blob: d7124633ae77df8c4f7b9243e2f235cfb0babdca [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/base/ime/input_method_ibus.h"
#include <X11/X.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#undef FocusIn
#undef FocusOut
#include <algorithm>
#include <cstring>
#include <set>
#include <vector>
#include "base/basictypes.h"
#include "base/bind.h"
#include "base/i18n/char_iterator.h"
#include "base/logging.h"
#include "base/strings/string_util.h"
#include "base/strings/utf_string_conversions.h"
#include "base/third_party/icu/icu_utf.h"
#include "chromeos/dbus/ibus/ibus_text.h"
#include "chromeos/ime/input_method_descriptor.h"
#include "chromeos/ime/input_method_manager.h"
#include "ui/base/ime/text_input_client.h"
#include "ui/events/event.h"
#include "ui/events/event_constants.h"
#include "ui/events/event_utils.h"
#include "ui/events/keycodes/keyboard_code_conversion.h"
#include "ui/events/keycodes/keyboard_code_conversion_x.h"
#include "ui/events/keycodes/keyboard_codes.h"
#include "ui/gfx/rect.h"
namespace {
const int kIBusReleaseMask = 1 << 30;
XKeyEvent* GetKeyEvent(XEvent* event) {
DCHECK(event && (event->type == KeyPress || event->type == KeyRelease));
return &event->xkey;
}
// Converts X (and ibus) state to event flags.
int EventFlagsFromXState(unsigned int state) {
return (state & LockMask ? ui::EF_CAPS_LOCK_DOWN : 0) |
(state & ControlMask ? ui::EF_CONTROL_DOWN : 0) |
(state & ShiftMask ? ui::EF_SHIFT_DOWN : 0) |
(state & Mod1Mask ? ui::EF_ALT_DOWN : 0) |
(state & Button1Mask ? ui::EF_LEFT_MOUSE_BUTTON : 0) |
(state & Button2Mask ? ui::EF_MIDDLE_MOUSE_BUTTON : 0) |
(state & Button3Mask ? ui::EF_RIGHT_MOUSE_BUTTON : 0);
}
// Converts X state to ibus key and button state.
uint32 IBusStateFromXState(unsigned int state) {
return (state & (LockMask | ControlMask | ShiftMask | Mod1Mask |
Button1Mask | Button2Mask | Button3Mask));
}
// Converts gfx::Rect to ibus::Rect.
chromeos::ibus::Rect GfxRectToIBusRect(const gfx::Rect& rect) {
return chromeos::ibus::Rect(rect.x(), rect.y(), rect.width(), rect.height());
}
chromeos::IBusEngineHandlerInterface* GetEngine() {
return chromeos::IBusBridge::Get()->GetEngineHandler();
}
} // namespace
namespace ui {
// InputMethodIBus implementation -----------------------------------------
InputMethodIBus::InputMethodIBus(
internal::InputMethodDelegate* delegate)
: context_focused_(false),
composing_text_(false),
composition_changed_(false),
suppress_next_result_(false),
current_keyevent_id_(0),
previous_textinput_type_(TEXT_INPUT_TYPE_NONE),
weak_ptr_factory_(this) {
SetDelegate(delegate);
chromeos::IBusBridge::Get()->SetInputContextHandler(this);
UpdateContextFocusState();
OnInputMethodChanged();
}
InputMethodIBus::~InputMethodIBus() {
AbandonAllPendingKeyEvents();
context_focused_ = false;
ConfirmCompositionText();
// We are dead, so we need to ask the client to stop relying on us.
OnInputMethodChanged();
chromeos::IBusBridge::Get()->SetInputContextHandler(NULL);
}
void InputMethodIBus::OnFocus() {
InputMethodBase::OnFocus();
UpdateContextFocusState();
}
void InputMethodIBus::OnBlur() {
ConfirmCompositionText();
InputMethodBase::OnBlur();
UpdateContextFocusState();
}
bool InputMethodIBus::OnUntranslatedIMEMessage(const base::NativeEvent& event,
NativeEventResult* result) {
return false;
}
void InputMethodIBus::ProcessKeyEventDone(uint32 id,
XEvent* event,
uint32 ibus_keyval,
uint32 ibus_keycode,
uint32 ibus_state,
bool is_handled) {
DCHECK(event);
std::set<uint32>::iterator it = pending_key_events_.find(id);
if (it == pending_key_events_.end())
return; // Abandoned key event.
if (event->type == KeyPress) {
if (is_handled) {
// IME event has a priority to be handled, so that character composer
// should be reset.
character_composer_.Reset();
} else {
// If IME does not handle key event, passes keyevent to character composer
// to be able to compose complex characters.
