| ############################################################################# |
| # Copyright (c) 2014 Linaro |
| # All rights reserved. This program and the accompanying materials |
| # are made available under the terms of the Eclipse Public License v1.0 |
| # which accompanies this distribution, and is available at |
| # http://www.eclipse.org/legal/epl-v10.html |
| # |
| # Contributors: |
| # Linaro <linaro-dev@lists.linaro.org> |
| ############################################################################# |
| |
| # pick up tests for inclusion in the system image |
| PRODUCT_PACKAGES += \ |
| minmax_gles2 \ |
| glsl-fs-pointcoord_gles2 \ |
| multiple-shader-objects_gles2 \ |
| drawarrays-vertexid_gles3 \ |
| minmax_gles3 \ |
| oes_compressed_etc2_texture-miptree_gles3 \ |
| texture-immutable-levels_gles3 \ |
| libpiglitutil \ |
| shader_runner \ |
| glslparsertest \ |
| |
| |
| # put audio codec test script and media files on the device filesystem |
| PRODUCT_COPY_FILES += \ |
| $(call find-copy-subdir-files,*.ktx,external/piglit/tests/spec/gles-3.0,data/piglit/tests/spec/gles-3.0) \ |
| $(call find-copy-subdir-files,*.vert,external/piglit/tests/spec/glsl-es-1.00/compiler,data/piglit/glslparser/glsl-es-1.00/compiler) \ |
| $(call find-copy-subdir-files,*.frag,external/piglit/tests/spec/glsl-es-1.00/compiler,data/piglit/glslparser/glsl-es-1.00/compiler) \ |
| $(call find-copy-subdir-files,*.vert,external/piglit/tests/spec/glsl-es-3.00/compiler,data/piglit/glslparser/glsl-es-3.00/compiler) \ |
| $(call find-copy-subdir-files,*.frag,external/piglit/tests/spec/glsl-es-3.00/compiler,data/piglit/glslparser/glsl-es-3.00/compiler) \ |
| $(call find-copy-subdir-files,*.shader_test,external/piglit/tests/spec/glsl-es-1.00/execution,data/piglit/shader/glsl-es-1.00/execution) \ |
| $(call find-copy-subdir-files,*.shader_test,external/piglit/tests/spec/glsl-es-3.00/execution,data/piglit/shader/glsl-es-3.00/execution) \ |
| $(call find-copy-subdir-files,*.shader_test,external/piglit/tests/spec/glsl-es-3.00/linker,data/piglit/shader/glsl-es-3.00/linker) \ |