |
| 0:65 move second child to first child (temp 2-component vector of uint) |
| 0:65 'out_u2' (temp 2-component vector of uint) |
| 0:65 AtomicMax (temp 2-component vector of uint) |
| 0:65 'gs_ua2' (global 2-component vector of uint) |
| 0:65 'gs_ub2' (global 2-component vector of uint) |
| 0:66 AtomicMin (global void) |
| 0:66 'gs_ua2' (global 2-component vector of uint) |
| 0:66 'gs_ub2' (global 2-component vector of uint) |
| 0:67 move second child to first child (temp 2-component vector of uint) |
| 0:67 'out_u2' (temp 2-component vector of uint) |
| 0:67 AtomicMin (temp 2-component vector of uint) |
| 0:67 'gs_ua2' (global 2-component vector of uint) |
| 0:67 'gs_ub2' (global 2-component vector of uint) |
| 0:68 AtomicOr (global void) |
| 0:68 'gs_ua2' (global 2-component vector of uint) |
| 0:68 'gs_ub2' (global 2-component vector of uint) |
| 0:69 move second child to first child (temp 2-component vector of uint) |
| 0:69 'out_u2' (temp 2-component vector of uint) |
| 0:69 AtomicOr (temp 2-component vector of uint) |
| 0:69 'gs_ua2' (global 2-component vector of uint) |
| 0:69 'gs_ub2' (global 2-component vector of uint) |
| 0:70 AtomicXor (global void) |
| 0:70 'gs_ua2' (global 2-component vector of uint) |
| 0:70 'gs_ub2' (global 2-component vector of uint) |
| 0:71 move second child to first child (temp 2-component vector of uint) |
| 0:71 'out_u2' (temp 2-component vector of uint) |
| 0:71 AtomicXor (temp 2-component vector of uint) |
| 0:71 'gs_ua2' (global 2-component vector of uint) |
| 0:71 'gs_ub2' (global 2-component vector of uint) |
| 0:74 Branch: Return with expression |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:78 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3; (global 3-component vector of float) |
| 0:78 Function Parameters: |
| 0:78 'inF0' (in 3-component vector of float) |
| 0:78 'inF1' (in 3-component vector of float) |
| 0:78 'inF2' (in 3-component vector of float) |
| 0:78 'inU0' (in 3-component vector of uint) |
| 0:78 'inU1' (in 3-component vector of uint) |
| 0:? Sequence |
| 0:82 all (global bool) |
| 0:82 'inF0' (in 3-component vector of float) |
| 0:85 AtomicAdd (global void) |
| 0:85 'gs_ua3' (global 3-component vector of uint) |
| 0:85 'gs_ub3' (global 3-component vector of uint) |
| 0:86 move second child to first child (temp 3-component vector of uint) |
| 0:86 'out_u3' (temp 3-component vector of uint) |
| 0:86 AtomicAdd (temp 3-component vector of uint) |
| 0:86 'gs_ua3' (global 3-component vector of uint) |
| 0:86 'gs_ub3' (global 3-component vector of uint) |
| 0:87 AtomicAnd (global void) |
| 0:87 'gs_ua3' (global 3-component vector of uint) |
| 0:87 'gs_ub3' (global 3-component vector of uint) |
| 0:88 move second child to first child (temp 3-component vector of uint) |
| 0:88 'out_u3' (temp 3-component vector of uint) |
| 0:88 AtomicAnd (temp 3-component vector of uint) |
| 0:88 'gs_ua3' (global 3-component vector of uint) |
| 0:88 'gs_ub3' (global 3-component vector of uint) |
| 0:89 move second child to first child (temp 3-component vector of uint) |
| 0:89 'out_u3' (temp 3-component vector of uint) |
| 0:89 AtomicCompSwap (temp 3-component vector of uint) |
| 0:89 'gs_ua3' (global 3-component vector of uint) |
| 0:89 'gs_ub3' (global 3-component vector of uint) |
| 0:89 'gs_uc3' (global 3-component vector of uint) |
| 0:90 move second child to first child (temp 3-component vector of uint) |
| 0:90 'out_u3' (temp 3-component vector of uint) |
| 0:90 AtomicExchange (temp 3-component vector of uint) |
| 0:90 'gs_ua3' (global 3-component vector of uint) |
| 0:90 'gs_ub3' (global 3-component vector of uint) |
| 0:91 AtomicMax (global void) |
| 0:91 'gs_ua3' (global 3-component vector of uint) |
| 0:91 'gs_ub3' (global 3-component vector of uint) |
| 0:92 move second child to first child (temp 3-component vector of uint) |
| 0:92 'out_u3' (temp 3-component vector of uint) |
| 0:92 AtomicMax (temp 3-component vector of uint) |
| 0:92 'gs_ua3' (global 3-component vector of uint) |
| 0:92 'gs_ub3' (global 3-component vector of uint) |
| 0:93 AtomicMin (global void) |
| 0:93 'gs_ua3' (global 3-component vector of uint) |
| 0:93 'gs_ub3' (global 3-component vector of uint) |
| 0:94 move second child to first child (temp 3-component vector of uint) |
| 0:94 'out_u3' (temp 3-component vector of uint) |
| 0:94 AtomicMin (temp 3-component vector of uint) |
| 0:94 'gs_ua3' (global 3-component vector of uint) |
| 0:94 'gs_ub3' (global 3-component vector of uint) |
| 0:95 AtomicOr (global void) |
| 0:95 'gs_ua3' (global 3-component vector of uint) |
| 0:95 'gs_ub3' (global 3-component vector of uint) |
