| /* |
| SDL - Simple DirectMedia Layer |
| Copyright (C) 1997-2006 Sam Lantinga |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Lesser General Public |
| License as published by the Free Software Foundation; either |
| version 2.1 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Lesser General Public License for more details. |
| |
| You should have received a copy of the GNU Lesser General Public |
| License along with this library; if not, write to the Free Software |
| Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
| |
| Sam Lantinga |
| slouken@libsdl.org |
| */ |
| #include "SDL_config.h" |
| |
| #ifdef SDL_JOYSTICK_OS2 |
| |
| /* OS/2 Joystick driver, contributed by Daniel Caetano */ |
| |
| #include <mem.h> |
| |
| #define INCL_DOSDEVICES |
| #define INCL_DOSDEVIOCTL |
| #define INCL_DOSMEMMGR |
| #include <os2.h> |
| #include "joyos2.h" |
| |
| #include "SDL_joystick.h" |
| #include "SDL_events.h" |
| #include "../SDL_sysjoystick.h" |
| #include "../SDL_joystick_c.h" |
| |
| HFILE hJoyPort = NULL; /* Joystick GAME$ Port Address */ |
| #define MAX_JOYSTICKS 2 /* Maximum of two joysticks */ |
| #define MAX_AXES 4 /* each joystick can have up to 4 axes */ |
| #define MAX_BUTTONS 8 /* 8 buttons */ |
| #define MAX_HATS 0 /* 0 hats - OS/2 doesn't support it */ |
| #define MAX_BALLS 0 /* and 0 balls - OS/2 doesn't support it */ |
| #define AXIS_MIN -32768 /* minimum value for axes coordinate */ |
| #define AXIS_MAX 32767 /* maximum value for axes coordinate */ |
| #define MAX_JOYNAME 128 /* Joystick name may have 128 characters */ |
| /* limit axes to 256 possible positions to filter out noise */ |
| #define JOY_AXIS_THRESHOLD (((AXIS_MAX)-(AXIS_MIN))/256) |
| /* Calc Button Flag for buttons A to D */ |
| #define JOY_BUTTON_FLAG(n) (1<<n) |
| |
| /* Joystick data... hold information about detected devices */ |
| typedef struct SYS_JoyData_s |
| { |
| Sint8 id; // Device ID |
| char szDeviceName[MAX_JOYNAME]; // Device Name |
| char axes; // Number of axes |
| char buttons; // Number of buttons |
| char hats; // Number of buttons |
| char balls; // Number of buttons |
| int axes_min[MAX_AXES]; // minimum callibration value for axes |
| int axes_med[MAX_AXES]; // medium callibration value for axes |
| int axes_max[MAX_AXES]; // maximum callibration value for axes |
| int buttoncalc[4]; // Used for buttons 5, 6, 7 and 8. |
| } SYS_JoyData_t, *SYS_JoyData_p; |
| |
| SYS_JoyData_t SYS_JoyData[MAX_JOYSTICKS]; |
| |
| |
| /* Structure used to convert data from OS/2 driver format to SDL format */ |
| struct joystick_hwdata |
| { |
| Sint8 id; |
| struct _transaxes |
| { |
| int offset; /* Center Offset */ |
| float scale1; /* Center to left/up Scale */ |
| float scale2; /* Center to right/down Scale */ |
| } transaxes[MAX_AXES]; |
| }; |
| |
| /* Structure used to get values from Joystick Environment Variable */ |
| struct _joycfg |
| { |
| char name[MAX_JOYNAME]; |
| unsigned int axes; |
| unsigned int buttons; |
| unsigned int hats; |
| unsigned int balls; |
| }; |
| |
| /* OS/2 Implementation Function Prototypes */ |
| APIRET joyPortOpen(HFILE * hGame); |
| void joyPortClose(HFILE * hGame); |
| int joyGetData(char *joyenv, char *name, char stopchar, size_t maxchars); |
| int joyGetEnv(struct _joycfg * joydata); |
| |
| |
| |
| /************************************************************************/ |
| /* Function to scan the system for joysticks. */ |