is_handled = ExecuteCharacterComposer(ibus_keyval, ibus_keycode,
ibus_state);
}
}
if (event->type == KeyPress || event->type == KeyRelease)
ProcessKeyEventPostIME(event, ibus_state, is_handled);
// Do not use |it| for erasing, ProcessKeyEventPostIME may change the
// |pending_key_events_|.
pending_key_events_.erase(id);
}
bool InputMethodIBus::DispatchKeyEvent(const base::NativeEvent& native_event) {
DCHECK(native_event && (native_event->type == KeyPress ||
native_event->type == KeyRelease));
DCHECK(system_toplevel_window_focused());
uint32 ibus_keyval = 0;
uint32 ibus_keycode = 0;
uint32 ibus_state = 0;
IBusKeyEventFromNativeKeyEvent(
native_event,
&ibus_keyval, &ibus_keycode, &ibus_state);
// If |context_| is not usable, then we can only dispatch the key event as is.
// We also dispatch the key event directly if the current text input type is
// TEXT_INPUT_TYPE_PASSWORD, to bypass the input method.
// Note: We need to send the key event to ibus even if the |context_| is not
// enabled, so that ibus can have a chance to enable the |context_|.
if (!context_focused_ || !GetEngine() ||
GetTextInputType() == TEXT_INPUT_TYPE_PASSWORD ) {
if (native_event->type == KeyPress) {
if (ExecuteCharacterComposer(ibus_keyval, ibus_keycode, ibus_state)) {
// Treating as PostIME event if character composer handles key event and
// generates some IME event,
ProcessKeyEventPostIME(native_event, ibus_state, true);
return true;
}
ProcessUnfilteredKeyPressEvent(native_event, ibus_state);
} else {
DispatchKeyEventPostIME(native_event);
}
return true;
}
pending_key_events_.insert(current_keyevent_id_);
// Since |native_event| might be treated as XEvent whose size is bigger than
// XKeyEvent e.g. in CopyNativeEvent() in ui/events/event.cc, allocating
// |event| as XKeyEvent and casting it to XEvent is unsafe. crbug.com/151884
XEvent* event = new XEvent;
*event = *native_event;
GetEngine()->ProcessKeyEvent(
ibus_keyval,
ibus_keycode,
ibus_state,
base::Bind(&InputMethodIBus::ProcessKeyEventDone,
weak_ptr_factory_.GetWeakPtr(),
current_keyevent_id_,
base::Owned(event), // Pass the ownership of |event|.
ibus_keyval,
ibus_keycode,
ibus_state));
++current_keyevent_id_;
// We don't want to suppress the result generated by this key event, but it
// may cause problem. See comment in ResetContext() method.
suppress_next_result_ = false;
return true;
}
bool InputMethodIBus::DispatchFabricatedKeyEvent(const ui::KeyEvent& event) {
// TODO(bryeung): The fabricated events should also pass through IME.
if (event.type() == ET_KEY_PRESSED) {
ProcessUnfilteredFabricatedKeyPressEvent(
ET_KEY_PRESSED, event.key_code(), event.flags());
} else {
DispatchFabricatedKeyEventPostIME(
ET_KEY_RELEASED,
event.key_code(),
event.flags());
}
return true;
}
void InputMethodIBus::OnTextInputTypeChanged(const TextInputClient* client) {
if (IsTextInputClientFocused(client)) {
ResetContext();
UpdateContextFocusState();
if (previous_textinput_type_ != client->GetTextInputType())
OnInputMethodChanged();
}
InputMethodBase::OnTextInputTypeChanged(client);
}
void InputMethodIBus::OnCaretBoundsChanged(const TextInputClient* client) {
if (!context_focused_ || !IsTextInputClientFocused(client))
return;
// The current text input type should not be NONE if |context_| is focused.
DCHECK(!IsTextInputTypeNone());
const gfx::Rect rect = GetTextInputClient()->GetCaretBounds();
gfx::Rect composition_head;
if (!GetTextInputClient()->GetCompositionCharacterBounds(0,
&composition_head)) {
composition_head = rect;
}
chromeos::IBusPanelCandidateWindowHandlerInterface* candidate_window =
chromeos::IBusBridge::Get()->GetCandidateWindowHandler();
if (!candidate_window)
return;
candidate_window->SetCursorLocation(
GfxRectToIBusRect(rect),
GfxRectToIBusRect(composition_head));
gfx::Range text_range;
gfx::Range selection_range;
string16 surrounding_text;
if (!GetTextInputClient()->GetTextRange(&text_range) ||
!GetTextInputClient()->GetTextFromRange(text_range, &surrounding_text) ||
!GetTextInputClient()->GetSelectionRange(&selection_range)) {
previous_surrounding_text_.clear();
previous_selection_range_ = gfx::Range::InvalidRange();
return;
}
if (previous_selection_range_ == selection_range &&
previous_surrounding_text_ == surrounding_text)
return;
previous_selection_range_ = selection_range;
previous_surrounding_text_ = surrounding_text;
if (!selection_range.IsValid()) {
// TODO(nona): Ideally selection_range should not be invalid.
