dan sinclair | 70d430c | 2018-09-28 16:12:38 -0400 | [diff] [blame^] | 1 | // Copyright 2018 The Amber Authors. |
| 2 | // |
| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
| 6 | // |
| 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
| 8 | // |
| 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
| 14 | |
| 15 | #include "src/amberscript/pipeline.h" |
| 16 | #include "gtest/gtest.h" |
| 17 | |
| 18 | namespace amber { |
| 19 | namespace amberscript { |
| 20 | namespace { |
| 21 | |
| 22 | struct ShaderTypeData { |
| 23 | ShaderType type; |
| 24 | }; |
| 25 | |
| 26 | } // namespace |
| 27 | |
| 28 | using AmberScriptPipelineTest = testing::Test; |
| 29 | |
| 30 | TEST_F(AmberScriptPipelineTest, AddShader) { |
| 31 | Shader v(ShaderType::kVertex); |
| 32 | Shader f(ShaderType::kFragment); |
| 33 | |
| 34 | Pipeline p(PipelineType::kGraphics); |
| 35 | Result r = p.AddShader(&v); |
| 36 | ASSERT_TRUE(r.IsSuccess()) << r.Error(); |
| 37 | |
| 38 | r = p.AddShader(&f); |
| 39 | ASSERT_TRUE(r.IsSuccess()) << r.Error(); |
| 40 | |
| 41 | const auto& shaders = p.GetShaders(); |
| 42 | EXPECT_EQ(2U, shaders.size()); |
| 43 | |
| 44 | EXPECT_EQ(&v, shaders[0].GetShader()); |
| 45 | EXPECT_EQ(&f, shaders[1].GetShader()); |
| 46 | } |
| 47 | |
| 48 | TEST_F(AmberScriptPipelineTest, MissingShader) { |
| 49 | Pipeline p(PipelineType::kGraphics); |
| 50 | Result r = p.AddShader(nullptr); |
| 51 | ASSERT_FALSE(r.IsSuccess()); |
| 52 | EXPECT_EQ("shader can not be null when attached to pipeline", r.Error()); |
| 53 | } |
| 54 | |
| 55 | TEST_F(AmberScriptPipelineTest, DuplicateShaders) { |
| 56 | Shader v(ShaderType::kVertex); |
| 57 | Shader f(ShaderType::kFragment); |
| 58 | |
| 59 | Pipeline p(PipelineType::kGraphics); |
| 60 | Result r = p.AddShader(&v); |
| 61 | ASSERT_TRUE(r.IsSuccess()) << r.Error(); |
| 62 | |
| 63 | r = p.AddShader(&f); |
| 64 | ASSERT_TRUE(r.IsSuccess()) << r.Error(); |
| 65 | |
| 66 | r = p.AddShader(&v); |
| 67 | ASSERT_FALSE(r.IsSuccess()); |
| 68 | EXPECT_EQ("can not add duplicate shader to pipeline", r.Error()); |
| 69 | } |
| 70 | |
| 71 | TEST_F(AmberScriptPipelineTest, DuplicateShaderType) { |
| 72 | Shader v(ShaderType::kVertex); |
| 73 | Shader f(ShaderType::kVertex); |
| 74 | |
| 75 | Pipeline p(PipelineType::kGraphics); |
| 76 | Result r = p.AddShader(&v); |
| 77 | ASSERT_TRUE(r.IsSuccess()) << r.Error(); |
| 78 | |
| 79 | r = p.AddShader(&f); |
| 80 | ASSERT_FALSE(r.IsSuccess()); |
| 81 | EXPECT_EQ("can not add duplicate shader type to pipeline", r.Error()); |
| 82 | } |
| 83 | |
| 84 | using AmberScriptPipelineComputePipelineTest = |
| 85 | testing::TestWithParam<ShaderTypeData>; |
| 86 | TEST_P(AmberScriptPipelineComputePipelineTest, |
| 87 | SettingGraphicsShaderToComputePipeline) { |
| 88 | const auto test_data = GetParam(); |
| 89 | |
| 90 | Shader s(test_data.type); |
| 91 | |
| 92 | Pipeline p(PipelineType::kCompute); |
| 93 | Result r = p.AddShader(&s); |
| 94 | ASSERT_FALSE(r.IsSuccess()); |
| 95 | EXPECT_EQ("only compute shaders allowed in a compute pipeline", r.Error()); |
