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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include "SDL_version.h"
#include "SDL_timer.h"
#include "SDL_video.h"
#include "SDL_syswm.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h"
#include "SDL_x11modes_c.h"
#include "SDL_x11wm_c.h"
static Uint8 reverse_byte(Uint8 x)
{
x = (x & 0xaa) >> 1 | (x & 0x55) << 1;
x = (x & 0xcc) >> 2 | (x & 0x33) << 2;
x = (x & 0xf0) >> 4 | (x & 0x0f) << 4;
return x;
}
void X11_SetIcon(_THIS, SDL_Surface *icon, Uint8 *mask)
{
SDL_Surface *sicon;
XWMHints *wmhints;
XImage *icon_image;
Pixmap icon_pixmap;
Pixmap mask_pixmap;
Window icon_window = None;
GC gc;
XGCValues GCvalues;
int i, dbpp;
SDL_Rect bounds;
Uint8 *LSBmask;
Visual *dvis;
char *p;
int masksize;
SDL_Lock_EventThread();
/* The icon must use the default visual, depth and colormap of the
screen, so it might need a conversion */
dvis = DefaultVisual(SDL_Display, SDL_Screen);
dbpp = DefaultDepth(SDL_Display, SDL_Screen);
for(i = 0; i < this->hidden->nvisuals; i++) {
if(this->hidden->visuals[i].visual == dvis) {
dbpp = this->hidden->visuals[i].bpp;
break;
}
}
/* The Visual struct is supposed to be opaque but we cheat a little */
sicon = SDL_CreateRGBSurface(SDL_SWSURFACE, icon->w, icon->h,
dbpp,
dvis->red_mask, dvis->green_mask,
dvis->blue_mask, 0);
if ( sicon == NULL )
goto done;
if(dbpp == 8) {
/* Default visual is 8bit; we need to allocate colours from
the default colormap */
SDL_Color want[256], got[256];
int nwant;
Colormap dcmap;
int missing;
dcmap = DefaultColormap(SDL_Display, SDL_Screen);
if(icon->format->palette) {
/* The icon has a palette as well - we just have to
find those colours */
nwant = icon->format->palette->ncolors;
SDL_memcpy(want, icon->format->palette->colors,
nwant * sizeof want[0]);
} else {
/* try the standard 6x6x6 cube for lack of better
ideas */
int r, g, b, i;
for(r = i = 0; r < 256; r += 0x33)
for(g = 0; g < 256; g += 0x33)
for(b = 0; b < 256; b += 0x33, i++) {
want[i].r = r;
want[i].g = g;
want[i].b = b;
}
nwant = 216;
}
if(SDL_iconcolors) {
/* free already allocated colours first */
unsigned long freelist[512];
int nfree = 0;
for(i = 0; i < 256; i++) {
while(SDL_iconcolors[i]) {
freelist[nfree++] = i;
SDL_iconcolors[i]--;
}
}
XFreeColors(GFX_Display, dcmap, freelist, nfree, 0);
}
if(!SDL_iconcolors)
SDL_iconcolors = SDL_malloc(256 * sizeof *SDL_iconcolors);
SDL_memset(SDL_iconcolors, 0, 256 * sizeof *SDL_iconcolors);
/* try to allocate the colours */
SDL_memset(got, 0, sizeof got);
missing = 0;
for(i = 0; i < nwant; i++) {
XColor c;
c.red = want[i].r << 8;
c.green = want[i].g << 8;
c.blue = want[i].b << 8;
c.flags = DoRed | DoGreen | DoBlue;
if(XAllocColor(GFX_Display, dcmap, &c)) {
/* got the colour */
SDL_iconcolors[c.pixel]++;
got[c.pixel] = want[i];
} else {
missing = 1;
}
}
