| hlsl.getsampleposition.dx10.frag |
| ERROR: 0:16: '' : unimplemented: GetSamplePosition |
| ERROR: 0:17: '' : unimplemented: GetSamplePosition |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| ERROR: node is still EOpNull! |
| 0:13 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:13 Function Parameters: |
| 0:? Sequence |
| 0:16 Sequence |
| 0:16 move second child to first child (temp 2-component vector of float) |
| 0:16 'r00' (temp 2-component vector of float) |
| 0:16 ERROR: Bad aggregation op |
| (global 2-component vector of float) |
| 0:16 'g_tTex2dmsf4' (uniform texture2DMS) |
| 0:16 Constant: |
| 0:16 1 (const int) |
| 0:17 Sequence |
| 0:17 move second child to first child (temp 2-component vector of float) |
| 0:17 'r01' (temp 2-component vector of float) |
| 0:17 ERROR: Bad aggregation op |
| (global 2-component vector of float) |
| 0:17 'g_tTex2dmsf4a' (uniform texture2DMSArray) |
| 0:17 Constant: |
| 0:17 2 (const int) |
| 0:19 move second child to first child (temp 4-component vector of float) |
| 0:19 Color: direct index for structure (temp 4-component vector of float) |
| 0:19 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:19 Constant: |
| 0:19 0 (const int) |
| 0:19 Constant: |
| 0:19 1.000000 |
| 0:19 1.000000 |
| 0:19 1.000000 |
| 0:19 1.000000 |
| 0:20 move second child to first child (temp float) |
| 0:20 Depth: direct index for structure (temp float FragDepth) |
| 0:20 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:20 Constant: |
| 0:20 1 (const int) |
| 0:20 Constant: |
| 0:20 1.000000 |
| 0:22 Sequence |
| 0:22 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:22 Branch: Return |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? 'g_tTex2dmsf4' (uniform texture2DMS) |
| 0:? 'g_tTex2dmsf4a' (uniform texture2DMSArray) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'Depth' (out float FragDepth) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| ERROR: node is still EOpNull! |
| 0:13 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:13 Function Parameters: |
| 0:? Sequence |
| 0:16 Sequence |
| 0:16 move second child to first child (temp 2-component vector of float) |
| 0:16 'r00' (temp 2-component vector of float) |
| 0:16 ERROR: Bad aggregation op |
| (global 2-component vector of float) |
| 0:16 'g_tTex2dmsf4' (uniform texture2DMS) |
| 0:16 Constant: |
| 0:16 1 (const int) |
| 0:17 Sequence |
| 0:17 move second child to first child (temp 2-component vector of float) |
| 0:17 'r01' (temp 2-component vector of float) |
| 0:17 ERROR: Bad aggregation op |
| (global 2-component vector of float) |
| 0:17 'g_tTex2dmsf4a' (uniform texture2DMSArray) |
| 0:17 Constant: |
| 0:17 2 (const int) |
| 0:19 move second child to first child (temp 4-component vector of float) |
| 0:19 Color: direct index for structure (temp 4-component vector of float) |
| 0:19 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:19 Constant: |
| 0:19 0 (const int) |
| 0:19 Constant: |
| 0:19 1.000000 |
| 0:19 1.000000 |
| 0:19 1.000000 |
| 0:19 1.000000 |
| 0:20 move second child to first child (temp float) |
| 0:20 Depth: direct index for structure (temp float FragDepth) |
| 0:20 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:20 Constant: |
| 0:20 1 (const int) |
| 0:20 Constant: |
| 0:20 1.000000 |
| 0:22 Sequence |
| 0:22 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:22 Branch: Return |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? 'g_tTex2dmsf4' (uniform texture2DMS) |
| 0:? 'g_tTex2dmsf4a' (uniform texture2DMSArray) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'Depth' (out float FragDepth) |
| |
| SPIR-V is not generated for failed compile or link |