MaterialDef Point Sprite { | |
MaterialParameters { | |
Texture2D Texture | |
Float Quadratic | |
Boolean PointSprite | |
//only used for soft particles | |
Texture2D DepthTexture | |
Float Softness | |
// Texture of the glowing parts of the material | |
Texture2D GlowMap | |
// The glow color of the object | |
Color GlowColor | |
} | |
Technique { | |
VertexShader GLSL100 : Common/MatDefs/Misc/Particle.vert | |
FragmentShader GLSL120 : Common/MatDefs/Misc/Particle.frag | |
WorldParameters { | |
WorldViewProjectionMatrix | |
WorldViewMatrix | |
WorldMatrix | |
CameraPosition | |
} | |
RenderState { | |
Blend AlphaAdditive | |
DepthWrite Off | |
PointSprite On | |
// AlphaTestFalloff 0.01 | |
} | |
Defines { | |
USE_TEXTURE : Texture | |
POINT_SPRITE : PointSprite | |
} | |
} | |
Technique { | |
VertexShader GLSL100 : Common/MatDefs/Misc/Particle.vert | |
FragmentShader GLSL100 : Common/MatDefs/Misc/Particle.frag | |
WorldParameters { | |
WorldViewProjectionMatrix | |
WorldViewMatrix | |
WorldMatrix | |
CameraPosition | |
} | |
RenderState { | |
Blend AlphaAdditive | |
DepthWrite Off | |
} | |
Defines { | |
USE_TEXTURE : Texture | |
} | |
} | |
Technique SoftParticles{ | |
VertexShader GLSL100 : Common/MatDefs/Misc/SoftParticle.vert | |
FragmentShader GLSL100 : Common/MatDefs/Misc/SoftParticle.frag | |
WorldParameters { | |
WorldViewProjectionMatrix | |
WorldViewMatrix | |
WorldMatrix | |
CameraPosition | |
} | |
RenderState { | |
Blend AlphaAdditive | |
DepthWrite Off | |
} | |
Defines { | |
USE_TEXTURE : Texture | |
} | |
} | |
Technique FixedFunc { | |
RenderState { | |
Blend AlphaAdditive | |
// DepthWrite Off | |
// AlphaTestFalloff 0.01 | |
} | |
} | |
Technique Glow { | |
VertexShader GLSL100: Common/MatDefs/Misc/SimpleTextured.vert | |
FragmentShader GLSL100: Common/MatDefs/Light/Glow.frag | |
WorldParameters { | |
WorldViewProjectionMatrix | |
} | |
Defines { | |
HAS_GLOWMAP : GlowMap | |
HAS_GLOWCOLOR : GlowColor | |
} | |
RenderState { | |
PointSprite On | |
Blend AlphaAdditive | |
DepthWrite Off | |
} | |
} | |
} |