# $Id: makefile.win32,v 1.3 2002/08/10 11:49:08 t1mpy Exp $ | |
# | |
# Win32 makefile for id3lib | |
# | |
# First off, copy config.h.win32 to config.h | |
# | |
# You should run this using 'name -f makefile.win32' from the | |
# id3lib root directory (for instance, c:\projects\id3lib-3.8.0\). | |
# | |
# If you want a debug version of the lib, add DEBUG=1 to | |
# the nmake command line. | |
# | |
# The library will be produced as 'id3lib.lib' for the release | |
# version, or 'id3libd.lib' for the debug version. | |
# | |
# Comments, bugs, go to johan@linkdata.se | |
# Mail me on how to run the command line compiler, and I'll flame you. RTFM. | |
# | |
# PS. | |
# Wtf is it that everyone insists on using the Visual C++ IDE? | |
# I mean, I found the instructions for building this lib under | |
# the IDE posted on a mailing list. It was 4 pages long, at least. | |
# | |
CFLAGS=-nologo -I. -Iinclude -Iinclude\id3 -Izlib\include \ | |
-W3 -WX -GX \ | |
-DHAVE_CONFIG_H -DID3LIB_LINKOPTION=1 | |
!ifdef DEBUG | |
SUFFIX=d | |
CFLAGS=$(CFLAGS) -Od -Z7 -Oy- -MD -D "WIN32" -D "_DEBUG" | |
!else | |
SUFFIX= | |
CFLAGS=$(CFLAGS) -Ox -Oy- -MD -D "WIN32" -D "NDEBUG" | |
!endif | |
SRCDIR=src | |
ZLIBDIR=zlib\src | |
OBJDIR=obj$(SUFFIX) | |
SRCS=\ | |
$(SRCDIR)\c_wrapper.cpp \ | |
$(SRCDIR)\field.cpp \ | |
$(SRCDIR)\field_binary.cpp \ | |
$(SRCDIR)\field_integer.cpp \ | |
$(SRCDIR)\field_string_ascii.cpp \ | |
$(SRCDIR)\field_string_unicode.cpp \ | |
$(SRCDIR)\frame.cpp \ | |
$(SRCDIR)\frame_impl.cpp \ | |
$(SRCDIR)\frame_parse.cpp \ | |
$(SRCDIR)\frame_render.cpp \ | |
$(SRCDIR)\globals.cpp \ | |
$(SRCDIR)\header.cpp \ | |
$(SRCDIR)\header_frame.cpp \ | |
$(SRCDIR)\header_tag.cpp \ | |
$(SRCDIR)\helpers.cpp \ | |
$(SRCDIR)\io.cpp \ | |
$(SRCDIR)\io_decorators.cpp \ | |
$(SRCDIR)\io_helpers.cpp \ | |
$(SRCDIR)\misc_support.cpp \ | |
$(SRCDIR)\mp3_parse.cpp \ | |
$(SRCDIR)\readers.cpp \ | |
$(SRCDIR)\spec.cpp \ | |
$(SRCDIR)\tag.cpp \ | |
$(SRCDIR)\tag_file.cpp \ | |
$(SRCDIR)\tag_find.cpp \ | |
$(SRCDIR)\tag_impl.cpp \ | |
$(SRCDIR)\tag_parse.cpp \ | |
$(SRCDIR)\tag_parse_lyrics3.cpp \ | |
$(SRCDIR)\tag_parse_musicmatch.cpp \ | |
$(SRCDIR)\tag_parse_v1.cpp \ | |