if(missing) {
/* Some colours were apparently missing, so we just
allocate all the rest as well */
XColor cols[256];
for(i = 0; i < 256; i++)
cols[i].pixel = i;
XQueryColors(GFX_Display, dcmap, cols, 256);
for(i = 0; i < 256; i++) {
got[i].r = cols[i].red >> 8;
got[i].g = cols[i].green >> 8;
got[i].b = cols[i].blue >> 8;
if(!SDL_iconcolors[i]) {
if(XAllocColor(GFX_Display, dcmap,
cols + i)) {
SDL_iconcolors[i] = 1;
} else {
/* index not available */
got[i].r = 0;
got[i].g = 0;
got[i].b = 0;
}
}
}
}
SDL_SetColors(sicon, got, 0, 256);
}
bounds.x = 0;
bounds.y = 0;
bounds.w = icon->w;
bounds.h = icon->h;
if ( SDL_LowerBlit(icon, &bounds, sicon, &bounds) < 0 )
goto done;
/* We need the mask as given, except in LSBfirst format instead of
MSBfirst. Reverse the bits in each byte. */
masksize = ((sicon->w + 7) >> 3) * sicon->h;
LSBmask = SDL_malloc(masksize);
if ( LSBmask == NULL ) {
goto done;
}
SDL_memset(LSBmask, 0, masksize);
for(i = 0; i < masksize; i++)
LSBmask[i] = reverse_byte(mask[i]);
mask_pixmap = XCreatePixmapFromBitmapData(SDL_Display, WMwindow,
(char *)LSBmask,
sicon->w, sicon->h,
1L, 0L, 1);
/* Transfer the image to an X11 pixmap */
icon_image = XCreateImage(SDL_Display,
DefaultVisual(SDL_Display, SDL_Screen),
DefaultDepth(SDL_Display, SDL_Screen),
ZPixmap, 0, sicon->pixels,
sicon->w, sicon->h,
32, 0);
icon_image->byte_order = (SDL_BYTEORDER == SDL_BIG_ENDIAN)
? MSBFirst : LSBFirst;
icon_pixmap = XCreatePixmap(SDL_Display, SDL_Root, sicon->w, sicon->h,
DefaultDepth(SDL_Display, SDL_Screen));
gc = XCreateGC(SDL_Display, icon_pixmap, 0, &GCvalues);
XPutImage(SDL_Display, icon_pixmap, gc, icon_image,
0, 0, 0, 0, sicon->w, sicon->h);
XFreeGC(SDL_Display, gc);
XDestroyImage(icon_image);
SDL_free(LSBmask);
sicon->pixels = NULL;
/* Some buggy window managers (some versions of Enlightenment, it
seems) need an icon window *and* icon pixmap to work properly, while
it screws up others. The default is only to use a pixmap. */
p = SDL_getenv("SDL_VIDEO_X11_ICONWIN");
if(p && *p) {
icon_window = XCreateSimpleWindow(SDL_Display, SDL_Root,
0, 0, sicon->w, sicon->h, 0,
CopyFromParent,
CopyFromParent);
XSetWindowBackgroundPixmap(SDL_Display, icon_window,
icon_pixmap);
XClearWindow(SDL_Display, icon_window);
}
/* Set the window icon to the icon pixmap (and icon window) */
wmhints = XAllocWMHints();
wmhints->flags = (IconPixmapHint | IconMaskHint);
wmhints->icon_pixmap = icon_pixmap;
wmhints->icon_mask = mask_pixmap;
if(icon_window != None) {
wmhints->flags |= IconWindowHint;
wmhints->icon_window = icon_window;
}
XSetWMHints(SDL_Display, WMwindow, wmhints);
XFree(wmhints);
XSync(SDL_Display, False);
done:
SDL_Unlock_EventThread();
SDL_FreeSurface(sicon);
}
void X11_SetCaptionNoLock(_THIS, const char *title, const char *icon)
{
XTextProperty titleprop, iconprop;
Status status;
#ifdef X_HAVE_UTF8_STRING
