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#!/usr/bin/env python3
# coding=utf-8
# Copyright (c) 2019 Intel Corporation
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
""" Generate in/out tests for 64 bit types. """
import os
import errno
import collections
import copy
import random_ubo
from textwrap import dedent
from mako.template import Template
class VaryingType(object):
__slots__ = ['type', 'members', 'name']
def __init__(self, type, members=None):
self.type = type
self.members = members
self.name = None
VaryingInstance = collections.namedtuple(
'VaryingInstance', ['varying_type', 'setters', 'checkers', 'full_name'])
def scalar_assignment(type, name, data):
"""Return a GLSL code string to assign a scalar to its expected value."""
if type == "bool":
if int(data) == 0:
return "{} = {};".format(name,
'false' if int(data) == 0 else 'true')
elif type == "uint":
return "{} = {}u;".format(name, data)
elif type == "int":
return "{} = {};".format(name, data)
elif type == "uint64_t":
return "{} = {}ul;".format(name, data)
elif type == "int64_t":
return "{} = {}l;".format(name, data)
elif type == "float":
# Not all implementations support the bit-cast operators that are used
# to do bit-exact comparisons. For this reason float_match needs the
# float data and the bit-exact data.
bits = random_ubo.bit_exact_data(data, "float")
return "{} = float_get({}, {}u);".format(name, data, bits)
elif type == "double":
bits = random_ubo.bit_exact_data(data, "double")
# 0xHHHHHHHHLLLLLLLL
# 012345678901234567
hi = "0x" + bits[2:10]
lo = "0x" + bits[10:18]
return "{} = double_get(uvec2({}, {}));".format(name, lo, hi)
else:
raise Exception("Unknown scalar type {}".format(type))
def vector_assignment(type, name, data):
"""Return a list of GLSL code strings that assign each field of a vector
to its expected value.
"""
scalar = random_ubo.vector_base_type(type)
components = ["x", "y", "z", "w"]
return [scalar_assignment(scalar,
"{}.{}".format(name, "xyzw"[i]),
data[i])
for i in range(random_ubo.vector_size(type))]
def matrix_assignment(type, name, data):
"""Return a list of GLSL code strings that assign each field of a matrix
its expected value.
"""
c, r = random_ubo.matrix_dimensions(type)
if type[0] == 'd':
column_type = "dvec{}".format(r)
else:
column_type = "vec{}".format(r)
data_pairs = []
for i in range(c):
data_pairs.extend(vector_assignment(
column_type,
"{}[{}]".format(name, i),
data[(i * r):(i * r) + r]))
return data_pairs
def create_array(base_type, size):
return "{}[{}]".format(base_type, size)
def array_base_type(varying_type):
t = copy.copy(varying_type)
t.type = random_ubo.array_base_type(t.type)
t.name = None
return t
def create_getters_and_setters(varying_type, full_name, instances):
if not full_name:
full_name = varying_type.name
elif varying_type.name is not None:
full_name += '.' + varying_type.name
if random_ubo.isarray(varying_type.type):
base_type = array_base_type(varying_type)
for i in range(random_ubo.array_elements(varying_type.type)):
indexed_name = full_name + '[' + str(i) + ']'
create_getters_and_setters(base_type, indexed_name, instances)
elif random_ubo.isstructure(varying_type.type):
for m in varying_type.members:
create_getters_and_setters(m, full_name, instances)
else:
v = VaryingInstance(varying_type, [], [], full_name)
raw_data = random_ubo.random_data(varying_type.type, full_name, 0)
data = raw_data.split(" ")
if random_ubo.isscalar(varying_type.type):
v.checkers.append(random_ubo.scalar_derp(varying_type.type,
full_name,
data[0]))
v.setters.append(
scalar_assignment(varying_type.type, full_name, data[0]))
elif random_ubo.isvector(varying_type.type):
v.checkers.extend(random_ubo.vector_derp(varying_type.type,
full_name,
data))
v.setters.extend(
vector_assignment(varying_type.type, full_name, data))
elif random_ubo.ismatrix(varying_type.type):
v.checkers.extend(random_ubo.matrix_derp(varying_type.type,
full_name,
data))
v.setters.extend(
matrix_assignment(varying_type.type, full_name, data))
instances.append(v)
def assign_names(varying_type, names):
if random_ubo.isarray(varying_type.type):
varying_type.name = names.get_name(
random_ubo.without_array(varying_type.type))
else:
