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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#ifndef _SDL_ahiaudio_h
#define _SDL_ahiaudio_h
#include <exec/exec.h>
#include <dos/dos.h>
#ifdef __SASC
#include <proto/exec.h>
#else
#include <inline/exec.h>
#endif
#include <devices/ahi.h>
#include "mydebug.h"
#include "../SDL_sysaudio.h"
/* Hidden "this" pointer for the audio functions */
#define _THIS SDL_AudioDevice *this
struct SDL_PrivateAudioData {
/* The handle for the audio device */
struct AHIRequest *audio_req[2];
struct MsgPort *audio_port;
Sint32 freq,type,bytespersample,size;
Uint8 *mixbuf[2]; /* The app mixing buffer */
int current_buffer;
Uint32 playing;
};
/* Old variable names */
#define audio_port (this->hidden->audio_port)
#define audio_req (this->hidden->audio_req)
#define mixbuf (this->hidden->mixbuf)
#define current_buffer (this->hidden->current_buffer)
#define playing (this->hidden->playing)
#endif /* _SDL_ahiaudio_h */