| /* This function should set SDL_numjoysticks to the number of available */ |
| /* joysticks. Joystick 0 should be the system default joystick. */ |
| /* It should return 0, or -1 on an unrecoverable fatal error. */ |
| /************************************************************************/ |
| int SDL_SYS_JoystickInit(void) |
| { |
| APIRET rc; /* Generic OS/2 return code */ |
| GAME_PORT_STRUCT stJoyStatus; /* Joystick Status Structure */ |
| GAME_PARM_STRUCT stGameParms; /* Joystick Parameter Structure */ |
| GAME_CALIB_STRUCT stGameCalib; /* Calibration Struct */ |
| ULONG ulDataLen; /* Size of data */ |
| ULONG ulLastTick; /* Tick Counter for timing operations */ |
| Uint8 maxdevs; /* Maximum number of devices */ |
| Uint8 numdevs; /* Number of present devices */ |
| Uint8 maxbut; /* Maximum number of buttons... */ |
| Uint8 i; /* Temporary Count Vars */ |
| Uint8 ucNewJoystickMask; /* Mask for Joystick Detection */ |
| struct _joycfg joycfg; /* Joy Configuration from envvar */ |
| |
| |
| /* Get Max Number of Devices */ |
| rc = joyPortOpen(&hJoyPort); /* Open GAME$ port */ |
| if (rc != 0) return 0; /* Cannot open... report no joystick */ |
| ulDataLen = sizeof(stGameParms); |
| rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_PARMS, |
| NULL, 0, NULL, &stGameParms, ulDataLen, &ulDataLen); /* Ask device info */ |
| if (rc != 0) |
| { |
| joyPortClose(&hJoyPort); |
| SDL_SetError("Could not read joystick port."); |
| return -1; |
| } |
| if (stGameParms.useA != 0) maxdevs++; |
| if (stGameParms.useB != 0) maxdevs++; |
| if ( maxdevs > MAX_JOYSTICKS ) maxdevs = MAX_JOYSTICKS; |
| |
| /* Defines min/max axes values (callibration) */ |
| ulDataLen = sizeof(stGameCalib); |
| rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_CALIB, |
| NULL, 0, NULL, &stGameCalib, ulDataLen, &ulDataLen); |
| if (rc != 0) |
| { |
| joyPortClose(&hJoyPort); |
| SDL_SetError("Could not read callibration data."); |
| return -1; |
| } |
| |
| /* Determine how many joysticks are active */ |
| numdevs = 0; /* Points no device */ |
| ucNewJoystickMask = 0x0F; /* read all 4 joystick axis */ |
| ulDataLen = sizeof(ucNewJoystickMask); |
| rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_RESET, |
| &ucNewJoystickMask, ulDataLen, &ulDataLen, NULL, 0, NULL); |
| if (rc == 0) |
| { |
| ulDataLen = sizeof(stJoyStatus); |
| rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_GET, |
| NULL, 0, NULL, &stJoyStatus, ulDataLen, &ulDataLen); |
| if (rc != 0) |
| { |
| joyPortClose(&hJoyPort); |
| SDL_SetError("Could not call joystick port."); |
| return -1; |
| } |
| ulLastTick = stJoyStatus.ulJs_Ticks; |
| while (stJoyStatus.ulJs_Ticks == ulLastTick) |
| { |
| rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_GET, |
| NULL, 0, NULL, &stJoyStatus, ulDataLen, &ulDataLen); |
| } |
| if ((stJoyStatus.ucJs_JoyStickMask & 0x03) > 0) numdevs++; |
| if (((stJoyStatus.ucJs_JoyStickMask >> 2) & 0x03) > 0) numdevs++; |
| } |
| |
| if (numdevs>maxdevs) numdevs=maxdevs; |
| |
| /* If *any* joystick was detected... Let's configure SDL for them */ |
| if (numdevs > 0) |
| { |
| /* Verify if it is a "user defined" joystick */ |
| if (joyGetEnv(&joycfg)) |
| { |
| GAME_3POS_STRUCT * axis[4]; |
| axis[0] = &stGameCalib.Ax; |
| axis[1] = &stGameCalib.Ay; |
| axis[2] = &stGameCalib.Bx; |
| axis[3] = &stGameCalib.By; |
| /* Say it has one device only (user defined is always one device only) */ |