| 96 | } |
| 97 | INSTANTIATE_TEST_CASE_P( |
| 98 | AmberScriptPipelineComputePipelineTests, |
| 99 | AmberScriptPipelineComputePipelineTest, |
| 100 | testing::Values(ShaderTypeData{ShaderType::kVertex}, |
| 101 | ShaderTypeData{ShaderType::kFragment}, |
| 102 | ShaderTypeData{ShaderType::kGeometry}, |
| 103 | ShaderTypeData{ShaderType::kTessellationEvaluation}, |
| 104 | ShaderTypeData{ShaderType::kTessellationControl}), ); |
| 105 | |
| 106 | TEST_F(AmberScriptPipelineTest, SettingComputeShaderToGraphicsPipeline) { |
| 107 | Shader c(ShaderType::kCompute); |
| 108 | |
| 109 | Pipeline p(PipelineType::kGraphics); |
| 110 | Result r = p.AddShader(&c); |
| 111 | ASSERT_FALSE(r.IsSuccess()); |
| 112 | EXPECT_EQ("can not add a compute shader to a graphics pipeline", r.Error()); |
| 113 | } |
| 114 | |
| 115 | TEST_F(AmberScriptPipelineTest, SetShaderOptimizations) { |
| 116 | Shader v(ShaderType::kVertex); |
| 117 | Shader f(ShaderType::kFragment); |
| 118 | |
| 119 | Pipeline p(PipelineType::kGraphics); |
| 120 | Result r = p.AddShader(&v); |
| 121 | ASSERT_TRUE(r.IsSuccess()) << r.Error(); |
| 122 | |
| 123 | r = p.AddShader(&f); |
| 124 | ASSERT_TRUE(r.IsSuccess()) << r.Error(); |
| 125 | |
| 126 | std::vector<std::string> first = {"First", "Second"}; |
| 127 | std::vector<std::string> second = {"Third", "Forth"}; |
| 128 | |
| 129 | r = p.SetShaderOptimizations(&f, first); |
| 130 | ASSERT_TRUE(r.IsSuccess()) << r.Error(); |
| 131 | |
| 132 | r = p.SetShaderOptimizations(&v, second); |
| 133 | ASSERT_TRUE(r.IsSuccess()) << r.Error(); |
| 134 | |
| 135 | const auto& shaders = p.GetShaders(); |
| 136 | EXPECT_EQ(2U, shaders.size()); |
| 137 | EXPECT_EQ(second, shaders[0].GetShaderOptimizations()); |
| 138 | EXPECT_EQ(first, shaders[1].GetShaderOptimizations()); |
| 139 | } |
| 140 | |
| 141 | TEST_F(AmberScriptPipelineTest, DuplicateShaderOptimizations) { |
| 142 | Shader v(ShaderType::kVertex); |
| 143 | |
| 144 | Pipeline p(PipelineType::kGraphics); |
| 145 | Result r = p.AddShader(&v); |
| 146 | ASSERT_TRUE(r.IsSuccess()) << r.Error(); |
| 147 | |
| 148 | std::vector<std::string> data = {"One", "One"}; |
| 149 | r = p.SetShaderOptimizations(&v, data); |
| 150 | ASSERT_FALSE(r.IsSuccess()); |
| 151 | EXPECT_EQ("duplicate optimization flag (One) set on shader", r.Error()); |
| 152 | } |
| 153 | |
| 154 | TEST_F(AmberScriptPipelineTest, SetOptimizationForMissingShader) { |
| 155 | Pipeline p(PipelineType::kGraphics); |
| 156 | Result r = p.SetShaderOptimizations(nullptr, {"One", "Two"}); |
| 157 | ASSERT_FALSE(r.IsSuccess()); |
| 158 | EXPECT_EQ("invalid shader specified for optimizations", r.Error()); |
| 159 | } |
| 160 | |
| 161 | TEST_F(AmberScriptPipelineTest, SetOptimizationForInvalidShader) { |
| 162 | Shader v(ShaderType::kVertex); |
| 163 | v.SetName("my_shader"); |
| 164 | |
| 165 | Pipeline p(PipelineType::kGraphics); |
| 166 | Result r = p.SetShaderOptimizations(&v, {"One", "Two"}); |
| 167 | ASSERT_FALSE(r.IsSuccess()); |
| 168 | EXPECT_EQ("unknown shader specified for optimizations: my_shader", r.Error()); |