| 0:96 move second child to first child (temp 3-component vector of uint) |
| 0:96 'out_u3' (temp 3-component vector of uint) |
| 0:96 AtomicOr (temp 3-component vector of uint) |
| 0:96 'gs_ua3' (global 3-component vector of uint) |
| 0:96 'gs_ub3' (global 3-component vector of uint) |
| 0:97 AtomicXor (global void) |
| 0:97 'gs_ua3' (global 3-component vector of uint) |
| 0:97 'gs_ub3' (global 3-component vector of uint) |
| 0:98 move second child to first child (temp 3-component vector of uint) |
| 0:98 'out_u3' (temp 3-component vector of uint) |
| 0:98 AtomicXor (temp 3-component vector of uint) |
| 0:98 'gs_ua3' (global 3-component vector of uint) |
| 0:98 'gs_ub3' (global 3-component vector of uint) |
| 0:101 Branch: Return with expression |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:105 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; (global 4-component vector of float) |
| 0:105 Function Parameters: |
| 0:105 'inF0' (layout(location=0 ) in 4-component vector of float) |
| 0:105 'inF1' (layout(location=1 ) in 4-component vector of float) |
| 0:105 'inF2' (layout(location=2 ) in 4-component vector of float) |
| 0:105 'inU0' (layout(location=3 ) in 4-component vector of uint) |
| 0:105 'inU1' (layout(location=4 ) in 4-component vector of uint) |
| 0:? Sequence |
| 0:109 all (global bool) |
| 0:109 'inF0' (layout(location=0 ) in 4-component vector of float) |
| 0:112 AtomicAdd (global void) |
| 0:112 'gs_ua4' (global 4-component vector of uint) |
| 0:112 'gs_ub4' (global 4-component vector of uint) |
| 0:113 move second child to first child (temp 4-component vector of uint) |
| 0:113 'out_u4' (temp 4-component vector of uint) |
| 0:113 AtomicAdd (temp 4-component vector of uint) |
| 0:113 'gs_ua4' (global 4-component vector of uint) |
| 0:113 'gs_ub4' (global 4-component vector of uint) |
| 0:114 AtomicAnd (global void) |
| 0:114 'gs_ua4' (global 4-component vector of uint) |
| 0:114 'gs_ub4' (global 4-component vector of uint) |
| 0:115 move second child to first child (temp 4-component vector of uint) |
| 0:115 'out_u4' (temp 4-component vector of uint) |
| 0:115 AtomicAnd (temp 4-component vector of uint) |
| 0:115 'gs_ua4' (global 4-component vector of uint) |
| 0:115 'gs_ub4' (global 4-component vector of uint) |
| 0:116 move second child to first child (temp 4-component vector of uint) |
| 0:116 'out_u4' (temp 4-component vector of uint) |
| 0:116 AtomicCompSwap (temp 4-component vector of uint) |
| 0:116 'gs_ua4' (global 4-component vector of uint) |
| 0:116 'gs_ub4' (global 4-component vector of uint) |
| 0:116 'gs_uc4' (global 4-component vector of uint) |
| 0:117 move second child to first child (temp 4-component vector of uint) |
| 0:117 'out_u4' (temp 4-component vector of uint) |
| 0:117 AtomicExchange (temp 4-component vector of uint) |
| 0:117 'gs_ua4' (global 4-component vector of uint) |
| 0:117 'gs_ub4' (global 4-component vector of uint) |
| 0:118 AtomicMax (global void) |
| 0:118 'gs_ua4' (global 4-component vector of uint) |
| 0:118 'gs_ub4' (global 4-component vector of uint) |
| 0:119 move second child to first child (temp 4-component vector of uint) |
| 0:119 'out_u4' (temp 4-component vector of uint) |
| 0:119 AtomicMax (temp 4-component vector of uint) |
| 0:119 'gs_ua4' (global 4-component vector of uint) |
| 0:119 'gs_ub4' (global 4-component vector of uint) |
| 0:120 AtomicMin (global void) |
| 0:120 'gs_ua4' (global 4-component vector of uint) |
| 0:120 'gs_ub4' (global 4-component vector of uint) |
| 0:121 move second child to first child (temp 4-component vector of uint) |
| 0:121 'out_u4' (temp 4-component vector of uint) |
| 0:121 AtomicMin (temp 4-component vector of uint) |
| 0:121 'gs_ua4' (global 4-component vector of uint) |
| 0:121 'gs_ub4' (global 4-component vector of uint) |
| 0:122 AtomicOr (global void) |
| 0:122 'gs_ua4' (global 4-component vector of uint) |
| 0:122 'gs_ub4' (global 4-component vector of uint) |
| 0:123 move second child to first child (temp 4-component vector of uint) |
| 0:123 'out_u4' (temp 4-component vector of uint) |
| 0:123 AtomicOr (temp 4-component vector of uint) |
| 0:123 'gs_ua4' (global 4-component vector of uint) |
| 0:123 'gs_ub4' (global 4-component vector of uint) |
| 0:124 AtomicXor (global void) |
| 0:124 'gs_ua4' (global 4-component vector of uint) |
| 0:124 'gs_ub4' (global 4-component vector of uint) |
| 0:125 move second child to first child (temp 4-component vector of uint) |
| 0:125 'out_u4' (temp 4-component vector of uint) |
| 0:125 AtomicXor (temp 4-component vector of uint) |
