sm0a9f4 | cfd74d6 | 2010-03-18 09:32:06 +0000 | [diff] [blame] | 1 | /* |
sm0a9f4 | 3c1e67e | 2010-04-02 17:29:14 +0000 | [diff] [blame] | 2 | * Copyright (C) 2010 The Android Open Source Project |
sm0a9f4 | cfd74d6 | 2010-03-18 09:32:06 +0000 | [diff] [blame] | 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | package com.replica.replicaisland; |
| 18 | |
| 19 | /** |
| 20 | * Adjusts the scroll position of a drawable object based on the camera's focus position. |
| 21 | * May be used to scroll a ScrollableBitmap or TiledWorld to match the camera. Uses DrawableFactory |
| 22 | * to allocate fire-and-forget drawable objects every frame. |
| 23 | */ |
| 24 | public class ScrollerComponent extends GameComponent { |
| 25 | private int mWidth; |
| 26 | private int mHeight; |
| 27 | private float mHalfWidth; |
| 28 | private float mHalfHeight; |
| 29 | private RenderComponent mRenderComponent; |
| 30 | private float mSpeedX; |
| 31 | private float mSpeedY; |
| 32 | private Texture mTexture; |
| 33 | private TiledVertexGrid mVertGrid; |
| 34 | |
| 35 | public ScrollerComponent(float speedX, float speedY, int width, int height, Texture texture) { |
| 36 | super(); |
| 37 | reset(); |
| 38 | setup(speedX, speedY, width, height); |
| 39 | setUseTexture(texture); |
| 40 | setPhase(ComponentPhases.PRE_DRAW.ordinal()); |
| 41 | } |
| 42 | |
| 43 | public ScrollerComponent(float speedX, float speedY, int width, int height, TiledVertexGrid grid) { |
| 44 | super(); |
| 45 | reset(); |
| 46 | setup(speedX, speedY, width, height); |
| 47 | mVertGrid = grid; |
| 48 | setPhase(ComponentPhases.PRE_DRAW.ordinal()); |
| 49 | } |
| 50 | |
| 51 | public ScrollerComponent() { |
| 52 | super(); |
| 53 | reset(); |
| 54 | setPhase(ComponentPhases.PRE_DRAW.ordinal()); |
| 55 | } |
| 56 | |
| 57 | @Override |
| 58 | public void reset() { |
| 59 | mWidth = 0; |
| 60 | mHeight = 0; |
| 61 | mHalfWidth = 0.0f; |
| 62 | mHalfHeight = 0.0f; |
| 63 | mRenderComponent = null; |
| 64 | mSpeedX = 0.0f; |
| 65 | mSpeedY = 0.0f; |
| 66 | mTexture = null; |
| 67 | mVertGrid = null; |
| 68 | } |
| 69 | |
| 70 | public void setScrollSpeed(float speedX, float speedY) { |
| 71 | mSpeedX = speedX; |
| 72 | mSpeedY = speedY; |
| 73 | } |
| 74 | |
| 75 | public void setup(float speedX, float speedY, int width, int height) { |
| 76 | mSpeedX = speedX; |
| 77 | mSpeedY = speedY; |
| 78 | mWidth = width; |
| 79 | mHeight = height; |
| 80 | mHalfWidth = sSystemRegistry.contextParameters.gameWidth / 2.0f; //width / 2.0f; |
| 81 | mHalfHeight = sSystemRegistry.contextParameters.gameHeight / 2.0f; //height / 2.0f; |
| 82 | } |
| 83 | |
| 84 | public void setUseTexture(Texture texture) { |
| 85 | mTexture = texture; |
| 86 | } |
| 87 | |
| 88 | @Override |
| 89 | public void update(float timeDelta, BaseObject parent) { |
| 90 | final DrawableFactory drawableFactory = sSystemRegistry.drawableFactory; |
| 91 | if (mRenderComponent != null && drawableFactory != null) { |
| 92 | ScrollableBitmap background; |
| 93 | if (mVertGrid != null) { |
| 94 | TiledBackgroundVertexGrid bg = drawableFactory.allocateTiledBackgroundVertexGrid(); |
| 95 | bg.setGrid(mVertGrid); |
| 96 | background = bg; |
| 97 | } else { |
| 98 | background = drawableFactory.allocateScrollableBitmap(); |
| 99 | background.setTexture(mTexture); |
| 100 | } |
| 101 | |
| 102 | background.setWidth(mWidth); |
| 103 | background.setHeight(mHeight); |
| 104 | |
| 105 | CameraSystem camera = sSystemRegistry.cameraSystem; |
| 106 | |
| 107 | float originX = camera.getFocusPositionX() - mHalfWidth; |
| 108 | float originY = camera.getFocusPositionY() - mHalfHeight; |
| 109 | |
| 110 | originX *= mSpeedX; |
| 111 | originY *= mSpeedY; |
| 112 | |
| 113 | background.setScrollOrigin(originX, originY); |
| 114 | mRenderComponent.setDrawable(background); |
| 115 | } |
| 116 | } |
| 117 | |
| 118 | public void setRenderComponent(RenderComponent render) { |
| 119 | mRenderComponent = render; |
| 120 | } |
| 121 | } |