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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2004 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/*
File added by Alan Buckley (alan_baa@hotmail.com) for RISC OS compatability
27 March 2003
Implements RISC OS Wimp display.
*/
#include "SDL_video.h"
#include "SDL_mouse.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h"
#include "SDL_riscostask.h"
#include "SDL_riscosvideo.h"
#include "SDL_riscosevents_c.h"
#include "SDL_riscosmouse_c.h"
#include "kernel.h"
#include "swis.h"
/* Initialization/Query functions */
SDL_Rect **WIMP_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
SDL_Surface *WIMP_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
int WIMP_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
void WIMP_SetWMCaption(_THIS, const char *title, const char *icon);
extern unsigned char *WIMP_CreateBuffer(int width, int height, int bpp);
extern void WIMP_PumpEvents(_THIS);
extern void WIMP_PlotSprite(_THIS, int x, int y);
extern void WIMP_SetupPlotInfo(_THIS);
extern void WIMP_SetFocus(int win);
/* etc. */
static void WIMP_UpdateRects(_THIS, int numrects, SDL_Rect *rects);
/* RISC OS Wimp handling helpers */
void WIMP_ReadModeInfo(_THIS);
unsigned int WIMP_SetupWindow(_THIS, SDL_Surface *surface);
void WIMP_SetDeviceMode(_THIS);
void WIMP_DeleteWindow(_THIS);
/* FULLSCREEN function required for wimp/fullscreen toggling */
extern int FULLSCREEN_SetMode(int width, int height, int bpp);
/* Currently need to set this up here as it only works if you
start up in a Wimp mode */
extern int RISCOS_ToggleFullScreen(_THIS, int fullscreen);
extern int riscos_backbuffer;
extern int mouseInWindow;
extern int riscos_closeaction;
/* Following needed to ensure window is shown immediately */
extern int hasFocus;
extern void WIMP_Poll(_THIS, int waitTime);
SDL_Surface *WIMP_SetVideoMode(_THIS, SDL_Surface *current,
int width, int height, int bpp, Uint32 flags)
{
Uint32 Rmask = 0;
Uint32 Gmask = 0;
Uint32 Bmask = 0;
char *buffer = NULL;
int bytesPerPixel = 1;
/* Don't support double buffering in Wimp mode */
flags &= ~SDL_DOUBLEBUF;
flags &= ~SDL_HWSURFACE;
switch(bpp)
{
case 8:
/* Emulated palette using ColourTrans */
flags |= SDL_HWPALETTE;
break;
case 15:
case 16:
Bmask = 0x00007c00;
Gmask = 0x000003e0;
Rmask = 0x0000001f;
bytesPerPixel = 2;
break;
case 32:
Bmask = 0x00ff0000;
Gmask = 0x0000ff00;
Rmask = 0x000000ff;
bytesPerPixel = 4;
break;
default:
SDL_SetError("Pixel depth not supported");
return NULL;
break;
}
/* printf("Setting mode %dx%d\n", width, height);*/
/* Allocate the new pixel format for the screen */
if ( ! SDL_ReallocFormat(current, bpp, Rmask, Gmask, Bmask, 0) ) {
SDL_SetError("Couldn't allocate new pixel format for requested mode");
return(NULL);
}
/* Set up the new mode framebuffer */
current->w = width;
this->hidden->height = current->h = height;
if (bpp == 15) bpp = 16;
buffer = WIMP_CreateBuffer(width, height, bpp);
if (buffer == NULL)
{
SDL_SetError("Couldn't create sprite for video memory");
return (NULL);
}
this->hidden->bank[0] = buffer + 60; /* Start of sprite data */
if (bpp == 8) this->hidden->bank[0] += 2048; /* 8bpp sprite have palette first */
this->hidden->bank[1] = buffer; /* Start of buffer */
/* Remember sprite buffer so it can be freed later */
if (this->hidden->alloc_bank) SDL_free(this->hidden->alloc_bank);
this->hidden->alloc_bank = buffer;
current->pitch = width * bytesPerPixel;
if ((current->pitch & 3))
{
/* Sprites are 32bit word aligned */
current->pitch += (4 - (current->pitch & 3));
}
current->flags = flags | SDL_PREALLOC;
WIMP_ReadModeInfo(this);
SDL_memset(this->hidden->bank[0], 0, height * current->pitch);
this->hidden->current_bank = 0;
current->pixels = this->hidden->bank[0];
if (WIMP_SetupWindow(this, current) == 0)
{
SDL_SetError("Unable to create window to display surface");
return NULL;
}
/* Reset device functions for the wimp */
WIMP_SetDeviceMode(this);
/* Needs to set up plot info after window has been created */
/* Not sure why, but plots don't work if I do it earlier */
WIMP_SetupPlotInfo(this);
/* Poll until window is shown */
{
/* We wait until it gets the focus, but give up after 5 seconds
in case the focus is prevented in any way.