| 0:125 'gs_ua4' (global 4-component vector of uint) |
| 0:125 'gs_ub4' (global 4-component vector of uint) |
| 0:128 Sequence |
| 0:128 move second child to first child (temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:? 4.000000 |
| 0:128 Branch: Return |
| 0:? Linker Objects |
| 0:? 'gs_ua' (global uint) |
| 0:? 'gs_ub' (global uint) |
| 0:? 'gs_uc' (global uint) |
| 0:? 'gs_ua2' (global 2-component vector of uint) |
| 0:? 'gs_ub2' (global 2-component vector of uint) |
| 0:? 'gs_uc2' (global 2-component vector of uint) |
| 0:? 'gs_ua3' (global 3-component vector of uint) |
| 0:? 'gs_ub3' (global 3-component vector of uint) |
| 0:? 'gs_uc3' (global 3-component vector of uint) |
| 0:? 'gs_ua4' (global 4-component vector of uint) |
| 0:? 'gs_ub4' (global 4-component vector of uint) |
| 0:? 'gs_uc4' (global 4-component vector of uint) |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'inF0' (layout(location=0 ) in 4-component vector of float) |
| 0:? 'inF1' (layout(location=1 ) in 4-component vector of float) |
| 0:? 'inF2' (layout(location=2 ) in 4-component vector of float) |
| 0:? 'inU0' (layout(location=3 ) in 4-component vector of uint) |
| 0:? 'inU1' (layout(location=4 ) in 4-component vector of uint) |
| |
| |
| Linked compute stage: |
| |
| |
| Shader version: 450 |
| local_size = (1, 1, 1) |
| 0:? Sequence |
| 0:17 Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; (global float) |
| 0:17 Function Parameters: |
| 0:17 'inF0' (in float) |
| 0:17 'inF1' (in float) |
| 0:17 'inF2' (in float) |
| 0:17 'inU0' (in uint) |
| 0:17 'inU1' (in uint) |
| 0:? Sequence |
| 0:21 all (global bool) |
| 0:21 'inF0' (in float) |
| 0:24 AtomicAdd (global void) |
| 0:24 'gs_ua' (global uint) |
| 0:24 'gs_ub' (global uint) |
| 0:25 move second child to first child (temp uint) |
| 0:25 'out_u1' (temp uint) |
| 0:25 AtomicAdd (temp uint) |
| 0:25 'gs_ua' (global uint) |
| 0:25 'gs_ub' (global uint) |
| 0:26 AtomicAnd (global void) |
| 0:26 'gs_ua' (global uint) |
| 0:26 'gs_ub' (global uint) |
| 0:27 move second child to first child (temp uint) |
| 0:27 'out_u1' (temp uint) |
| 0:27 AtomicAnd (temp uint) |
| 0:27 'gs_ua' (global uint) |
| 0:27 'gs_ub' (global uint) |
| 0:28 move second child to first child (temp uint) |
| 0:28 'out_u1' (temp uint) |
| 0:28 AtomicCompSwap (temp uint) |
| 0:28 'gs_ua' (global uint) |
| 0:28 'gs_ub' (global uint) |
| 0:28 'gs_uc' (global uint) |
| 0:29 move second child to first child (temp uint) |
| 0:29 'out_u1' (temp uint) |
| 0:29 AtomicExchange (temp uint) |
| 0:29 'gs_ua' (global uint) |
| 0:29 'gs_ub' (global uint) |
| 0:30 AtomicMax (global void) |
| 0:30 'gs_ua' (global uint) |
| 0:30 'gs_ub' (global uint) |
| 0:31 move second child to first child (temp uint) |
| 0:31 'out_u1' (temp uint) |
| 0:31 AtomicMax (temp uint) |
| 0:31 'gs_ua' (global uint) |
| 0:31 'gs_ub' (global uint) |
| 0:32 AtomicMin (global void) |
| 0:32 'gs_ua' (global uint) |
| 0:32 'gs_ub' (global uint) |
| 0:33 move second child to first child (temp uint) |
| 0:33 'out_u1' (temp uint) |
| 0:33 AtomicMin (temp uint) |
| 0:33 'gs_ua' (global uint) |
| 0:33 'gs_ub' (global uint) |
| 0:34 AtomicOr (global void) |
| 0:34 'gs_ua' (global uint) |
| 0:34 'gs_ub' (global uint) |
| 0:35 move second child to first child (temp uint) |
| 0:35 'out_u1' (temp uint) |
| 0:35 AtomicOr (temp uint) |
| 0:35 'gs_ua' (global uint) |
| 0:35 'gs_ub' (global uint) |
| 0:36 AtomicXor (global void) |
| 0:36 'gs_ua' (global uint) |
| 0:36 'gs_ub' (global uint) |
| 0:37 move second child to first child (temp uint) |
| 0:37 'out_u1' (temp uint) |
| 0:37 AtomicXor (temp uint) |
| 0:37 'gs_ua' (global uint) |
| 0:37 'gs_ub' (global uint) |
| 0:41 Branch: Return with expression |
| 0:41 Constant: |
| 0:41 0.000000 |
| 0:45 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1; (global 1-component vector of float) |
| 0:45 Function Parameters: |
| 0:45 'inF0' (in 1-component vector of float) |
| 0:45 'inF1' (in 1-component vector of float) |
| 0:45 'inF2' (in 1-component vector of float) |
| 0:? Sequence |
| 0:47 Branch: Return with expression |
| 0:47 Constant: |
| 0:47 0.000000 |
| 0:51 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2; (global 2-component vector of float) |
| 0:51 Function Parameters: |
| 0:51 'inF0' (in 2-component vector of float) |
| 0:51 'inF1' (in 2-component vector of float) |
| 0:51 'inF2' (in 2-component vector of float) |
| 0:51 'inU0' (in 2-component vector of uint) |
| 0:51 'inU1' (in 2-component vector of uint) |
| 0:? Sequence |
| 0:55 all (global bool) |
| 0:55 'inF0' (in 2-component vector of float) |
| 0:58 AtomicAdd (global void) |