Atom _NET_WM_NAME = 0;
Atom _NET_WM_ICON_NAME = 0;
/* Look up some useful Atoms */
if (SDL_X11_HAVE_UTF8) {
_NET_WM_NAME = XInternAtom(SDL_Display, "_NET_WM_NAME", False);
_NET_WM_ICON_NAME = XInternAtom(SDL_Display, "_NET_WM_ICON_NAME", False);
}
#endif
if ( title != NULL ) {
char *title_locale = SDL_iconv_utf8_locale(title);
if ( !title_locale ) {
SDL_OutOfMemory();
return;
}
status = XStringListToTextProperty(&title_locale, 1, &titleprop);
SDL_free(title_locale);
if ( status ) {
XSetTextProperty(SDL_Display, WMwindow, &titleprop, XA_WM_NAME);
XFree(titleprop.value);
}
#ifdef X_HAVE_UTF8_STRING
if (SDL_X11_HAVE_UTF8) {
status = Xutf8TextListToTextProperty(SDL_Display,
(char **)&title, 1, XUTF8StringStyle, &titleprop);
if ( status == Success ) {
XSetTextProperty(SDL_Display, WMwindow, &titleprop, _NET_WM_NAME);
XFree(titleprop.value);
}
}
#endif
}
if ( icon != NULL ) {
char *icon_locale = SDL_iconv_utf8_locale(icon);
if ( !icon_locale ) {
SDL_OutOfMemory();
return;
}
status = XStringListToTextProperty(&icon_locale, 1, &iconprop);
SDL_free(icon_locale);
if ( status ) {
XSetTextProperty(SDL_Display, WMwindow, &iconprop, XA_WM_ICON_NAME);
XFree(iconprop.value);
}
#ifdef X_HAVE_UTF8_STRING
if (SDL_X11_HAVE_UTF8) {
status = Xutf8TextListToTextProperty(SDL_Display,
(char **)&icon, 1, XUTF8StringStyle, &iconprop);
if ( status == Success ) {
XSetTextProperty(SDL_Display, WMwindow, &iconprop, _NET_WM_ICON_NAME);
XFree(iconprop.value);
}
}
#endif
}
XSync(SDL_Display, False);
}
void X11_SetCaption(_THIS, const char *title, const char *icon)
{
SDL_Lock_EventThread();
X11_SetCaptionNoLock(this, title, icon);
SDL_Unlock_EventThread();
}
/* Iconify the window */
int X11_IconifyWindow(_THIS)
{
int result;
SDL_Lock_EventThread();
result = XIconifyWindow(SDL_Display, WMwindow, SDL_Screen);
XSync(SDL_Display, False);
SDL_Unlock_EventThread();
return(result);
}
#if 0
#define D(...) printf(__VA_ARGS__)
#define E(...) D(__VA_ARGS__)
#else
#define D(...) ((void)0)
#define E(...) ((void)0)
#endif
static void set_window_pos_nolock(_THIS, int x, int y)
{
XWindowAttributes attr;
int xNew, yNew;
Window child;
int xAdjust = X11_wmXAdjust;
int yAdjust = X11_wmYAdjust;
/* don't do anything in full-screen mode, because the FSwindow is used
* instead of the WMwindow, which will make the adjustment go wild
*/
if (this->screen->flags & SDL_FULLSCREEN)
return;
/* this code is tricky because some window managers, but not all,
* will translate the final window position by a given offset
* corresponding to the frame decoration.
*
* so we first try to move the window, get the position that the
* window manager has set, and if they are different, re-position the
* window again with an adjustment.
*
* this causes a slight flicker since the window 'jumps' very
* quickly from one position to the other.