| numdevs = 1; |
| /* Define Device 0 as... */ |
| SYS_JoyData[0].id=0; |
| /* Define Number of Axes... up to 4 */ |
| if (joycfg.axes>MAX_AXES) joycfg.axes = MAX_AXES; |
| SYS_JoyData[0].axes = joycfg.axes; |
| /* Define number of buttons... 8 if 2 axes, 6 if 3 axes and 4 if 4 axes */ |
| maxbut = MAX_BUTTONS; |
| if (joycfg.axes>2) maxbut-=((joycfg.axes-2)<<1); /* MAX_BUTTONS - 2*(axes-2) */ |
| if (joycfg.buttons > maxbut) joycfg.buttons = maxbut; |
| SYS_JoyData[0].buttons = joycfg.buttons; |
| /* Define number of hats */ |
| if (joycfg.hats > MAX_HATS) joycfg.hats = MAX_HATS; |
| SYS_JoyData[0].hats = joycfg.hats; |
| /* Define number of balls */ |
| if (joycfg.balls > MAX_BALLS) joycfg.balls = MAX_BALLS; |
| SYS_JoyData[0].balls = joycfg.balls; |
| /* Initialize Axes Callibration Values */ |
| for (i=0; i<joycfg.axes; i++) |
| { |
| SYS_JoyData[0].axes_min[i] = axis[i]->lower; |
| SYS_JoyData[0].axes_med[i] = axis[i]->centre; |
| SYS_JoyData[0].axes_max[i] = axis[i]->upper; |
| } |
| /* Initialize Buttons 5 to 8 structures */ |
| if (joycfg.buttons>=5) SYS_JoyData[0].buttoncalc[0]=((axis[2]->lower+axis[3]->centre)>>1); |
| if (joycfg.buttons>=6) SYS_JoyData[0].buttoncalc[1]=((axis[3]->lower+axis[3]->centre)>>1); |
| if (joycfg.buttons>=7) SYS_JoyData[0].buttoncalc[2]=((axis[2]->upper+axis[3]->centre)>>1); |
| if (joycfg.buttons>=8) SYS_JoyData[0].buttoncalc[3]=((axis[3]->upper+axis[3]->centre)>>1); |
| /* Intialize Joystick Name */ |
| SDL_strlcpy (SYS_JoyData[0].szDeviceName,joycfg.name, SDL_arraysize(SYS_JoyData[0].szDeviceName)); |
| } |
| /* Default Init ... autoconfig */ |
| else |
| { |
| /* if two devices were detected... configure as Joy1 4 axis and Joy2 2 axis */ |
| if (numdevs==2) |
| { |
| /* Define Device 0 as 4 axes, 4 buttons */ |
| SYS_JoyData[0].id=0; |
| SYS_JoyData[0].axes = 4; |
| SYS_JoyData[0].buttons = 4; |
| SYS_JoyData[0].hats = 0; |
| SYS_JoyData[0].balls = 0; |
| SYS_JoyData[0].axes_min[0] = stGameCalib.Ax.lower; |
| SYS_JoyData[0].axes_med[0] = stGameCalib.Ax.centre; |
| SYS_JoyData[0].axes_max[0] = stGameCalib.Ax.upper; |
| SYS_JoyData[0].axes_min[1] = stGameCalib.Ay.lower; |
| SYS_JoyData[0].axes_med[1] = stGameCalib.Ay.centre; |
| SYS_JoyData[0].axes_max[1] = stGameCalib.Ay.upper; |
| SYS_JoyData[0].axes_min[2] = stGameCalib.Bx.lower; |
| SYS_JoyData[0].axes_med[2] = stGameCalib.Bx.centre; |
| SYS_JoyData[0].axes_max[2] = stGameCalib.Bx.upper; |
| SYS_JoyData[0].axes_min[3] = stGameCalib.By.lower; |
| SYS_JoyData[0].axes_med[3] = stGameCalib.By.centre; |
| SYS_JoyData[0].axes_max[3] = stGameCalib.By.upper; |
| /* Define Device 1 as 2 axes, 2 buttons */ |
| SYS_JoyData[1].id=1; |
| SYS_JoyData[1].axes = 2; |
| SYS_JoyData[1].buttons = 2; |
| SYS_JoyData[1].hats = 0; |
| SYS_JoyData[1].balls = 0; |
| SYS_JoyData[1].axes_min[0] = stGameCalib.Bx.lower; |
| SYS_JoyData[1].axes_med[0] = stGameCalib.Bx.centre; |
| SYS_JoyData[1].axes_max[0] = stGameCalib.Bx.upper; |
| SYS_JoyData[1].axes_min[1] = stGameCalib.By.lower; |
| SYS_JoyData[1].axes_med[1] = stGameCalib.By.centre; |
| SYS_JoyData[1].axes_max[1] = stGameCalib.By.upper; |
| } |
| /* One joystick only? */ |
| else |
| { |
| /* If it is joystick A... */ |
| if ((stJoyStatus.ucJs_JoyStickMask & 0x03) > 0) |
| { |
| /* Define Device 0 as 2 axes, 4 buttons */ |
| SYS_JoyData[0].id=0; |
| SYS_JoyData[0].axes = 2; |
| SYS_JoyData[0].buttons = 4; |
| SYS_JoyData[0].hats = 0; |