varying_type.name = names.get_name(varying_type.type)
if varying_type.members:
for m in varying_type.members:
assign_names(m, names)
def gather_structs(varying_type, structs):
if random_ubo.isarray(varying_type.type):
base_type = array_base_type(varying_type)
gather_structs(base_type, structs)
elif random_ubo.isstructure(varying_type.type):
for m in varying_type.members:
gather_structs(m, structs)
structs.append(varying_type)
def stringify_array_dimensions(type):
s = ""
base_type = type
while random_ubo.isarray(base_type):
s += "@{}".format(random_ubo.array_elements(base_type))
base_type = random_ubo.array_base_type(base_type)
return s
def stringify_varying_type(varying_type):
if random_ubo.isarray(varying_type.type):
name = "{}{}".format(random_ubo.without_array(varying_type.type),
stringify_array_dimensions(varying_type.type))
else:
name = varying_type.type
if varying_type.members:
for m in varying_type.members:
name += "-" + stringify_varying_type(m)
return name
def generate_file_name(root_types, explicit_locations):
name = "vs-out-fs-in-"
name += "-and-".join(
[stringify_varying_type(t) for t in root_types])
if explicit_locations:
name += "-location-0"
return name + ".shader_test"
def do_test(root_types, explicit_locations, glsl_version, extensions,
tests_path):
if explicit_locations and len(root_types) > 1:
return
basename = generate_file_name(root_types, explicit_locations)
fullname = os.path.join(tests_path, basename)
print(fullname)
shader_file = open(fullname, "w", buffering=1)
names = random_ubo.unique_name_dict()
instances = []
structs = []
for type in root_types:
assign_names(type, names)
create_getters_and_setters(type, None, instances)
gather_structs(type, structs)
t = Template(dedent("""\
[require]
GLSL >= ${glsl_version // 100}.${glsl_version % 100}
% for ext in extensions:
${ext}
% endfor
% if explicit_locations:
GL_ARB_explicit_attrib_location
% endif
[vertex shader]
% for ext in extensions:
#extension ${ext}: require
% endfor
#extension GL_ARB_shader_bit_encoding: enable
#extension GL_ARB_gpu_shader5: enable
% if explicit_locations:
#extension GL_ARB_explicit_attrib_location : require
% endif
precision highp float;
% for s in structures:
struct ${s.type} {
% for m in s.members:
${"{:<15}".format(m.type)} ${m.name};
% endfor
};
% endfor
% for r in root_types:
% if explicit_locations:
layout(location = 0)
% endif
flat out ${"{:<10}".format(r.type)} ${r.name};
% endfor
in vec4 piglit_vertex;
#if defined(GL_ARB_shader_bit_encoding) || defined(GL_ARB_gpu_shader5) || __VERSION__ >= 430
float float_get(float f, uint bits) { return uintBitsToFloat(bits); }
#else
float float_get(float f, uint bits) { return f; }
#endif
% if glsl_version >= 400 or "GL_ARB_gpu_shader_fp64" in extensions:
double double_get(uvec2 bits) { return packDouble2x32(bits); }
%endif
void main()
{
% for inst in instances:
% for s in inst.setters:
${s}
% endfor
% endfor
gl_Position = piglit_vertex;
}
[fragment shader]
% for ext in extensions:
#extension ${ext}: require
% endfor
#extension GL_ARB_shader_bit_encoding: enable
#extension GL_ARB_gpu_shader5: enable
% if explicit_locations:
#extension GL_ARB_explicit_attrib_location : require
% endif
precision highp float;
% for s in structures:
struct ${s.type} {
% for m in s.members:
${"{:<15}".format(m.type)} ${m.name};
% endfor
};
% endfor
% for r in root_types:
% if explicit_locations:
layout(location = 0)
% endif
flat in ${"{:<11}".format(r.type)} ${r.name};
% endfor
out vec4 piglit_fragcolor;
#if defined(GL_ARB_shader_bit_encoding) || defined(GL_ARB_gpu_shader5) || __VERSION__ >= 430
bool float_match(float u, float f, uint bits) { return floatBitsToUint(u) == bits; }
#else
bool float_match(float u, float f, uint bits) { return u == f; }
#endif
% if glsl_version >= 400 or "GL_ARB_gpu_shader_fp64" in extensions:
bool double_match(double u, uvec2 bits) { return unpackDouble2x32(u) == bits; }
%endif
void main()
{
bool pass = true;
% for inst in instances:
% for s in inst.checkers:
if (${s})
pass = false;
% endfor
% endfor
piglit_fragcolor = pass ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
}
[test]
link success
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0"""))