| 0:58 'gs_ua2' (global 2-component vector of uint) |
| 0:58 'gs_ub2' (global 2-component vector of uint) |
| 0:59 move second child to first child (temp 2-component vector of uint) |
| 0:59 'out_u2' (temp 2-component vector of uint) |
| 0:59 AtomicAdd (temp 2-component vector of uint) |
| 0:59 'gs_ua2' (global 2-component vector of uint) |
| 0:59 'gs_ub2' (global 2-component vector of uint) |
| 0:60 AtomicAnd (global void) |
| 0:60 'gs_ua2' (global 2-component vector of uint) |
| 0:60 'gs_ub2' (global 2-component vector of uint) |
| 0:61 move second child to first child (temp 2-component vector of uint) |
| 0:61 'out_u2' (temp 2-component vector of uint) |
| 0:61 AtomicAnd (temp 2-component vector of uint) |
| 0:61 'gs_ua2' (global 2-component vector of uint) |
| 0:61 'gs_ub2' (global 2-component vector of uint) |
| 0:62 move second child to first child (temp 2-component vector of uint) |
| 0:62 'out_u2' (temp 2-component vector of uint) |
| 0:62 AtomicCompSwap (temp 2-component vector of uint) |
| 0:62 'gs_ua2' (global 2-component vector of uint) |
| 0:62 'gs_ub2' (global 2-component vector of uint) |
| 0:62 'gs_uc2' (global 2-component vector of uint) |
| 0:63 move second child to first child (temp 2-component vector of uint) |
| 0:63 'out_u2' (temp 2-component vector of uint) |
| 0:63 AtomicExchange (temp 2-component vector of uint) |
| 0:63 'gs_ua2' (global 2-component vector of uint) |
| 0:63 'gs_ub2' (global 2-component vector of uint) |
| 0:64 AtomicMax (global void) |
| 0:64 'gs_ua2' (global 2-component vector of uint) |
| 0:64 'gs_ub2' (global 2-component vector of uint) |
| 0:65 move second child to first child (temp 2-component vector of uint) |
| 0:65 'out_u2' (temp 2-component vector of uint) |
| 0:65 AtomicMax (temp 2-component vector of uint) |
| 0:65 'gs_ua2' (global 2-component vector of uint) |
| 0:65 'gs_ub2' (global 2-component vector of uint) |
| 0:66 AtomicMin (global void) |
| 0:66 'gs_ua2' (global 2-component vector of uint) |
| 0:66 'gs_ub2' (global 2-component vector of uint) |
| 0:67 move second child to first child (temp 2-component vector of uint) |
| 0:67 'out_u2' (temp 2-component vector of uint) |
| 0:67 AtomicMin (temp 2-component vector of uint) |
| 0:67 'gs_ua2' (global 2-component vector of uint) |
| 0:67 'gs_ub2' (global 2-component vector of uint) |
| 0:68 AtomicOr (global void) |
| 0:68 'gs_ua2' (global 2-component vector of uint) |
| 0:68 'gs_ub2' (global 2-component vector of uint) |
| 0:69 move second child to first child (temp 2-component vector of uint) |
| 0:69 'out_u2' (temp 2-component vector of uint) |
| 0:69 AtomicOr (temp 2-component vector of uint) |
| 0:69 'gs_ua2' (global 2-component vector of uint) |
| 0:69 'gs_ub2' (global 2-component vector of uint) |
| 0:70 AtomicXor (global void) |
| 0:70 'gs_ua2' (global 2-component vector of uint) |
| 0:70 'gs_ub2' (global 2-component vector of uint) |
| 0:71 move second child to first child (temp 2-component vector of uint) |
| 0:71 'out_u2' (temp 2-component vector of uint) |
| 0:71 AtomicXor (temp 2-component vector of uint) |
| 0:71 'gs_ua2' (global 2-component vector of uint) |
| 0:71 'gs_ub2' (global 2-component vector of uint) |
| 0:74 Branch: Return with expression |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:78 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3; (global 3-component vector of float) |
| 0:78 Function Parameters: |
| 0:78 'inF0' (in 3-component vector of float) |
| 0:78 'inF1' (in 3-component vector of float) |
| 0:78 'inF2' (in 3-component vector of float) |
| 0:78 'inU0' (in 3-component vector of uint) |
| 0:78 'inU1' (in 3-component vector of uint) |
| 0:? Sequence |
| 0:82 all (global bool) |
| 0:82 'inF0' (in 3-component vector of float) |
| 0:85 AtomicAdd (global void) |
| 0:85 'gs_ua3' (global 3-component vector of uint) |
| 0:85 'gs_ub3' (global 3-component vector of uint) |
| 0:86 move second child to first child (temp 3-component vector of uint) |
| 0:86 'out_u3' (temp 3-component vector of uint) |
| 0:86 AtomicAdd (temp 3-component vector of uint) |
| 0:86 'gs_ua3' (global 3-component vector of uint) |
| 0:86 'gs_ub3' (global 3-component vector of uint) |
| 0:87 AtomicAnd (global void) |
| 0:87 'gs_ua3' (global 3-component vector of uint) |
| 0:87 'gs_ub3' (global 3-component vector of uint) |
| 0:88 move second child to first child (temp 3-component vector of uint) |
| 0:88 'out_u3' (temp 3-component vector of uint) |
| 0:88 AtomicAnd (temp 3-component vector of uint) |
| 0:88 'gs_ua3' (global 3-component vector of uint) |
| 0:88 'gs_ub3' (global 3-component vector of uint) |
