| hlsl.scope.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:31 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) |
| 0:2 Function Parameters: |
| 0:2 'input' (in 4-component vector of float) |
| 0:? Sequence |
| 0:4 'x' (temp int) |
| 0:? Sequence |
| 0:7 'x' (temp float) |
| 0:? Sequence |
| 0:10 'x' (temp bool) |
| 0:? Sequence |
| 0:13 'x' (temp 3-component vector of float) |
| 0:15 'x' (temp bool) |
| 0:17 'x' (temp float) |
| 0:19 'x' (temp int) |
| 0:21 Test condition and select (temp void) |
| 0:21 Condition |
| 0:21 Compare Greater Than (temp bool) |
| 0:21 'x' (temp int) |
| 0:21 Constant: |
| 0:21 0 (const int) |
| 0:21 true case is null |
| 0:24 Loop with condition tested first |
| 0:24 Loop Condition |
| 0:24 Compare Greater Than (temp bool) |
| 0:24 'x' (temp int) |
| 0:24 Constant: |
| 0:24 0 (const int) |
| 0:24 No loop body |
| 0:27 Loop with condition not tested first |
| 0:27 Loop Condition |
| 0:29 Compare Greater Than (temp bool) |
| 0:29 'x' (temp int) |
| 0:29 Constant: |
| 0:29 0 (const int) |
| 0:27 No loop body |
| 0:? Linker Objects |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:31 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) |
| 0:2 Function Parameters: |
| 0:2 'input' (in 4-component vector of float) |
| 0:? Sequence |
| 0:4 'x' (temp int) |
| 0:? Sequence |
| 0:7 'x' (temp float) |
| 0:? Sequence |
| 0:10 'x' (temp bool) |
| 0:? Sequence |
| 0:13 'x' (temp 3-component vector of float) |
| 0:15 'x' (temp bool) |
| 0:17 'x' (temp float) |
| 0:19 'x' (temp int) |
| 0:21 Test condition and select (temp void) |
| 0:21 Condition |
| 0:21 Compare Greater Than (temp bool) |
| 0:21 'x' (temp int) |
| 0:21 Constant: |
| 0:21 0 (const int) |
| 0:21 true case is null |
| 0:24 Loop with condition tested first |
| 0:24 Loop Condition |
| 0:24 Compare Greater Than (temp bool) |
| 0:24 'x' (temp int) |
| 0:24 Constant: |
| 0:24 0 (const int) |
| 0:24 No loop body |
| 0:27 Loop with condition not tested first |
| 0:27 Loop Condition |
| 0:29 Compare Greater Than (temp bool) |
| 0:29 'x' (temp int) |
| 0:29 Constant: |
| 0:29 0 (const int) |
| 0:27 No loop body |
| 0:? Linker Objects |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 36 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "PixelShaderFunction" |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "PixelShaderFunction" |
| Name 8 "x" |
| Name 11 "x" |
| Name 14 "x" |
| Name 17 "x" |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeInt 32 1 |
| 7: TypePointer Function 6(int) |
| 9: TypeFloat 32 |
| 10: TypePointer Function 9(float) |
| 12: TypeBool |
| 13: TypePointer Function 12(bool) |
| 15: TypeVector 9(float) 3 |
| 16: TypePointer Function 15(fvec3) |
| 19: 6(int) Constant 0 |
| 4(PixelShaderFunction): 2 Function None 3 |
| 5: Label |
| 8(x): 7(ptr) Variable Function |
| 11(x): 10(ptr) Variable Function |
| 14(x): 13(ptr) Variable Function |
| 17(x): 16(ptr) Variable Function |
| 18: 6(int) Load 8(x) |
| 20: 12(bool) SGreaterThan 18 19 |
| SelectionMerge 22 None |
| BranchConditional 20 21 22 |
| 21: Label |
| Branch 22 |
| 22: Label |
| Branch 23 |
| 23: Label |
| LoopMerge 25 26 None |
| Branch 27 |
| 27: Label |
| 28: 6(int) Load 8(x) |
| 29: 12(bool) SGreaterThan 28 19 |
| BranchConditional 29 24 25 |
| 24: Label |
| Branch 26 |
| 26: Label |
| Branch 23 |
| 25: Label |
| Branch 30 |
| 30: Label |
| LoopMerge 32 33 None |
| Branch 31 |
| 31: Label |
| Branch 33 |
| 33: Label |
| 34: 6(int) Load 8(x) |
| 35: 12(bool) SGreaterThan 34 19 |
| BranchConditional 35 30 32 |
| 32: Label |
| Return |
| FunctionEnd |