*/
D("%s: move to [%d,%d] adjusted to [%d,%d]\n", __FUNCTION__,
x, y, x+xAdjust, y+yAdjust);
XMoveWindow(SDL_Display, WMwindow, x + xAdjust, y + yAdjust);
XSync(SDL_Display, True);
XTranslateCoordinates( SDL_Display, WMwindow, SDL_Root, 0, 0, &xNew, &yNew, &child );
if (xNew != x || yNew != y) {
X11_wmXAdjust = xAdjust = x - xNew;
X11_wmYAdjust = yAdjust = y - yNew;
D("%s: read pos [%d,%d], recomputing adjust=[%d,%d] moving to [%d,%d]\n",
__FUNCTION__, xNew, yNew, xAdjust, yAdjust, x+xAdjust, y+yAdjust);
XMoveWindow(SDL_Display, WMwindow, x + xAdjust, y + yAdjust );
}
XSync(SDL_Display, False);
}
/* Set window position */
void X11_SetWindowPos(_THIS, int x, int y)
{
SDL_Lock_EventThread();
set_window_pos_nolock(this, x, y);
SDL_Unlock_EventThread();
}
/* Get window position */
void X11_GetWindowPos(_THIS, int *px, int *py)
{
/* in full-screen mode, you can't move the window */
if (this->screen->flags & SDL_FULLSCREEN) {
*px = *py = 0;
return;
}
SDL_Lock_EventThread();
{
Window child;
Status ret;
XTranslateCoordinates( SDL_Display, WMwindow, SDL_Root, 0, 0, px, py, &child );
}
SDL_Unlock_EventThread();
}
static int
is_window_visible(_THIS, int screen_x, int screen_y, int screen_w, int screen_h )
{
XWindowAttributes attr;
int x, y;
Window child;
XGetWindowAttributes( SDL_Display, WMwindow, &attr );
XTranslateCoordinates( SDL_Display, WMwindow, SDL_Root, 0, 0, &x, &y, &child );
return ( x >= screen_x && x + attr.width <= screen_x + screen_w &&
y >= screen_y && y + attr.height <= screen_y + screen_h );
}
int X11_IsWindowVisible(_THIS, int recenter)
{
int result = 0;
XWindowAttributes attr;
int screen_w, screen_h;
SDL_Lock_EventThread();
XGetWindowAttributes( SDL_Display, SDL_Root, &attr );
screen_w = attr.width;
screen_h = attr.height;
#if SDL_VIDEO_DRIVER_X11_XINERAMA
if (use_xinerama) {
SDL_NAME(XineramaScreenInfo) *xinerama;
int i, screens;
xinerama = SDL_NAME(XineramaQueryScreens)(SDL_Display, &screens);
for (i = 0; i < screens; i++) {
if ( is_window_visible( this,
xinerama[i].x_org, xinerama[i].y_org,
xinerama[i].width, xinerama[i].height ) )
{
result = 1;
break;
}
}
if ( !result && recenter ) {
set_window_pos_nolock(this,
xinerama[0].x_org + (xinerama[0].width - this->screen->w)/2,
xinerama[0].y_org + (xinerama[0].height - this->screen->h)/2 );
}
XFree(xinerama);
goto Exit;
}
#endif
if ( is_window_visible( this, 0, 0, screen_w, screen_h ) ) {
result = 1;
}
if ( !result && recenter ) {
set_window_pos_nolock( this,
(screen_w - this->screen->w)/2,
(screen_h - this->screen->h)/2 );
}
#ifdef SDL_VIDEO_DRIVER_X11_XINERAMA
Exit:
#endif
SDL_Unlock_EventThread();
return result;
}
SDL_GrabMode X11_GrabInputNoLock(_THIS, SDL_GrabMode mode)
{
int result;
if ( this->screen == NULL ) {
return(SDL_GRAB_OFF);
}
if ( ! SDL_Window ) {
return(mode); /* Will be set later on mode switch */
}
if ( mode == SDL_GRAB_OFF ) {
XUngrabPointer(SDL_Display, CurrentTime);
XUngrabKeyboard(SDL_Display, CurrentTime);
} else {
if ( this->screen->flags & SDL_FULLSCREEN ) {
/* Unbind the mouse from the fullscreen window */
XUngrabPointer(SDL_Display, CurrentTime);
}