| 169 | } |
| 170 | |
| 171 | TEST_F(AmberScriptPipelineTest, |
| 172 | GraphicsPipelineRequiresVertexAndFragmentShader) { |
| 173 | Shader v(ShaderType::kVertex); |
| 174 | Shader f(ShaderType::kFragment); |
| 175 | Shader g(ShaderType::kGeometry); |
| 176 | |
| 177 | Pipeline p(PipelineType::kGraphics); |
| 178 | Result r = p.AddShader(&v); |
| 179 | EXPECT_TRUE(r.IsSuccess()) << r.Error(); |
| 180 | |
| 181 | r = p.AddShader(&g); |
| 182 | EXPECT_TRUE(r.IsSuccess()) << r.Error(); |
| 183 | |
| 184 | r = p.AddShader(&f); |
| 185 | EXPECT_TRUE(r.IsSuccess()) << r.Error(); |
| 186 | |
| 187 | r = p.Validate(); |
| 188 | EXPECT_TRUE(r.IsSuccess()) << r.Error(); |
| 189 | } |
| 190 | |
| 191 | TEST_F(AmberScriptPipelineTest, GraphicsPipelineMissingFragmentShader) { |
| 192 | Shader v(ShaderType::kVertex); |
| 193 | Shader g(ShaderType::kGeometry); |
| 194 | |
| 195 | Pipeline p(PipelineType::kGraphics); |
| 196 | Result r = p.AddShader(&v); |
| 197 | EXPECT_TRUE(r.IsSuccess()) << r.Error(); |
| 198 | |
| 199 | r = p.AddShader(&g); |
| 200 | EXPECT_TRUE(r.IsSuccess()) << r.Error(); |
| 201 | |
| 202 | r = p.Validate(); |
| 203 | EXPECT_FALSE(r.IsSuccess()) << r.Error(); |
| 204 | EXPECT_EQ("graphics pipeline requires a fragment shader", r.Error()); |
| 205 | } |
| 206 | |
| 207 | TEST_F(AmberScriptPipelineTest, GraphicsPipelineMissingVertexShader) { |
| 208 | Shader f(ShaderType::kFragment); |
| 209 | Shader g(ShaderType::kGeometry); |
| 210 | |
| 211 | Pipeline p(PipelineType::kGraphics); |
| 212 | Result r = p.AddShader(&g); |
| 213 | EXPECT_TRUE(r.IsSuccess()) << r.Error(); |
| 214 | |
| 215 | r = p.AddShader(&f); |
| 216 | EXPECT_TRUE(r.IsSuccess()) << r.Error(); |
| 217 | |
| 218 | r = p.Validate(); |
| 219 | EXPECT_FALSE(r.IsSuccess()) << r.Error(); |
| 220 | EXPECT_EQ("graphics pipeline requires a vertex shader", r.Error()); |
| 221 | } |
| 222 | |
| 223 | TEST_F(AmberScriptPipelineTest, |
| 224 | GraphicsPipelineMissingVertexAndFragmentShader) { |
| 225 | Shader g(ShaderType::kGeometry); |
| 226 | |
| 227 | Pipeline p(PipelineType::kGraphics); |
| 228 | Result r = p.AddShader(&g); |
| 229 | EXPECT_TRUE(r.IsSuccess()) << r.Error(); |
| 230 | |
| 231 | r = p.Validate(); |
| 232 | EXPECT_FALSE(r.IsSuccess()) << r.Error(); |
| 233 | EXPECT_EQ("graphics pipeline requires vertex and fragment shaders", |
| 234 | r.Error()); |
| 235 | } |
| 236 | |
| 237 | TEST_F(AmberScriptPipelineTest, GraphicsPipelineWihoutShaders) { |
| 238 | Pipeline p(PipelineType::kGraphics); |
| 239 | Result r = p.Validate(); |
| 240 | EXPECT_FALSE(r.IsSuccess()) << r.Error(); |
| 241 | EXPECT_EQ("graphics pipeline requires vertex and fragment shaders", |
| 242 | r.Error()); |
| 243 | } |
| 244 | |
| 245 | TEST_F(AmberScriptPipelineTest, ComputePipelineRequiresComputeShader) { |
| 246 | Shader c(ShaderType::kCompute); |
| 247 | |
| 248 | Pipeline p(PipelineType::kCompute); |
| 249 | Result r = p.AddShader(&c); |
| 250 | EXPECT_TRUE(r.IsSuccess()) << r.Error(); |
| 251 | |
| 252 | r = p.Validate(); |
| 253 | EXPECT_TRUE(r.IsSuccess()) << r.Error(); |