*/
Uint32 now = SDL_GetTicks();
while (!hasFocus && SDL_GetTicks() - now < 5000)
{
WIMP_Poll(this, 0);
}
}
/* We're done */
return(current);
}
void WIMP_ReadModeInfo(_THIS)
{
_kernel_swi_regs regs;
int vars[6];
int vals[5];
vars[0] = 4; /* XEig */
vars[1] = 5; /* YEig */
vars[2] = 9; /* Log base 2 bpp */
vars[3] = 11; /* Screen Width - 1 */
vars[4] = 12; /* Screen Depth - 1 */
vars[5] = -1; /* Terminate list */
regs.r[0] = (int)vars;
regs.r[1] = (int)vals;
_kernel_swi(OS_ReadVduVariables, &regs, &regs);
this->hidden->xeig = vals[0];
this->hidden->yeig = vals[1];
this->hidden->screen_bpp = 1 << vals[2];
this->hidden->screen_width = vals[3] + 1;
this->hidden->screen_height = vals[4] + 1;
}
/* Set device function to call the correct versions for running
in a wimp window */
void WIMP_SetDeviceMode(_THIS)
{
if (this->UpdateRects == WIMP_UpdateRects) return; /* Already set up */
this->SetColors = WIMP_SetColors;
this->UpdateRects = WIMP_UpdateRects;
this->FlipHWSurface = NULL;
this->SetCaption = WIMP_SetWMCaption;
this->SetIcon = NULL;
this->IconifyWindow = NULL;
this->ShowWMCursor = WIMP_ShowWMCursor;
this->WarpWMCursor = WIMP_WarpWMCursor;
this->ToggleFullScreen = RISCOS_ToggleFullScreen;
this->PumpEvents = WIMP_PumpEvents;
}
/* Setup the Window to display the surface */
unsigned int WIMP_SetupWindow(_THIS, SDL_Surface *surface)
{
_kernel_swi_regs regs;
int window_data[23];
int *window_block = window_data+1;
int x = (this->hidden->screen_width - surface->w) / 2;
int y = (this->hidden->screen_height - surface->h) / 2;
int xeig = this->hidden->xeig;
int yeig = this->hidden->yeig;
mouseInWindow = 0;
/* Always delete the window and recreate on a change */
if (this->hidden->window_handle) WIMP_DeleteWindow(this);
/* Setup window co-ordinates */
window_block[0] = x << xeig;
window_block[1] = y << yeig;
window_block[2] = window_block[0] + (surface->w << xeig);
window_block[3] = window_block[1] + (surface->h << yeig);
window_block[4] = 0; /* Scroll offsets */
window_block[5] = 0;
window_block[6] = -1; /* Open on top of window stack */
window_block[7] = 0x85040042; /* Window flags */
if (riscos_closeaction != 0) window_block[7] |= 0x2000000;
/* TODO: Take into account surface->flags */
window_block[8] = 0xff070207; /* Window colours */
window_block[9] = 0x000c0103;
window_block[10] = 0; /* Work area minimum */
window_block[11] = -surface->h << yeig;
window_block[12] = surface->w << xeig; /* Work area maximum */
window_block[13] = 0;
window_block[14] = 0x2700013d; /* Title icon flags */
window_block[15] = 0x00003000; /* Work area flags - Mouse click down reported */
window_block[16] = 1; /* Sprite area control block pointer */
window_block[17] = 0x00100010; /* Minimum window size (width & height) (16x16)*/
window_block[18] = (int)this->hidden->title; /* Title data */
window_block[19] = -1;
window_block[20] = 256;
window_block[21] = 0; /* Number of icons */
regs.r[1] = (unsigned int)(window_block);
/* Create the window */
if (_kernel_swi(Wimp_CreateWindow, &regs, &regs) == NULL)
{
this->hidden->window_handle = window_data[0] = regs.r[0];
/* Show the window on the screen */
regs.r[1] = (unsigned int)window_data;
if (_kernel_swi(Wimp_OpenWindow, &regs, &regs) == NULL)
{
WIMP_SetFocus(this->hidden->window_handle);
} else
{
WIMP_DeleteWindow(this);
}
}
return this->hidden->window_handle;
}
/* Destroy the Window */
void WIMP_DeleteWindow(_THIS)
{
_kernel_swi_regs regs;
regs.r[1] = (unsigned int)&(this->hidden->window_handle);
_kernel_swi(Wimp_DeleteWindow, &regs, &regs);
this->hidden->window_handle = 0;
}
void WIMP_UpdateRects(_THIS, int numrects, SDL_Rect *rects)
{
_kernel_swi_regs regs;
int update_block[12];
int xeig = this->hidden->xeig;
int yeig = this->hidden->yeig;
int j;
update_block[0] = this->hidden->window_handle;
for (j = 0; j < numrects; j++)
{
update_block[1] = rects[j].x << xeig; /* Min X */
update_block[4] = -(rects[j].y << yeig);
update_block[3] = update_block[1] + (rects[j].w << xeig);