/* Try to grab the mouse */
#if 0 /* We'll wait here until we actually grab, otherwise behavior undefined */
for ( numtries = 0; numtries < 10; ++numtries ) {
#else
for ( ; ; ) {
#endif
result = XGrabPointer(SDL_Display, SDL_Window, True, 0,
GrabModeAsync, GrabModeAsync,
SDL_Window, None, CurrentTime);
if ( result == GrabSuccess ) {
break;
}
SDL_Delay(100);
}
if ( result != GrabSuccess ) {
/* Uh, oh, what do we do here? */ ;
}
/* Now grab the keyboard */
XGrabKeyboard(SDL_Display, WMwindow, True,
GrabModeAsync, GrabModeAsync, CurrentTime);
/* Raise the window if we grab the mouse */
if ( !(this->screen->flags & SDL_FULLSCREEN) )
XRaiseWindow(SDL_Display, WMwindow);
/* Make sure we register input focus */
SDL_PrivateAppActive(1, SDL_APPINPUTFOCUS);
/* Since we grabbed the pointer, we have mouse focus, too. */
SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
}
XSync(SDL_Display, False);
return(mode);
}
SDL_GrabMode X11_GrabInput(_THIS, SDL_GrabMode mode)
{
SDL_Lock_EventThread();
mode = X11_GrabInputNoLock(this, mode);
SDL_Unlock_EventThread();
return(mode);
}
#define MM_PER_INCH 25.4
int
X11_GetMonitorDPI(_THIS, int *px_dpi, int *py_dpi)
{
Display* display = SDL_Display;
int screen = XDefaultScreen(display);
int xdpi, ydpi;
int width = XDisplayWidth(display, screen);
int width_mm = XDisplayWidthMM(display, screen);
int height = XDisplayHeight(display, screen);
int height_mm = XDisplayHeightMM(display, screen);
if (width_mm <= 0 || height_mm <= 0) {
return -1;
}
xdpi = (int)(width * MM_PER_INCH / width_mm + 0.5);
ydpi = (int)(height * MM_PER_INCH / height_mm + 0.5);
if (xdpi < 20 || xdpi > 400 || ydpi < 20 || ydpi > 400) {
return -1;
}
*px_dpi = xdpi;
*py_dpi = ydpi;
return 0;
}
int
X11_GetMonitorRect(_THIS, SDL_Rect *rect)
{
Display* display = SDL_Display;
int screen = XDefaultScreen(display);
rect->x = 0;
rect->y = 0;
rect->w = XDisplayWidth(display, screen);
rect->h = XDisplayHeight(display, screen);
return 0;
}
/* If 'info' is the right version, this function fills it and returns 1.
Otherwise, in case of a version mismatch, it returns -1.
*/
static void lock_display(void)
{
SDL_Lock_EventThread();
}
static void unlock_display(void)
{
/* Make sure any X11 transactions are completed */
SDL_VideoDevice *this = current_video;
XSync(SDL_Display, False);
SDL_Unlock_EventThread();
}
#include <stdio.h>
int X11_GetWMInfo(_THIS, SDL_SysWMinfo *info)
{
if ( info->version.major <= SDL_MAJOR_VERSION ) {
info->subsystem = SDL_SYSWM_X11;
info->info.x11.display = SDL_Display;
info->info.x11.window = SDL_Window;
if ( SDL_VERSIONNUM(info->version.major,
info->version.minor,
info->version.patch) >= 1002 ) {
info->info.x11.fswindow = FSwindow;
info->info.x11.wmwindow = WMwindow;
}
if ( SDL_VERSIONNUM(info->version.major,
info->version.minor,
info->version.patch) >= 1212 ) {
info->info.x11.gfxdisplay = GFX_Display;
}
info->info.x11.lock_func = lock_display;
info->info.x11.unlock_func = unlock_display;
return(1);
} else {
SDL_SetError("Application not compiled with SDL %d.%d\n",
SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
return(-1);
}
}