| 254 | } |
| 255 | |
| 256 | TEST_F(AmberScriptPipelineTest, ComputePipelineWithoutShader) { |
| 257 | Pipeline p(PipelineType::kCompute); |
| 258 | Result r = p.Validate(); |
| 259 | EXPECT_FALSE(r.IsSuccess()) << r.Error(); |
| 260 | EXPECT_EQ("compute pipeline requires a compute shader", r.Error()); |
| 261 | } |
| 262 | |
| 263 | TEST_F(AmberScriptPipelineTest, SetEntryPointForMissingShader) { |
| 264 | Shader c(ShaderType::kCompute); |
| 265 | c.SetName("my_shader"); |
| 266 | |
| 267 | Pipeline p(PipelineType::kCompute); |
| 268 | Result r = p.SetShaderEntryPoint(&c, "test"); |
| 269 | EXPECT_FALSE(r.IsSuccess()); |
| 270 | EXPECT_EQ("unknown shader specified for entry point: my_shader", r.Error()); |
| 271 | } |
| 272 | |
| 273 | TEST_F(AmberScriptPipelineTest, SetEntryPointForNullShader) { |
| 274 | Pipeline p(PipelineType::kCompute); |
| 275 | Result r = p.SetShaderEntryPoint(nullptr, "test"); |
| 276 | EXPECT_FALSE(r.IsSuccess()); |
| 277 | EXPECT_EQ("invalid shader specified for entry point", r.Error()); |
| 278 | } |
| 279 | |
| 280 | TEST_F(AmberScriptPipelineTest, SetBlankEntryPoint) { |
| 281 | Shader c(ShaderType::kCompute); |
| 282 | Pipeline p(PipelineType::kCompute); |
| 283 | Result r = p.AddShader(&c); |
| 284 | ASSERT_TRUE(r.IsSuccess()) << r.Error(); |
| 285 | |
| 286 | r = p.SetShaderEntryPoint(&c, ""); |
| 287 | EXPECT_FALSE(r.IsSuccess()); |
| 288 | EXPECT_EQ("entry point should not be blank", r.Error()); |
| 289 | } |
| 290 | |
| 291 | TEST_F(AmberScriptPipelineTest, ShaderDefaultEntryPoint) { |
| 292 | Shader c(ShaderType::kCompute); |
| 293 | Pipeline p(PipelineType::kCompute); |
| 294 | Result r = p.AddShader(&c); |
| 295 | ASSERT_TRUE(r.IsSuccess()) << r.Error(); |
| 296 | |
| 297 | const auto& shaders = p.GetShaders(); |
| 298 | ASSERT_EQ(1U, shaders.size()); |
| 299 | EXPECT_EQ("main", shaders[0].GetEntryPoint()); |
| 300 | } |
| 301 | |
| 302 | TEST_F(AmberScriptPipelineTest, SetShaderEntryPoint) { |
| 303 | Shader c(ShaderType::kCompute); |
| 304 | Pipeline p(PipelineType::kCompute); |
| 305 | Result r = p.AddShader(&c); |
| 306 | ASSERT_TRUE(r.IsSuccess()) << r.Error(); |
| 307 | |
| 308 | r = p.SetShaderEntryPoint(&c, "my_main"); |
| 309 | ASSERT_TRUE(r.IsSuccess()) << r.Error(); |
| 310 | |
| 311 | const auto& shaders = p.GetShaders(); |
| 312 | ASSERT_EQ(1U, shaders.size()); |
| 313 | EXPECT_EQ("my_main", shaders[0].GetEntryPoint()); |
| 314 | } |
| 315 | |
| 316 | TEST_F(AmberScriptPipelineTest, SetEntryPointMulitpleTimes) { |
| 317 | Shader c(ShaderType::kCompute); |
| 318 | Pipeline p(PipelineType::kCompute); |
| 319 | Result r = p.AddShader(&c); |
| 320 | ASSERT_TRUE(r.IsSuccess()) << r.Error(); |
| 321 | |
| 322 | r = p.SetShaderEntryPoint(&c, "my_main"); |
| 323 | ASSERT_TRUE(r.IsSuccess()) << r.Error(); |
| 324 | |
| 325 | r = p.SetShaderEntryPoint(&c, "another_main"); |
| 326 | EXPECT_FALSE(r.IsSuccess()); |
| 327 | EXPECT_EQ("multiple entry points given for the same shader", r.Error()); |
| 328 | } |
| 329 | |
| 330 | } // namespace amberscript |
| 331 | } // namespace amber |