| SYS_JoyData[0].balls = 0; |
| SYS_JoyData[0].axes_min[0] = stGameCalib.Ax.lower; |
| SYS_JoyData[0].axes_med[0] = stGameCalib.Ax.centre; |
| SYS_JoyData[0].axes_max[0] = stGameCalib.Ax.upper; |
| SYS_JoyData[0].axes_min[1] = stGameCalib.Ay.lower; |
| SYS_JoyData[0].axes_med[1] = stGameCalib.Ay.centre; |
| SYS_JoyData[0].axes_max[1] = stGameCalib.Ay.upper; |
| } |
| /* If not, it is joystick B */ |
| else |
| { |
| /* Define Device 1 as 2 axes, 2 buttons */ |
| SYS_JoyData[0].id=1; |
| SYS_JoyData[0].axes = 2; |
| SYS_JoyData[0].buttons = 2; |
| SYS_JoyData[0].hats = 0; |
| SYS_JoyData[0].balls = 0; |
| SYS_JoyData[0].axes_min[0] = stGameCalib.Bx.lower; |
| SYS_JoyData[0].axes_med[0] = stGameCalib.Bx.centre; |
| SYS_JoyData[0].axes_max[0] = stGameCalib.Bx.upper; |
| SYS_JoyData[0].axes_min[1] = stGameCalib.By.lower; |
| SYS_JoyData[0].axes_med[1] = stGameCalib.By.centre; |
| SYS_JoyData[0].axes_max[1] = stGameCalib.By.upper; |
| } |
| } |
| /* Hack to define Joystick Port Names */ |
| if ( numdevs > maxdevs ) numdevs = maxdevs; |
| for (i=0; i<numdevs; i++) |
| SDL_snprintf (SYS_JoyData[i].szDeviceName, SDL_arraysize(SYS_JoyData[i].szDeviceName), "Default Joystick %c", 'A'+SYS_JoyData[i].id); |
| |
| } |
| } |
| /* Return the number of devices found */ |
| return(numdevs); |
| } |
| |
| |
| /***********************************************************/ |
| /* Function to get the device-dependent name of a joystick */ |
| /***********************************************************/ |
| const char *SDL_SYS_JoystickName(int index) |
| { |
| /* No need to verify if device exists, already done in upper layer */ |
| return(SYS_JoyData[index].szDeviceName); |
| } |
| |
| |
| |
| /******************************************************************************/ |
| /* Function to open a joystick for use. */ |
| /* The joystick to open is specified by the index field of the joystick. */ |
| /* This should fill the nbuttons and naxes fields of the joystick structure. */ |
| /* It returns 0, or -1 if there is an error. */ |
| /******************************************************************************/ |
| int SDL_SYS_JoystickOpen(SDL_Joystick *joystick) |
| { |
| int index; /* Index shortcut for index in joystick structure */ |
| int i; /* Generic Counter */ |
| |
| /* allocate memory for system specific hardware data */ |
| joystick->hwdata = (struct joystick_hwdata *) SDL_malloc(sizeof(*joystick->hwdata)); |
| if (joystick->hwdata == NULL) |
| { |
| SDL_OutOfMemory(); |
| return(-1); |
| } |
| /* Reset Hardware Data */ |
| SDL_memset(joystick->hwdata, 0, sizeof(*joystick->hwdata)); |
| |
| /* ShortCut Pointer */ |
| index = joystick->index; |
| /* Define offsets and scales for all axes */ |
| joystick->hwdata->id = SYS_JoyData[index].id; |
| for ( i = 0; i < MAX_AXES; ++i ) |
| { |
| if ( (i<2) || i < SYS_JoyData[index].axes ) |
| { |
| joystick->hwdata->transaxes[i].offset = ((AXIS_MAX + AXIS_MIN)>>1) - SYS_JoyData[index].axes_med[i]; |
| //joystick->hwdata->transaxes[i].scale = (float)((AXIS_MAX - AXIS_MIN)/(SYS_JoyData[index].axes_max[i]-SYS_JoyData[index].axes_min[i])); |
| joystick->hwdata->transaxes[i].scale1 = (float)abs((AXIS_MIN/SYS_JoyData[index].axes_min[i])); |
| joystick->hwdata->transaxes[i].scale2 = (float)abs((AXIS_MAX/SYS_JoyData[index].axes_max[i])); |
| } |
| else |
| { |
| joystick->hwdata->transaxes[i].offset = 0; |
