| hlsl.doLoop.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:7 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) |
| 0:2 Function Parameters: |
| 0:2 'input' (in 4-component vector of float) |
| 0:? Sequence |
| 0:3 Loop with condition not tested first |
| 0:3 Loop Condition |
| 0:3 Constant: |
| 0:3 false (const bool) |
| 0:3 No loop body |
| 0:4 Loop with condition not tested first |
| 0:4 Loop Condition |
| 0:4 Constant: |
| 0:4 false (const bool) |
| 0:4 No loop body |
| 0:5 Loop with condition not tested first |
| 0:5 Loop Condition |
| 0:5 Compare Equal (temp bool) |
| 0:5 'input' (in 4-component vector of float) |
| 0:5 'input' (in 4-component vector of float) |
| 0:5 Loop Body |
| 0:5 Branch: Return with expression |
| 0:5 'input' (in 4-component vector of float) |
| 0:? Linker Objects |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:7 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) |
| 0:2 Function Parameters: |
| 0:2 'input' (in 4-component vector of float) |
| 0:? Sequence |
| 0:3 Loop with condition not tested first |
| 0:3 Loop Condition |
| 0:3 Constant: |
| 0:3 false (const bool) |
| 0:3 No loop body |
| 0:4 Loop with condition not tested first |
| 0:4 Loop Condition |
| 0:4 Constant: |
| 0:4 false (const bool) |
| 0:4 No loop body |
| 0:5 Loop with condition not tested first |
| 0:5 Loop Condition |
| 0:5 Compare Equal (temp bool) |
| 0:5 'input' (in 4-component vector of float) |
| 0:5 'input' (in 4-component vector of float) |
| 0:5 Loop Body |
| 0:5 Branch: Return with expression |
| 0:5 'input' (in 4-component vector of float) |
| 0:? Linker Objects |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 31 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "PixelShaderFunction" 23 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "PixelShaderFunction" |
| Name 23 "input" |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 10: TypeBool |
| 11: 10(bool) ConstantFalse |
| 20: TypeFloat 32 |
| 21: TypeVector 20(float) 4 |
| 22: TypePointer Input 21(fvec4) |
| 23(input): 22(ptr) Variable Input |
| 28: TypeVector 10(bool) 4 |
| 4(PixelShaderFunction): 2 Function None 3 |
| 5: Label |
| Branch 6 |
| 6: Label |
| LoopMerge 8 9 None |
| Branch 7 |
| 7: Label |
| Branch 9 |
| 9: Label |
| BranchConditional 11 6 8 |
| 8: Label |
| Branch 12 |
| 12: Label |
| LoopMerge 14 15 None |
| Branch 13 |
| 13: Label |
| Branch 15 |
| 15: Label |
| BranchConditional 11 12 14 |
| 14: Label |
| Branch 16 |
| 16: Label |
| LoopMerge 18 19 None |
| Branch 17 |
| 17: Label |
| 24: 21(fvec4) Load 23(input) |
| ReturnValue 24 |
| 19: Label |
| 26: 21(fvec4) Load 23(input) |
| 27: 21(fvec4) Load 23(input) |
| 29: 28(bvec4) FOrdEqual 26 27 |
| 30: 10(bool) All 29 |
| BranchConditional 30 16 18 |
| 18: Label |
| Return |
| FunctionEnd |