update_block[2] = update_block[4] - (rects[j].h << yeig);
regs.r[1] = (int)update_block;
/* Update window can fail if called before first poll */
if (_kernel_swi(Wimp_UpdateWindow, &regs, &regs) == 0)
{
while (regs.r[0])
{
WIMP_PlotSprite(this, update_block[1], update_block[2]);
_kernel_swi(Wimp_GetRectangle, &regs, &regs);
}
}
}
}
int WIMP_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
{
unsigned int *pal = (unsigned int *)(this->hidden->bank[1]+60);
int j;
SDL_Rect update;
pal += firstcolor*2;
for (j = 0; j < ncolors; j++)
{
*pal = (((unsigned int)colors->r) << 8)
+ (((unsigned int)colors->g) << 16)
+ (((unsigned int)colors->b) << 24);
pal[1] = *pal;
pal += 2;
colors++;
}
WIMP_SetupPlotInfo(this);
/* Need to refresh the window */
update.x = 0;
update.y = 0;
update.w = SDL_VideoSurface->w;
update.h = SDL_VideoSurface->h;
WIMP_UpdateRects(this, 1, &update);
return 1;
}
void WIMP_SetWMCaption(_THIS, const char *title, const char *icon)
{
_kernel_swi_regs regs;
SDL_strlcpy(this->hidden->title, title, SDL_arraysize(this->hidden->title));
if (RISCOS_GetWimpVersion() < 380)
{
int block[6];
regs.r[1] = (int)block;
_kernel_swi(Wimp_GetCaretPosition, &regs, &regs);
if (block[0] == (int)this->hidden->window_handle)
{
regs.r[0] = -1;
_kernel_swi(Wimp_SetCaretPosition, &regs,&regs);
} else
{
regs.r[0] = this->hidden->window_handle;
regs.r[1] = -1;
regs.r[2] = -1;
regs.r[3] = -1;
_kernel_swi(Wimp_SetCaretPosition, &regs,&regs);
}
regs.r[0] = block[0];
regs.r[1] = block[1];
regs.r[2] = block[2];
regs.r[3] = block[3];
regs.r[4] = block[4];
regs.r[5] = block[5];
_kernel_swi(Wimp_SetCaretPosition, &regs,&regs);
} else
{
regs.r[0] = this->hidden->window_handle;
regs.r[1] = 0x4b534154; /* "TASK" */
regs.r[2] = 3; /* Redraw title */
_kernel_swi(Wimp_ForceRedraw, &regs, &regs);
}
}
void WIMP_RefreshDesktop(_THIS)
{
int width = this->hidden->screen_width << this->hidden->xeig;
int height = this->hidden->screen_height << this->hidden->yeig;
_kernel_swi_regs regs;
regs.r[0] = -1; /* Whole screen */
regs.r[1] = 0;
regs.r[2] = 0;
regs.r[3] = width;
regs.r[4] = height;
_kernel_swi(Wimp_ForceRedraw, &regs, &regs);
}
/* Toggle to window from full screen */
int WIMP_ToggleFromFullScreen(_THIS)
{
int width = this->screen->w;
int height = this->screen->h;
int bpp = this->screen->format->BitsPerPixel;
char *buffer = NULL;
char *old_bank[2];
char *old_alloc_bank;
/* Ensure flags are OK */
this->screen->flags &= ~(SDL_DOUBLEBUF|SDL_HWSURFACE);
if (this->hidden->bank[0] == this->hidden->alloc_bank || riscos_backbuffer == 0)
{
/* Need to create a sprite for the screen and copy the data to it */
char *data;
buffer = WIMP_CreateBuffer(width, height, bpp);
data = buffer + 60; /* Start of sprite data */
if (bpp == 8) data += 2048; /* 8bpp sprite have palette first */
if (buffer == NULL) return 0;
SDL_memcpy(data, this->hidden->bank[0], width * height * this->screen->format->BytesPerPixel);
}
/* else We've switch to full screen before so we already have a sprite */
old_bank[0] = this->hidden->bank[0];
old_bank[1] = this->hidden->bank[1];
old_alloc_bank = this->hidden->alloc_bank;
if (buffer != NULL) this->hidden->alloc_bank = buffer;
this->hidden->bank[1] = this->hidden->alloc_bank;
this->hidden->bank[0] = this->hidden->bank[1] + 60; /* Start of sprite data */
if (bpp == 8) this->hidden->bank[0] += 2048; /* 8bpp sprite have palette first */
this->hidden->current_bank = 0;
this->screen->pixels = this->hidden->bank[0];
RISCOS_RestoreWimpMode();
WIMP_ReadModeInfo(this);
if (WIMP_SetupWindow(this, this->screen))
{
WIMP_SetDeviceMode(this);
WIMP_SetupPlotInfo(this);
if (riscos_backbuffer == 0) riscos_backbuffer = 1;
if (buffer && old_alloc_bank) SDL_free(old_alloc_bank);
return 1;
} else
{
/* Drop back to full screen mode on failure */
this->hidden->bank[0] = old_bank[0];
this->hidden->bank[1] = old_bank[1];
this->hidden->alloc_bank = old_alloc_bank;
if (buffer) SDL_free(buffer);
RISCOS_StoreWimpMode();
FULLSCREEN_SetMode(width, height, bpp);
}
return 0;
}