| //joystick->hwdata->transaxes[i].scale = 1.0; /* Just in case */ |
| joystick->hwdata->transaxes[i].scale1 = 1.0; /* Just in case */ |
| joystick->hwdata->transaxes[i].scale2 = 1.0; /* Just in case */ |
| } |
| } |
| |
| /* fill nbuttons, naxes, and nhats fields */ |
| joystick->nbuttons = SYS_JoyData[index].buttons; |
| joystick->naxes = SYS_JoyData[index].axes; |
| /* joystick->nhats = SYS_JoyData[index].hats; */ |
| joystick->nhats = 0; /* No support for hats at this time */ |
| /* joystick->nballs = SYS_JoyData[index].balls; */ |
| joystick->nballs = 0; /* No support for balls at this time */ |
| return 0; |
| } |
| |
| |
| |
| /***************************************************************************/ |
| /* Function to update the state of a joystick - called as a device poll. */ |
| /* This function shouldn't update the joystick structure directly, */ |
| /* but instead should call SDL_PrivateJoystick*() to deliver events */ |
| /* and update joystick device state. */ |
| /***************************************************************************/ |
| void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick) |
| { |
| APIRET rc; /* Generic OS/2 return code */ |
| int index; /* index shortcurt to joystick index */ |
| int i; /* Generic counter */ |
| int normbut; /* Number of buttons reported by joystick */ |
| int corr; /* Correction for button names */ |
| Sint16 value, change; /* Values used to update axis values */ |
| struct _transaxes *transaxes; /* Shortcut for Correction structure */ |
| Uint32 pos[MAX_AXES]; /* Vector to inform the Axis status */ |
| ULONG ulDataLen; /* Size of data */ |
| GAME_STATUS_STRUCT stGameStatus; /* Joystick Status Structure */ |
| |
| ulDataLen = sizeof(stGameStatus); |
| rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_STATUS, |
| NULL, 0, NULL, &stGameStatus, ulDataLen, &ulDataLen); |
| if (rc != 0) |
| { |
| SDL_SetError("Could not read joystick status."); |
| return; /* Could not read data */ |
| } |
| |
| /* Shortcut pointer */ |
| index = joystick->index; |
| /* joystick motion events */ |
| |
| if (SYS_JoyData[index].id == 0) |
| { |
| pos[0] = stGameStatus.curdata.A.x; |
| pos[1] = stGameStatus.curdata.A.y; |
| if (SYS_JoyData[index].axes >= 3) pos[2] = stGameStatus.curdata.B.x; |
| else pos[2]=0; |
| if (SYS_JoyData[index].axes >= 4) pos[3] = stGameStatus.curdata.B.y; |
| else pos[3]=0; |
| pos[4]=0; /* OS/2 basic drivers do not support more than 4 axes joysticks */ |
| pos[5]=0; |
| } |
| else if (SYS_JoyData[index].id == 1) |
| { |
| pos[0] = stGameStatus.curdata.B.x; |
| pos[1] = stGameStatus.curdata.B.y; |
| pos[2]=0; |
| pos[3]=0; |
| pos[4]=0; |
| pos[5]=0; |
| } |
| |
| /* Corrects the movements using the callibration */ |
| transaxes = joystick->hwdata->transaxes; |
| for (i = 0; i < joystick->naxes; i++) |
| { |
| value = pos[i] + transaxes[i].offset; |
| if (value<0) |
| { |
| value*=transaxes[i].scale1; |
| if (value>0) value = AXIS_MIN; |
| } |
| else |
| { |
| value*=transaxes[i].scale2; |
| if (value<0) value = AXIS_MAX; |
| } |
| change = (value - joystick->axes[i]); |
| if ( (change < -JOY_AXIS_THRESHOLD) || (change > JOY_AXIS_THRESHOLD) ) |
| { |
| SDL_PrivateJoystickAxis(joystick, (Uint8)i, (Sint16)value); |
| } |
| } |
| |
| /* joystick button A to D events */ |
| if (SYS_JoyData[index].id == 1) corr = 2; |
| else corr = 0; |
| normbut=4; /* Number of normal buttons */ |