shader = t.render(glsl_version=glsl_version,
root_types=root_types,
explicit_locations=explicit_locations,
structures=structs,
extensions=extensions,
instances=instances)
shader_file.write(shader)
shader_file.close()
def do_test_permutations(root_types, glsl_version, extensions, tests_path):
without_outer_struct = []
for type in root_types:
if random_ubo.isstructure(type.type):
without_outer_struct.extend(m for m in type.members)
else:
without_outer_struct.append(type)
do_test(root_types, False, glsl_version, extensions, tests_path)
do_test(root_types, True, glsl_version,
extensions + ["GL_ARB_separate_shader_objects"], tests_path)
do_test(without_outer_struct, False, glsl_version, extensions, tests_path)
fp64_ext_path = os.path.join("spec", "arb_gpu_shader_fp64", "execution",
"inout")
fp64_core_path = os.path.join("spec", "glsl-4.00", "execution",
"inout")
int64_path = os.path.join("spec", "arb_gpu_shader_int64", "execution",
"inout")
for path in [fp64_ext_path, fp64_core_path, int64_path]:
try:
os.makedirs(path)
except OSError as exc:
if exc.errno != errno.EEXIST or not os.path.isdir(path):
raise
INT64_VEC_TYPES = [None, "int64_t", "i64vec2", "i64vec3", "i64vec4"]
UINT64_VEC_TYPES = [None, "uint64_t", "u64vec2", "u64vec3", "u64vec4"]
FLOAT_VEC_TYPES = [None, "float", "vec2", "vec3", "vec4"]
DOUBLE_VEC_TYPES = [None, "double", "dvec2", "dvec3", "dvec4"]
DOUBLE_MAT_TYPES = ["dmat2x2", "dmat2x3", "dmat2x4", "dmat3x2", "dmat3x3",
"dmat3x4", "dmat4x2", "dmat4x3", "dmat4x4"]
VT = VaryingType
def do_common_64bit_tests(glsl_version, extensions, name_arr, tests_path):
tests = []
for i in range(1, 4):
tests.append([VT("S1", [VT(name_arr[i])])])
tests.append([VT("S1", [VT(name_arr[i] + "[4]")])])
for j in range(1, 4):
tests.append([VT("S1", [VT(FLOAT_VEC_TYPES[j]), VT(name_arr[i])])])
tests.append([VaryingType("S1",
[VT("float"), VT("float"), VT("float"),
VT(name_arr[i])])])
for j in range(2, 5):
tests.append([VT("S1",
[VT("float[{}]".format(j)),
VT(name_arr[i])])])
tests.append([VT("S1", [VT(name_arr[i] + "[3]")])])
tests.append([VT("S1",
[VT("S2[3]", [VT(name_arr[i]), VT("float")])])])
tests.append([VT("S1",
[VT("S2", [VT(name_arr[i])])])])
for i in range(1, 2):
tests.append([VT("S1",
[VT("S2[2]",
[VT("S3[2]", [
VT("float"),
VT(name_arr[i])])])])])
tests.append([VT("S1",
[VT("S2[2]",
[VT("S3[2]", [
VT("vec3"),
VT(name_arr[i])])])])])
tests.append([VT("S1[2]",
[VT("S2[2]",
[VT("S3[2]", [
VT(name_arr[i])])])])])
for t in tests:
do_test_permutations(t, glsl_version, extensions, tests_path)
tests = []
for i in range(1, 2):
tests.append([VT("S1",
[VT(name_arr[i] + "[3][2]")])])
for i in range(1, 2):
for j in range(1, 4):
tests.append([VT("S1",
[VT(FLOAT_VEC_TYPES[j]),
VT(name_arr[i] + "[3][2]")])])
for i in range(1, 2):
for j in range(1, 4):
tests.append([VT("S1", [VT("S2[2][2]",
[VT(FLOAT_VEC_TYPES[j]),
VT(name_arr[i])])])])
for i in range(3, 4):
tests.append([VT("S1", [VT(name_arr[i] + "[2][2]")])])
for t in tests:
do_test_permutations(t, glsl_version,
extensions + ["GL_ARB_arrays_of_arrays"],
tests_path)
def do_fp64_specific_tests():
tests = []
for t in DOUBLE_MAT_TYPES:
tests.append([VT("S1", [VT(t)])])
for t in ["dmat2x2", "dmat2x3", "dmat2x4", "dmat3x2", "dmat3x3"]:
for j in range(1, 4):
tests.append([VT("S1", [VT(FLOAT_VEC_TYPES[j]), VT(t)])])
for j in range(1, 7):
tests.append([VT("S1",
[VT("float[{}]".format(j)), VT(t)])])
for j in range(1, 4):
tests.append([VT("S1", [VT("S2[2]",
[VT(FLOAT_VEC_TYPES[j]),
VT("dmat2x2")])])])
tests.append([VT("S1",
[VT("double"), VT("float"), VT("double[2]"),
VT("float[3]"), VT("dmat2x2")])])
tests.append([VT("S1",
[VT("S2", [VT("double")]),
VT("S3", [VT("float")]),
VT("S4", [VT("dmat3x3")])])])
for t in tests:
do_test_permutations(t, 150, ["GL_ARB_gpu_shader_fp64"], fp64_ext_path)
do_test_permutations(t, 400, [], fp64_core_path)
do_common_64bit_tests(400, [], DOUBLE_VEC_TYPES, fp64_core_path)
do_common_64bit_tests(150, ["GL_ARB_gpu_shader_fp64"], DOUBLE_VEC_TYPES,
fp64_ext_path)
do_common_64bit_tests(150, ["GL_ARB_gpu_shader_int64"], INT64_VEC_TYPES,
int64_path)
do_common_64bit_tests(150, ["GL_ARB_gpu_shader_int64"], UINT64_VEC_TYPES,
int64_path)
do_fp64_specific_tests()