| 0:89 move second child to first child (temp 3-component vector of uint) |
| 0:89 'out_u3' (temp 3-component vector of uint) |
| 0:89 AtomicCompSwap (temp 3-component vector of uint) |
| 0:89 'gs_ua3' (global 3-component vector of uint) |
| 0:89 'gs_ub3' (global 3-component vector of uint) |
| 0:89 'gs_uc3' (global 3-component vector of uint) |
| 0:90 move second child to first child (temp 3-component vector of uint) |
| 0:90 'out_u3' (temp 3-component vector of uint) |
| 0:90 AtomicExchange (temp 3-component vector of uint) |
| 0:90 'gs_ua3' (global 3-component vector of uint) |
| 0:90 'gs_ub3' (global 3-component vector of uint) |
| 0:91 AtomicMax (global void) |
| 0:91 'gs_ua3' (global 3-component vector of uint) |
| 0:91 'gs_ub3' (global 3-component vector of uint) |
| 0:92 move second child to first child (temp 3-component vector of uint) |
| 0:92 'out_u3' (temp 3-component vector of uint) |
| 0:92 AtomicMax (temp 3-component vector of uint) |
| 0:92 'gs_ua3' (global 3-component vector of uint) |
| 0:92 'gs_ub3' (global 3-component vector of uint) |
| 0:93 AtomicMin (global void) |
| 0:93 'gs_ua3' (global 3-component vector of uint) |
| 0:93 'gs_ub3' (global 3-component vector of uint) |
| 0:94 move second child to first child (temp 3-component vector of uint) |
| 0:94 'out_u3' (temp 3-component vector of uint) |
| 0:94 AtomicMin (temp 3-component vector of uint) |
| 0:94 'gs_ua3' (global 3-component vector of uint) |
| 0:94 'gs_ub3' (global 3-component vector of uint) |
| 0:95 AtomicOr (global void) |
| 0:95 'gs_ua3' (global 3-component vector of uint) |
| 0:95 'gs_ub3' (global 3-component vector of uint) |
| 0:96 move second child to first child (temp 3-component vector of uint) |
| 0:96 'out_u3' (temp 3-component vector of uint) |
| 0:96 AtomicOr (temp 3-component vector of uint) |
| 0:96 'gs_ua3' (global 3-component vector of uint) |
| 0:96 'gs_ub3' (global 3-component vector of uint) |
| 0:97 AtomicXor (global void) |
| 0:97 'gs_ua3' (global 3-component vector of uint) |
| 0:97 'gs_ub3' (global 3-component vector of uint) |
| 0:98 move second child to first child (temp 3-component vector of uint) |
| 0:98 'out_u3' (temp 3-component vector of uint) |
| 0:98 AtomicXor (temp 3-component vector of uint) |
| 0:98 'gs_ua3' (global 3-component vector of uint) |
| 0:98 'gs_ub3' (global 3-component vector of uint) |
| 0:101 Branch: Return with expression |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:105 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; (global 4-component vector of float) |
| 0:105 Function Parameters: |
| 0:105 'inF0' (layout(location=0 ) in 4-component vector of float) |
| 0:105 'inF1' (layout(location=1 ) in 4-component vector of float) |
| 0:105 'inF2' (layout(location=2 ) in 4-component vector of float) |
| 0:105 'inU0' (layout(location=3 ) in 4-component vector of uint) |
| 0:105 'inU1' (layout(location=4 ) in 4-component vector of uint) |
| 0:? Sequence |
| 0:109 all (global bool) |
| 0:109 'inF0' (layout(location=0 ) in 4-component vector of float) |
| 0:112 AtomicAdd (global void) |
| 0:112 'gs_ua4' (global 4-component vector of uint) |
| 0:112 'gs_ub4' (global 4-component vector of uint) |
| 0:113 move second child to first child (temp 4-component vector of uint) |
| 0:113 'out_u4' (temp 4-component vector of uint) |
| 0:113 AtomicAdd (temp 4-component vector of uint) |
| 0:113 'gs_ua4' (global 4-component vector of uint) |
| 0:113 'gs_ub4' (global 4-component vector of uint) |
| 0:114 AtomicAnd (global void) |
| 0:114 'gs_ua4' (global 4-component vector of uint) |
| 0:114 'gs_ub4' (global 4-component vector of uint) |
| 0:115 move second child to first child (temp 4-component vector of uint) |
| 0:115 'out_u4' (temp 4-component vector of uint) |
| 0:115 AtomicAnd (temp 4-component vector of uint) |
| 0:115 'gs_ua4' (global 4-component vector of uint) |
| 0:115 'gs_ub4' (global 4-component vector of uint) |
| 0:116 move second child to first child (temp 4-component vector of uint) |
| 0:116 'out_u4' (temp 4-component vector of uint) |
| 0:116 AtomicCompSwap (temp 4-component vector of uint) |
| 0:116 'gs_ua4' (global 4-component vector of uint) |
| 0:116 'gs_ub4' (global 4-component vector of uint) |
| 0:116 'gs_uc4' (global 4-component vector of uint) |
| 0:117 move second child to first child (temp 4-component vector of uint) |
| 0:117 'out_u4' (temp 4-component vector of uint) |
| 0:117 AtomicExchange (temp 4-component vector of uint) |
| 0:117 'gs_ua4' (global 4-component vector of uint) |
| 0:117 'gs_ub4' (global 4-component vector of uint) |
| 0:118 AtomicMax (global void) |