$(SRCDIR)\tag_render.cpp \ | |
$(SRCDIR)\utils.cpp \ | |
$(SRCDIR)\writers.cpp \ | |
$(ZLIBDIR)\adler32.c \ | |
$(ZLIBDIR)\compress.c \ | |
$(ZLIBDIR)\crc32.c \ | |
$(ZLIBDIR)\deflate.c \ | |
$(ZLIBDIR)\gzio.c \ | |
$(ZLIBDIR)\infblock.c \ | |
$(ZLIBDIR)\infcodes.c \ | |
$(ZLIBDIR)\inffast.c \ | |
$(ZLIBDIR)\inflate.c \ | |
$(ZLIBDIR)\inftrees.c \ | |
$(ZLIBDIR)\infutil.c \ | |
$(ZLIBDIR)\trees.c \ | |
$(ZLIBDIR)\uncompr.c \ | |
$(ZLIBDIR)\zutil.c | |
OBJS=\ | |
$(OBJDIR)\c_wrapper.obj \ | |
$(OBJDIR)\field.obj \ | |
$(OBJDIR)\field_binary.obj \ | |
$(OBJDIR)\field_integer.obj \ | |
$(OBJDIR)\field_string_ascii.obj \ | |
$(OBJDIR)\field_string_unicode.obj \ | |
$(OBJDIR)\frame.obj \ | |
$(OBJDIR)\frame_impl.obj \ | |
$(OBJDIR)\frame_parse.obj \ | |
$(OBJDIR)\frame_render.obj \ | |
$(OBJDIR)\globals.obj \ | |
$(OBJDIR)\header.obj \ | |
$(OBJDIR)\header_frame.obj \ | |
$(OBJDIR)\header_tag.obj \ | |
$(OBJDIR)\helpers.obj \ | |
$(OBJDIR)\io.obj \ | |
$(OBJDIR)\io_decorators.obj \ | |
$(OBJDIR)\io_helpers.obj \ | |
$(OBJDIR)\misc_support.obj \ | |
$(OBJDIR)\mp3_parse.obj \ | |
$(OBJDIR)\readers.obj \ | |
$(OBJDIR)\spec.obj \ | |
$(OBJDIR)\tag.obj \ | |
$(OBJDIR)\tag_file.obj \ | |
$(OBJDIR)\tag_find.obj \ | |
$(OBJDIR)\tag_impl.obj \ | |
$(OBJDIR)\tag_parse.obj \ | |
$(OBJDIR)\tag_parse_lyrics3.obj \ | |
$(OBJDIR)\tag_parse_musicmatch.obj \ | |
$(OBJDIR)\tag_parse_v1.obj \ | |
$(OBJDIR)\tag_render.obj \ | |
$(OBJDIR)\utils.obj \ | |
$(OBJDIR)\writers.obj \ | |
$(OBJDIR)\adler32.obj \ | |
$(OBJDIR)\compress.obj \ | |
$(OBJDIR)\crc32.obj \ | |
$(OBJDIR)\deflate.obj \ | |
$(OBJDIR)\gzio.obj \ | |
$(OBJDIR)\infblock.obj \ | |
$(OBJDIR)\infcodes.obj \ | |
$(OBJDIR)\inffast.obj \ | |
$(OBJDIR)\inflate.obj \ | |
$(OBJDIR)\inftrees.obj \ | |
$(OBJDIR)\infutil.obj \ | |
$(OBJDIR)\trees.obj \ | |
$(OBJDIR)\uncompr.obj \ | |
$(OBJDIR)\zutil.obj | |
{$(SRCDIR)}.cpp{$(OBJDIR)}.obj: | |
@if not exist $(OBJDIR) md $(OBJDIR) | |
@$(CC) $(CFLAGS) -Fo$*.obj -c $(SRCDIR)\$(*F).cpp | |
{$(ZLIBDIR)}.c{$(OBJDIR)}.obj: | |
@if not exist $(OBJDIR) md $(OBJDIR) | |
@$(CC) $(CFLAGS) -Fo$*.obj -c $(ZLIBDIR)\$(*F).c | |
id3lib$(SUFFIX).lib : $(OBJS) | |
@lib /nologo /out:id3lib$(SUFFIX).lib $(OBJS) |