| if (joystick->nbuttons<normbut) normbut = joystick->nbuttons; |
| for ( i = corr; (i-corr) < normbut; ++i ) |
| { |
| /* |
| Button A: 1110 0000 |
| Button B: 1101 0000 |
| Button C: 1011 0000 |
| Button D: 0111 0000 |
| */ |
| if ( (~stGameStatus.curdata.butMask)>>4 & JOY_BUTTON_FLAG(i) ) |
| { |
| if ( ! joystick->buttons[i-corr] ) |
| { |
| SDL_PrivateJoystickButton(joystick, (Uint8)(i-corr), SDL_PRESSED); |
| } |
| } |
| else |
| { |
| if ( joystick->buttons[i-corr] ) |
| { |
| SDL_PrivateJoystickButton(joystick, (Uint8)(i-corr), SDL_RELEASED); |
| } |
| } |
| } |
| |
| /* Joystick button E to H buttons */ |
| /* |
| Button E: Axis 2 X Left |
| Button F: Axis 2 Y Up |
| Button G: Axis 2 X Right |
| Button H: Axis 2 Y Down |
| */ |
| if (joystick->nbuttons>=5) |
| { |
| if (stGameStatus.curdata.B.x < SYS_JoyData[index].buttoncalc[0]) SDL_PrivateJoystickButton(joystick, (Uint8)4, SDL_PRESSED); |
| else SDL_PrivateJoystickButton(joystick, (Uint8)4, SDL_RELEASED); |
| } |
| if (joystick->nbuttons>=6) |
| { |
| if (stGameStatus.curdata.B.y < SYS_JoyData[index].buttoncalc[1]) SDL_PrivateJoystickButton(joystick, (Uint8)5, SDL_PRESSED); |
| else SDL_PrivateJoystickButton(joystick, (Uint8)5, SDL_RELEASED); |
| } |
| if (joystick->nbuttons>=7) |
| { |
| if (stGameStatus.curdata.B.x > SYS_JoyData[index].buttoncalc[2]) SDL_PrivateJoystickButton(joystick, (Uint8)6, SDL_PRESSED); |
| else SDL_PrivateJoystickButton(joystick, (Uint8)6, SDL_RELEASED); |
| } |
| if (joystick->nbuttons>=8) |
| { |
| if (stGameStatus.curdata.B.y > SYS_JoyData[index].buttoncalc[3]) SDL_PrivateJoystickButton(joystick, (Uint8)7, SDL_PRESSED); |
| else SDL_PrivateJoystickButton(joystick, (Uint8)7, SDL_RELEASED); |
| } |
| |
| /* joystick hat events */ |
| /* Not Supported under OS/2 */ |
| /* joystick ball events */ |
| /* Not Supported under OS/2 */ |
| } |
| |
| |
| |
| /******************************************/ |
| /* Function to close a joystick after use */ |
| /******************************************/ |
| void SDL_SYS_JoystickClose(SDL_Joystick *joystick) |
| { |
| if (joystick->hwdata != NULL) |
| { |
| /* free system specific hardware data */ |
| SDL_free(joystick->hwdata); |
| } |
| } |
| |
| |
| |
| /********************************************************************/ |
| /* Function to perform any system-specific joystick related cleanup */ |
| /********************************************************************/ |
| void SDL_SYS_JoystickQuit(void) |
| { |
| joyPortClose(&hJoyPort); |
| } |
| |
| |
| |
| /************************/ |
| /************************/ |
| /* OS/2 Implementations */ |
| /************************/ |
| /************************/ |
| |
| |
| /*****************************************/ |
| /* Open Joystick Port, if not opened yet */ |
| /*****************************************/ |
| APIRET joyPortOpen(HFILE * hGame) |
| { |
| APIRET rc; /* Generic Return Code */ |
| ULONG ulAction; /* ? */ |
| ULONG ulVersion; /* Version of joystick driver */ |
| ULONG ulDataLen; /* Size of version data */ |
| |
| /* Verifies if joyport is not already open... */ |
| if (*hGame != NULL) return 0; |
| /* Open GAME$ for read */ |
| rc = DosOpen((PSZ)GAMEPDDNAME, hGame, &ulAction, 0, FILE_READONLY, |
| FILE_OPEN, OPEN_ACCESS_READONLY | OPEN_SHARE_DENYNONE, NULL); |
| if (rc != 0) |
| { |
| SDL_SetError("Could not open Joystick Port."); |
| return -1; |
| } |
| |
| /* Get Joystick Driver Version... must be 2.0 or higher */ |