| 0:118 'gs_ua4' (global 4-component vector of uint) |
| 0:118 'gs_ub4' (global 4-component vector of uint) |
| 0:119 move second child to first child (temp 4-component vector of uint) |
| 0:119 'out_u4' (temp 4-component vector of uint) |
| 0:119 AtomicMax (temp 4-component vector of uint) |
| 0:119 'gs_ua4' (global 4-component vector of uint) |
| 0:119 'gs_ub4' (global 4-component vector of uint) |
| 0:120 AtomicMin (global void) |
| 0:120 'gs_ua4' (global 4-component vector of uint) |
| 0:120 'gs_ub4' (global 4-component vector of uint) |
| 0:121 move second child to first child (temp 4-component vector of uint) |
| 0:121 'out_u4' (temp 4-component vector of uint) |
| 0:121 AtomicMin (temp 4-component vector of uint) |
| 0:121 'gs_ua4' (global 4-component vector of uint) |
| 0:121 'gs_ub4' (global 4-component vector of uint) |
| 0:122 AtomicOr (global void) |
| 0:122 'gs_ua4' (global 4-component vector of uint) |
| 0:122 'gs_ub4' (global 4-component vector of uint) |
| 0:123 move second child to first child (temp 4-component vector of uint) |
| 0:123 'out_u4' (temp 4-component vector of uint) |
| 0:123 AtomicOr (temp 4-component vector of uint) |
| 0:123 'gs_ua4' (global 4-component vector of uint) |
| 0:123 'gs_ub4' (global 4-component vector of uint) |
| 0:124 AtomicXor (global void) |
| 0:124 'gs_ua4' (global 4-component vector of uint) |
| 0:124 'gs_ub4' (global 4-component vector of uint) |
| 0:125 move second child to first child (temp 4-component vector of uint) |
| 0:125 'out_u4' (temp 4-component vector of uint) |
| 0:125 AtomicXor (temp 4-component vector of uint) |
| 0:125 'gs_ua4' (global 4-component vector of uint) |
| 0:125 'gs_ub4' (global 4-component vector of uint) |
| 0:128 Sequence |
| 0:128 move second child to first child (temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:? 4.000000 |
| 0:128 Branch: Return |
| 0:? Linker Objects |
| 0:? 'gs_ua' (global uint) |
| 0:? 'gs_ub' (global uint) |
| 0:? 'gs_uc' (global uint) |
| 0:? 'gs_ua2' (global 2-component vector of uint) |
| 0:? 'gs_ub2' (global 2-component vector of uint) |
| 0:? 'gs_uc2' (global 2-component vector of uint) |
| 0:? 'gs_ua3' (global 3-component vector of uint) |
| 0:? 'gs_ub3' (global 3-component vector of uint) |
| 0:? 'gs_uc3' (global 3-component vector of uint) |
| 0:? 'gs_ua4' (global 4-component vector of uint) |
| 0:? 'gs_ub4' (global 4-component vector of uint) |
| 0:? 'gs_uc4' (global 4-component vector of uint) |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'inF0' (layout(location=0 ) in 4-component vector of float) |
| 0:? 'inF1' (layout(location=1 ) in 4-component vector of float) |
| 0:? 'inF2' (layout(location=2 ) in 4-component vector of float) |
| 0:? 'inU0' (layout(location=3 ) in 4-component vector of uint) |
| 0:? 'inU1' (layout(location=4 ) in 4-component vector of uint) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 224 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint GLCompute 4 "ComputeShaderFunction" 175 215 219 220 222 223 |
| ExecutionMode 4 LocalSize 1 1 1 |
| Name 4 "ComputeShaderFunction" |
| Name 16 "ComputeShaderFunctionS(f1;f1;f1;u1;u1;" |
| Name 11 "inF0" |
| Name 12 "inF1" |
| Name 13 "inF2" |
| Name 14 "inU0" |
| Name 15 "inU1" |
| Name 22 "ComputeShaderFunction1(vf1;vf1;vf1;" |
| Name 19 "inF0" |
| Name 20 "inF1" |
| Name 21 "inF2" |
| Name 34 "ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2;" |
| Name 29 "inF0" |
| Name 30 "inF1" |
| Name 31 "inF2" |
| Name 32 "inU0" |
| Name 33 "inU1" |
| Name 46 "ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3;" |
| Name 41 "inF0" |
| Name 42 "inF1" |
| Name 43 "inF2" |
| Name 44 "inU0" |
| Name 45 "inU1" |
| Name 52 "gs_ua" |
| Name 53 "gs_ub" |
| Name 58 "out_u1" |
| Name 66 "gs_uc" |
| Name 95 "gs_ua2" |
| Name 96 "gs_ub2" |
| Name 99 "out_u2" |
| Name 107 "gs_uc2" |
| Name 136 "gs_ua3" |
| Name 137 "gs_ub3" |
| Name 140 "out_u3" |
| Name 148 "gs_uc3" |
| Name 175 "inF0" |
| Name 180 "gs_ua4" |
| Name 181 "gs_ub4" |
| Name 185 "out_u4" |
| Name 193 "gs_uc4" |
| Name 215 "@entryPointOutput" |
| Name 219 "inF1" |
| Name 220 "inF2" |
| Name 222 "inU0" |
| Name 223 "inU1" |
| Decorate 175(inF0) Location 0 |
| Decorate 215(@entryPointOutput) Location 0 |
| Decorate 219(inF1) Location 1 |
| Decorate 220(inF2) Location 2 |
| Decorate 222(inU0) Location 3 |
| Decorate 223(inU1) Location 4 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypePointer Function 6(float) |
| 8: TypeInt 32 0 |
| 9: TypePointer Function 8(int) |
| 10: TypeFunction 6(float) 7(ptr) 7(ptr) 7(ptr) 9(ptr) 9(ptr) |
| 18: TypeFunction 6(float) 7(ptr) 7(ptr) 7(ptr) |
| 24: TypeVector 6(float) 2 |
