| # encoding=utf-8 |
| # Copyright © 2018 Intel Corporation |
| |
| # Permission is hereby granted, free of charge, to any person obtaining a copy |
| # of this software and associated documentation files (the "Software"), to deal |
| # in the Software without restriction, including without limitation the rights |
| # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
| # copies of the Software, and to permit persons to whom the Software is |
| # furnished to do so, subject to the following conditions: |
| |
| # The above copyright notice and this permission notice shall be included in |
| # all copies or substantial portions of the Software. |
| |
| # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
| # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| # SOFTWARE. |
| |
| """A minimal profile that aims to touch test most major OpenGL features with as |
| few tests as possible. |
| |
| This is largely aimed at bring up of a new driver or a driver on new hardware, |
| where performance and stability are not necessarily the best. The idea is to |
| touch the main functionality of important features without running for too |
| long. This *will* miss many corner cases, that's okay. For more stable |
| hardware or software stacks the "gpu" or "quick" profiles are probably more |
| appropriate. |
| """ |
| |
| import os |
| |
| from framework import grouptools |
| from framework.profile import TestProfile |
| from framework.test import PiglitGLTest |
| from framework.test.shader_test import ShaderTest |
| from .py_modules.constants import GENERATED_TESTS_DIR, TESTS_DIR |
| |
| __all__ = ['profile'] |
| |
| basepath = os.path.normpath(os.path.join(TESTS_DIR, '..')) |
| gen_basepath = os.path.relpath(os.path.join(GENERATED_TESTS_DIR, '..'), basepath) |
| |
| |
| def add_shader_test(shader): |
| """Given an adder, creates a group and adds a shader test.""" |
| for d in (TESTS_DIR, GENERATED_TESTS_DIR,): |
| s = os.path.abspath(os.path.join(d, shader)) |
| if os.path.exists(s): |
| basedir = d |
| abs_path = s |
| break |
| |
| dirpath, filename = os.path.split(os.path.join(basedir, shader)) |
| dirname = os.path.relpath(dirpath, basepath) |
| filepath = os.path.join(dirname, filename) |
| |
| if os.path.commonprefix([abs_path, GENERATED_TESTS_DIR]) == GENERATED_TESTS_DIR: |
| installpath = os.path.relpath(filepath, gen_basepath) |
| else: |
| installpath = None |
| |
| groupname = grouptools.from_path(os.path.relpath(dirpath, basedir)) |
| testname = os.path.splitext(os.path.basename(shader))[0] |
| group = grouptools.join(groupname, testname) |
| profile.test_list[group] = ShaderTest.new(filepath, installpath) |
| |
| |
| profile = TestProfile() |
| |
| shader_tests = ( |
| 'fast_color_clear/all-colors.shader_test', |
| 'spec/arb_texture_gather/execution/miplevels.shader_test', |
| 'spec/glsl-1.10/execution/algebraic/glsl-algebraic-add-zero.shader_test', |
| 'spec/glsl-1.10/execution/derivatives/glsl-derivs-varyings.shader_test', |
| 'spec/glsl-1.10/execution/builtins/glsl-fs-max-3.shader_test', |
| 'spec/glsl-1.10/execution/samplers/glsl-fs-texture2d-branching.shader_test', |
| 'spec/glsl-1.10/execution/glsl-vs-mat-mul-1.shader_test', |
| 'spec/amd_shader_trinary_minmax/execution/built-in-functions/cs-max3-uvec4-uvec4-uvec4.shader_test', |
| 'spec/amd_shader_trinary_minmax/execution/built-in-functions/tcs-max3-vec4-vec4-vec4.shader_test', |
| 'spec/arb_arrays_of_arrays/execution/image_store/basic-imageStore-mixed-const-non-const-uniform-index.shader_test', |
| 'spec/arb_arrays_of_arrays/execution/sampler/vs-struct-nonconst.shader_test', |
| 'spec/arb_compute_shader/execution/basic-ssbo.shader_test', |
| 'spec/arb_compute_shader/execution/shared-atomics.shader_test', |
| 'spec/arb_derivative_control/execution/dfdx-dfdy.shader_test', |
| 'spec/arb_gpu_shader5/execution/built-in-functions/fs-bitfieldReverse.shader_test', |
| 'spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-distance-dvec4-dvec4.shader_test', |
| 'spec/arb_gpu_shader_int64/execution/built-in-functions/cs-op-div-i64vec4-i64vec4.shader_test', |
| 'spec/arb_shader_ballot/execution/fs-readFirstInvocation-uint-loop.shader_test', |
| 'spec/arb_shader_group_vote/cs-all.shader_test', |
| 'spec/arb_shader_image_load_store/execution/write-to-rendered-image.shader_test', |
| 'spec/arb_shader_precision/gs-op-div-vec4-vec4.shader_test', |
| 'spec/arb_shader_subroutine/execution/two-subroutines-nested.shader_test', |
| 'spec/arb_shader_texture_lod/execution/glsl-fs-shadow2DGradARB-cumulative.shader_test', |
| 'spec/arb_tessellation_shader/execution/barrier-patch.shader_test', |
| 'spec/arb_tessellation_shader/execution/built-in-functions/tcs-any-bvec4-using-if.shader_test', |
| 'spec/arb_tessellation_shader/execution/sanity.shader_test', |
| 'spec/arb_vertex_attrib_64bit/execution/vs_in/vs-input-uint_uvec4-double_dmat3x4_array2-position.shader_test', |
| 'spec/glsl-1.50/execution/geometry-basic.shader_test', |
| 'spec/oes_viewport_array/viewport-gs-write-simple.shader_test', |
| ) |
| |
| for shader_test in shader_tests: |
| add_shader_test(shader_test) |
| |
| with profile.test_list.group_manager( |
| PiglitGLTest, |
| grouptools.join('spec', 'glsl-1.50')) as g: |
| g(['glsl-1.50-transform-feedback-builtins'], 'transform-feedback-builtins') |