| ulVersion = 0; |
| ulDataLen = sizeof(ulVersion); |
| rc = DosDevIOCtl( *hGame, IOCTL_CAT_USER, GAME_GET_VERSION, |
| NULL, 0, NULL, &ulVersion, ulDataLen, &ulDataLen); |
| if (rc != 0) |
| { |
| joyPortClose(hGame); |
| SDL_SetError("Could not get Joystick Driver version."); |
| return -1; |
| } |
| if (ulVersion < GAME_VERSION) |
| { |
| joyPortClose(hGame); |
| SDL_SetError("Driver too old. At least IBM driver version 2.0 required."); |
| return -1; |
| } |
| return 0; |
| } |
| |
| |
| |
| /****************************/ |
| /* Close JoyPort, if opened */ |
| /****************************/ |
| void joyPortClose(HFILE * hGame) |
| { |
| if (*hGame != NULL) DosClose(*hGame); |
| *hGame = NULL; |
| } |
| |
| |
| |
| /***************************/ |
| /* Get SDL Joystick EnvVar */ |
| /***************************/ |
| int joyGetEnv(struct _joycfg * joydata) |
| { |
| char *joyenv; /* Pointer to tested character */ |
| char tempnumber[5]; /* Temporary place to put numeric texts */ |
| |
| joyenv = SDL_getenv("SDL_OS2_JOYSTICK"); |
| if (joyenv == NULL) return 0; |
| /* Joystick Environment is defined! */ |
| while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */ |
| /* If the string name starts with '... get if fully */ |
| if (*joyenv=='\'') joyenv+=joyGetData(++joyenv,joydata->name,'\'',sizeof(joydata->name)); |
| /* If not, get it until the next space */ |
| else if (*joyenv=='\"') joyenv+=joyGetData(++joyenv,joydata->name,'\"',sizeof(joydata->name)); |
| else joyenv+=joyGetData(joyenv,joydata->name,' ',sizeof(joydata->name)); |
| /* Now get the number of axes */ |
| while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */ |
| joyenv+=joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber)); |
| joydata->axes = atoi(tempnumber); |
| /* Now get the number of buttons */ |
| while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */ |
| joyenv+=joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber)); |
| joydata->buttons = atoi(tempnumber); |
| /* Now get the number of hats */ |
| while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */ |
| joyenv+=joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber)); |
| joydata->hats = atoi(tempnumber); |
| /* Now get the number of balls */ |
| while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */ |
| joyenv+=joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber)); |
| joydata->balls = atoi(tempnumber); |
| return 1; |
| } |
| |
| |
| |
| /************************************************************************/ |
| /* Get a text from in the string starting in joyenv until it finds */ |
| /* the stopchar or maxchars is reached. The result is placed in name. */ |
| /************************************************************************/ |
| int joyGetData(char *joyenv, char *name, char stopchar, size_t maxchars) |
| { |
| char *nameptr; /* Pointer to the selected character */ |
| int chcnt=0; /* Count how many characters where copied */ |
| |
| nameptr=name; |
| while (*joyenv!=stopchar && *joyenv!=0) |
| { |
| if (nameptr<(name+(maxchars-1))) |
| { |
| *nameptr = *joyenv; /* Only copy if smaller than maximum */ |
| nameptr++; |
| } |
| chcnt++; |
| joyenv++; |
| } |
| if (*joyenv==stopchar) |
| { |
| joyenv++; /* Jump stopchar */ |
| chcnt++; |
| } |
| *nameptr = 0; /* Mark last byte */ |
| return chcnt; |
| } |
| |
| #endif /* SDL_JOYSTICK_OS2 */ |