| 25: TypePointer Function 24(fvec2) |
| 26: TypeVector 8(int) 2 |
| 27: TypePointer Function 26(ivec2) |
| 28: TypeFunction 24(fvec2) 25(ptr) 25(ptr) 25(ptr) 27(ptr) 27(ptr) |
| 36: TypeVector 6(float) 3 |
| 37: TypePointer Function 36(fvec3) |
| 38: TypeVector 8(int) 3 |
| 39: TypePointer Function 38(ivec3) |
| 40: TypeFunction 36(fvec3) 37(ptr) 37(ptr) 37(ptr) 39(ptr) 39(ptr) |
| 49: TypeBool |
| 51: TypePointer Private 8(int) |
| 52(gs_ua): 51(ptr) Variable Private |
| 53(gs_ub): 51(ptr) Variable Private |
| 55: 8(int) Constant 1 |
| 56: 8(int) Constant 0 |
| 66(gs_uc): 51(ptr) Variable Private |
| 87: 6(float) Constant 0 |
| 94: TypePointer Private 26(ivec2) |
| 95(gs_ua2): 94(ptr) Variable Private |
| 96(gs_ub2): 94(ptr) Variable Private |
| 107(gs_uc2): 94(ptr) Variable Private |
| 128: 6(float) Constant 1065353216 |
| 129: 6(float) Constant 1073741824 |
| 130: 24(fvec2) ConstantComposite 128 129 |
| 135: TypePointer Private 38(ivec3) |
| 136(gs_ua3): 135(ptr) Variable Private |
| 137(gs_ub3): 135(ptr) Variable Private |
| 148(gs_uc3): 135(ptr) Variable Private |
| 169: 6(float) Constant 1077936128 |
| 170: 36(fvec3) ConstantComposite 128 129 169 |
| 173: TypeVector 6(float) 4 |
| 174: TypePointer Input 173(fvec4) |
| 175(inF0): 174(ptr) Variable Input |
| 178: TypeVector 8(int) 4 |
| 179: TypePointer Private 178(ivec4) |
| 180(gs_ua4): 179(ptr) Variable Private |
| 181(gs_ub4): 179(ptr) Variable Private |
| 184: TypePointer Function 178(ivec4) |
| 193(gs_uc4): 179(ptr) Variable Private |
| 214: TypePointer Output 173(fvec4) |
| 215(@entryPointOutput): 214(ptr) Variable Output |
| 216: 6(float) Constant 1082130432 |
| 217: 173(fvec4) ConstantComposite 128 129 169 216 |
| 219(inF1): 174(ptr) Variable Input |
| 220(inF2): 174(ptr) Variable Input |
| 221: TypePointer Input 178(ivec4) |
| 222(inU0): 221(ptr) Variable Input |
| 223(inU1): 221(ptr) Variable Input |
| 4(ComputeShaderFunction): 2 Function None 3 |
| 5: Label |
| 185(out_u4): 184(ptr) Variable Function |
| 176: 173(fvec4) Load 175(inF0) |
| 177: 49(bool) All 176 |
| 182: 178(ivec4) Load 181(gs_ub4) |
| 183: 2 AtomicIAdd 180(gs_ua4) 55 56 182 |
| 186: 178(ivec4) Load 181(gs_ub4) |
| 187: 178(ivec4) AtomicIAdd 180(gs_ua4) 55 56 186 |
| Store 185(out_u4) 187 |
| 188: 178(ivec4) Load 181(gs_ub4) |
| 189: 2 AtomicAnd 180(gs_ua4) 55 56 188 |
| 190: 178(ivec4) Load 181(gs_ub4) |
| 191: 178(ivec4) AtomicAnd 180(gs_ua4) 55 56 190 |
| Store 185(out_u4) 191 |
| 192: 178(ivec4) Load 181(gs_ub4) |
| 194: 178(ivec4) Load 193(gs_uc4) |
| 195: 178(ivec4) AtomicCompareExchange 180(gs_ua4) 55 56 56 194 192 |
| Store 185(out_u4) 195 |
| 196: 178(ivec4) Load 181(gs_ub4) |
| 197: 178(ivec4) AtomicExchange 180(gs_ua4) 55 56 196 |
| Store 185(out_u4) 197 |
| 198: 178(ivec4) Load 181(gs_ub4) |
| 199: 2 AtomicSMax 180(gs_ua4) 55 56 198 |
| 200: 178(ivec4) Load 181(gs_ub4) |
| 201: 178(ivec4) AtomicUMax 180(gs_ua4) 55 56 200 |
| Store 185(out_u4) 201 |
| 202: 178(ivec4) Load 181(gs_ub4) |
| 203: 2 AtomicSMin 180(gs_ua4) 55 56 202 |
| 204: 178(ivec4) Load 181(gs_ub4) |
| 205: 178(ivec4) AtomicUMin 180(gs_ua4) 55 56 204 |
| Store 185(out_u4) 205 |
| 206: 178(ivec4) Load 181(gs_ub4) |
| 207: 2 AtomicOr 180(gs_ua4) 55 56 206 |
| 208: 178(ivec4) Load 181(gs_ub4) |
| 209: 178(ivec4) AtomicOr 180(gs_ua4) 55 56 208 |
| Store 185(out_u4) 209 |
| 210: 178(ivec4) Load 181(gs_ub4) |
| 211: 2 AtomicXor 180(gs_ua4) 55 56 210 |
| 212: 178(ivec4) Load 181(gs_ub4) |
| 213: 178(ivec4) AtomicXor 180(gs_ua4) 55 56 212 |
| Store 185(out_u4) 213 |
| Store 215(@entryPointOutput) 217 |
| Return |
| FunctionEnd |
| 16(ComputeShaderFunctionS(f1;f1;f1;u1;u1;): 6(float) Function None 10 |
| 11(inF0): 7(ptr) FunctionParameter |
| 12(inF1): 7(ptr) FunctionParameter |
| 13(inF2): 7(ptr) FunctionParameter |
| 14(inU0): 9(ptr) FunctionParameter |
| 15(inU1): 9(ptr) FunctionParameter |
| 17: Label |
| 58(out_u1): 9(ptr) Variable Function |
| 48: 6(float) Load 11(inF0) |
| 50: 49(bool) All 48 |
| 54: 8(int) Load 53(gs_ub) |
| 57: 2 AtomicIAdd 52(gs_ua) 55 56 54 |
| 59: 8(int) Load 53(gs_ub) |
| 60: 8(int) AtomicIAdd 52(gs_ua) 55 56 59 |
| Store 58(out_u1) 60 |
| 61: 8(int) Load 53(gs_ub) |
| 62: 2 AtomicAnd 52(gs_ua) 55 56 61 |
| 63: 8(int) Load 53(gs_ub) |
| 64: 8(int) AtomicAnd 52(gs_ua) 55 56 63 |
| Store 58(out_u1) 64 |
| 65: 8(int) Load 53(gs_ub) |
| 67: 8(int) Load 66(gs_uc) |
| 68: 8(int) AtomicCompareExchange 52(gs_ua) 55 56 56 67 65 |
| Store 58(out_u1) 68 |
| 69: 8(int) Load 53(gs_ub) |
| 70: 8(int) AtomicExchange 52(gs_ua) 55 56 69 |
| Store 58(out_u1) 70 |
| 71: 8(int) Load 53(gs_ub) |
| 72: 2 AtomicSMax 52(gs_ua) 55 56 71 |
