| // Copyright 2018 The Amber Authors. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "src/amberscript/pipeline.h" |
| |
| #include <algorithm> |
| #include <set> |
| |
| namespace amber { |
| namespace amberscript { |
| |
| Pipeline::ShaderInfo::ShaderInfo(const Shader* shader) |
| : shader_(shader), entry_point_("main") {} |
| |
| Pipeline::ShaderInfo::ShaderInfo(const ShaderInfo&) = default; |
| |
| Pipeline::ShaderInfo::~ShaderInfo() = default; |
| |
| Pipeline::Pipeline(PipelineType type) : pipeline_type_(type) {} |
| |
| Pipeline::~Pipeline() = default; |
| |
| Result Pipeline::AddShader(const Shader* shader) { |
| if (!shader) |
| return Result("shader can not be null when attached to pipeline"); |
| |
| if (pipeline_type_ == PipelineType::kCompute && |
| shader->GetType() != ShaderType::kCompute) { |
| return Result("only compute shaders allowed in a compute pipeline"); |
| } |
| if (pipeline_type_ == PipelineType::kGraphics && |
| shader->GetType() == ShaderType::kCompute) { |
| return Result("can not add a compute shader to a graphics pipeline"); |
| } |
| |
| for (const auto& info : shaders_) { |
| const auto* is = info.GetShader(); |
| if (is == shader) |
| return Result("can not add duplicate shader to pipeline"); |
| if (is->GetType() == shader->GetType()) |
| return Result("can not add duplicate shader type to pipeline"); |
| } |
| |
| shaders_.emplace_back(shader); |
| return {}; |
| } |
| |
| Result Pipeline::SetShaderOptimizations(const Shader* shader, |
| const std::vector<std::string>& opts) { |
| if (!shader) |
| return Result("invalid shader specified for optimizations"); |
| |
| std::set<std::string> seen; |
| for (const auto& opt : opts) { |
| if (seen.count(opt) != 0) |
| return Result("duplicate optimization flag (" + opt + ") set on shader"); |
| |
| seen.insert(opt); |
| } |
| |
| for (auto& info : shaders_) { |
| const auto* is = info.GetShader(); |
| if (is == shader) { |
| info.SetShaderOptimizations(opts); |
| return {}; |
| } |
| } |
| |
| return Result("unknown shader specified for optimizations: " + |
| shader->GetName()); |
| } |
| |
| Result Pipeline::SetShaderEntryPoint(const Shader* shader, |
| const std::string& name) { |
| if (!shader) |
| return Result("invalid shader specified for entry point"); |
| if (name.empty()) |
| return Result("entry point should not be blank"); |
| |
| for (auto& info : shaders_) { |
| if (info.GetShader() == shader) { |
| if (info.GetEntryPoint() != "main") |
| return Result("multiple entry points given for the same shader"); |
| |
| info.SetEntryPoint(name); |
| return {}; |
| } |
| } |
| |
| return Result("unknown shader specified for entry point: " + |
| shader->GetName()); |
| } |
| |
| Result Pipeline::Validate() const { |
| if (pipeline_type_ == PipelineType::kGraphics) |
| return ValidateGraphics(); |
| return ValidateCompute(); |
| } |
| |
| Result Pipeline::ValidateGraphics() const { |
| if (shaders_.empty()) |
| return Result("graphics pipeline requires vertex and fragment shaders"); |
| |
| bool found_vertex = false; |
| bool found_fragment = false; |
| for (const auto& info : shaders_) { |
| const auto* is = info.GetShader(); |
| if (is->GetType() == ShaderType::kVertex) |
| found_vertex = true; |
| if (is->GetType() == ShaderType::kFragment) |
| found_fragment = true; |
| if (found_vertex && found_fragment) |
| break; |
| } |
| |
| if (!found_vertex && !found_fragment) |
| return Result("graphics pipeline requires vertex and fragment shaders"); |
| if (!found_vertex) |
| return Result("graphics pipeline requires a vertex shader"); |
| if (!found_fragment) |
| return Result("graphics pipeline requires a fragment shader"); |
| return {}; |
| } |
| |
| Result Pipeline::ValidateCompute() const { |
| if (shaders_.empty()) |
| return Result("compute pipeline requires a compute shader"); |
| |
| return {}; |
| } |
| |
| } // namespace amberscript |
| } // namespace amber |