| 73: 8(int) Load 53(gs_ub) |
| 74: 8(int) AtomicUMax 52(gs_ua) 55 56 73 |
| Store 58(out_u1) 74 |
| 75: 8(int) Load 53(gs_ub) |
| 76: 2 AtomicSMin 52(gs_ua) 55 56 75 |
| 77: 8(int) Load 53(gs_ub) |
| 78: 8(int) AtomicUMin 52(gs_ua) 55 56 77 |
| Store 58(out_u1) 78 |
| 79: 8(int) Load 53(gs_ub) |
| 80: 2 AtomicOr 52(gs_ua) 55 56 79 |
| 81: 8(int) Load 53(gs_ub) |
| 82: 8(int) AtomicOr 52(gs_ua) 55 56 81 |
| Store 58(out_u1) 82 |
| 83: 8(int) Load 53(gs_ub) |
| 84: 2 AtomicXor 52(gs_ua) 55 56 83 |
| 85: 8(int) Load 53(gs_ub) |
| 86: 8(int) AtomicXor 52(gs_ua) 55 56 85 |
| Store 58(out_u1) 86 |
| ReturnValue 87 |
| FunctionEnd |
| 22(ComputeShaderFunction1(vf1;vf1;vf1;): 6(float) Function None 18 |
| 19(inF0): 7(ptr) FunctionParameter |
| 20(inF1): 7(ptr) FunctionParameter |
| 21(inF2): 7(ptr) FunctionParameter |
| 23: Label |
| ReturnValue 87 |
| FunctionEnd |
| 34(ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2;): 24(fvec2) Function None 28 |
| 29(inF0): 25(ptr) FunctionParameter |
| 30(inF1): 25(ptr) FunctionParameter |
| 31(inF2): 25(ptr) FunctionParameter |
| 32(inU0): 27(ptr) FunctionParameter |
| 33(inU1): 27(ptr) FunctionParameter |
| 35: Label |
| 99(out_u2): 27(ptr) Variable Function |
| 92: 24(fvec2) Load 29(inF0) |
| 93: 49(bool) All 92 |
| 97: 26(ivec2) Load 96(gs_ub2) |
| 98: 2 AtomicIAdd 95(gs_ua2) 55 56 97 |
| 100: 26(ivec2) Load 96(gs_ub2) |
| 101: 26(ivec2) AtomicIAdd 95(gs_ua2) 55 56 100 |
| Store 99(out_u2) 101 |
| 102: 26(ivec2) Load 96(gs_ub2) |
| 103: 2 AtomicAnd 95(gs_ua2) 55 56 102 |
| 104: 26(ivec2) Load 96(gs_ub2) |
| 105: 26(ivec2) AtomicAnd 95(gs_ua2) 55 56 104 |
| Store 99(out_u2) 105 |
| 106: 26(ivec2) Load 96(gs_ub2) |
| 108: 26(ivec2) Load 107(gs_uc2) |
| 109: 26(ivec2) AtomicCompareExchange 95(gs_ua2) 55 56 56 108 106 |
| Store 99(out_u2) 109 |
| 110: 26(ivec2) Load 96(gs_ub2) |
| 111: 26(ivec2) AtomicExchange 95(gs_ua2) 55 56 110 |
| Store 99(out_u2) 111 |
| 112: 26(ivec2) Load 96(gs_ub2) |
| 113: 2 AtomicSMax 95(gs_ua2) 55 56 112 |
| 114: 26(ivec2) Load 96(gs_ub2) |
| 115: 26(ivec2) AtomicUMax 95(gs_ua2) 55 56 114 |
| Store 99(out_u2) 115 |
| 116: 26(ivec2) Load 96(gs_ub2) |
| 117: 2 AtomicSMin 95(gs_ua2) 55 56 116 |
| 118: 26(ivec2) Load 96(gs_ub2) |
| 119: 26(ivec2) AtomicUMin 95(gs_ua2) 55 56 118 |
| Store 99(out_u2) 119 |
| 120: 26(ivec2) Load 96(gs_ub2) |
| 121: 2 AtomicOr 95(gs_ua2) 55 56 120 |
| 122: 26(ivec2) Load 96(gs_ub2) |
| 123: 26(ivec2) AtomicOr 95(gs_ua2) 55 56 122 |
| Store 99(out_u2) 123 |
| 124: 26(ivec2) Load 96(gs_ub2) |
| 125: 2 AtomicXor 95(gs_ua2) 55 56 124 |
| 126: 26(ivec2) Load 96(gs_ub2) |
| 127: 26(ivec2) AtomicXor 95(gs_ua2) 55 56 126 |
| Store 99(out_u2) 127 |
| ReturnValue 130 |
| FunctionEnd |
| 46(ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3;): 36(fvec3) Function None 40 |
| 41(inF0): 37(ptr) FunctionParameter |
| 42(inF1): 37(ptr) FunctionParameter |
| 43(inF2): 37(ptr) FunctionParameter |
| 44(inU0): 39(ptr) FunctionParameter |
| 45(inU1): 39(ptr) FunctionParameter |
| 47: Label |
| 140(out_u3): 39(ptr) Variable Function |
| 133: 36(fvec3) Load 41(inF0) |
| 134: 49(bool) All 133 |
| 138: 38(ivec3) Load 137(gs_ub3) |
| 139: 2 AtomicIAdd 136(gs_ua3) 55 56 138 |
| 141: 38(ivec3) Load 137(gs_ub3) |
| 142: 38(ivec3) AtomicIAdd 136(gs_ua3) 55 56 141 |
| Store 140(out_u3) 142 |
| 143: 38(ivec3) Load 137(gs_ub3) |
| 144: 2 AtomicAnd 136(gs_ua3) 55 56 143 |
| 145: 38(ivec3) Load 137(gs_ub3) |
| 146: 38(ivec3) AtomicAnd 136(gs_ua3) 55 56 145 |
| Store 140(out_u3) 146 |
| 147: 38(ivec3) Load 137(gs_ub3) |
| 149: 38(ivec3) Load 148(gs_uc3) |
| 150: 38(ivec3) AtomicCompareExchange 136(gs_ua3) 55 56 56 149 147 |
| Store 140(out_u3) 150 |
| 151: 38(ivec3) Load 137(gs_ub3) |
| 152: 38(ivec3) AtomicExchange 136(gs_ua3) 55 56 151 |
| Store 140(out_u3) 152 |
| 153: 38(ivec3) Load 137(gs_ub3) |
| 154: 2 AtomicSMax 136(gs_ua3) 55 56 153 |
| 155: 38(ivec3) Load 137(gs_ub3) |
| 156: 38(ivec3) AtomicUMax 136(gs_ua3) 55 56 155 |
| Store 140(out_u3) 156 |
| 157: 38(ivec3) Load 137(gs_ub3) |
| 158: 2 AtomicSMin 136(gs_ua3) 55 56 157 |
| 159: 38(ivec3) Load 137(gs_ub3) |
| 160: 38(ivec3) AtomicUMin 136(gs_ua3) 55 56 159 |
| Store 140(out_u3) 160 |
| 161: 38(ivec3) Load 137(gs_ub3) |
| 162: 2 AtomicOr 136(gs_ua3) 55 56 161 |
| 163: 38(ivec3) Load 137(gs_ub3) |
| 164: 38(ivec3) AtomicOr 136(gs_ua3) 55 56 163 |
| Store 140(out_u3) 164 |
| 165: 38(ivec3) Load 137(gs_ub3) |
| 166: 2 AtomicXor 136(gs_ua3) 55 56 165 |
| 167: 38(ivec3) Load 137(gs_ub3) |
| 168: 38(ivec3) AtomicXor 136(gs_ua3) 55 56 167 |
| Store 140(out_u3) 168 |
| ReturnValue 170 |
| FunctionEnd |