// TODO(nona): If javascript changes the focus on page loading, even (0,0)
// can not be obtained. Need investigation.
return;
}
// Here SetSurroundingText accepts relative position of |surrounding_text|, so
// we have to convert |selection_range| from node coordinates to
// |surrounding_text| coordinates.
if (!GetEngine())
return;
GetEngine()->SetSurroundingText(
UTF16ToUTF8(surrounding_text),
selection_range.start() - text_range.start(),
selection_range.end() - text_range.start());
}
void InputMethodIBus::CancelComposition(const TextInputClient* client) {
if (context_focused_ && IsTextInputClientFocused(client))
ResetContext();
}
void InputMethodIBus::OnInputLocaleChanged() {
// Not supported.
}
std::string InputMethodIBus::GetInputLocale() {
// Not supported.
return "";
}
base::i18n::TextDirection InputMethodIBus::GetInputTextDirection() {
// Not supported.
return base::i18n::UNKNOWN_DIRECTION;
}
bool InputMethodIBus::IsActive() {
return true;
}
bool InputMethodIBus::IsCandidatePopupOpen() const {
// TODO(yukishiino): Implement this method.
return false;
}
void InputMethodIBus::OnWillChangeFocusedClient(TextInputClient* focused_before,
TextInputClient* focused) {
ConfirmCompositionText();
}
void InputMethodIBus::OnDidChangeFocusedClient(TextInputClient* focused_before,
TextInputClient* focused) {
// Force to update the input type since client's TextInputStateChanged()
// function might not be called if text input types before the client loses
// focus and after it acquires focus again are the same.
OnTextInputTypeChanged(focused);
UpdateContextFocusState();
// Force to update caret bounds, in case the client thinks that the caret
// bounds has not changed.
OnCaretBoundsChanged(focused);
}
void InputMethodIBus::ConfirmCompositionText() {
TextInputClient* client = GetTextInputClient();
if (client && client->HasCompositionText())
client->ConfirmCompositionText();
ResetContext();
}
void InputMethodIBus::ResetContext() {
if (!context_focused_ || !GetTextInputClient())
return;
DCHECK(system_toplevel_window_focused());
// Because ibus runs in asynchronous mode, the input method may still send us
// results after sending out the reset request, so we use a flag to discard
// all results generated by previous key events. But because ibus does not
// have a mechanism to identify each key event and corresponding results, this
// approach will not work for some corner cases. For example if the user types
// very fast, then the next key event may come in before the |context_| is
// really reset. Then we actually cannot know whether or not the next
// result should be discard.
suppress_next_result_ = true;
composition_.Clear();
result_text_.clear();
composing_text_ = false;
composition_changed_ = false;
// We need to abandon all pending key events, but as above comment says, there
// is no reliable way to abandon all results generated by these abandoned key
// events.
AbandonAllPendingKeyEvents();
// This function runs asynchronously.
// Note: some input method engines may not support reset method, such as
// ibus-anthy. But as we control all input method engines by ourselves, we can
// make sure that all of the engines we are using support it correctly.
if (GetEngine())
GetEngine()->Reset();
character_composer_.Reset();
}
void InputMethodIBus::UpdateContextFocusState() {
const bool old_context_focused = context_focused_;
// Use switch here in case we are going to add more text input types.
switch (GetTextInputType()) {
case TEXT_INPUT_TYPE_NONE:
case TEXT_INPUT_TYPE_PASSWORD:
context_focused_ = false;
break;
default:
context_focused_ = true;
break;
}
if (!GetEngine())
return;
// We only focus in |context_| when the focus is in a normal textfield.
// ibus_input_context_focus_{in|out}() run asynchronously.
if (old_context_focused && !context_focused_) {
GetEngine()->FocusOut();
} else if (!old_context_focused && context_focused_) {
GetEngine()->FocusIn();
OnCaretBoundsChanged(GetTextInputClient());
}
}
void InputMethodIBus::ProcessKeyEventPostIME(
const base::NativeEvent& native_event,
uint32 ibus_state,
bool handled) {
TextInputClient* client = GetTextInputClient();
if (!client) {
// As ibus works asynchronously, there is a chance that the focused client
// loses focus before this method gets called.
DispatchKeyEventPostIME(native_event);
return;
}
if (native_event->type == KeyPress && handled)
ProcessFilteredKeyPressEvent(native_event);
// In case the focus was changed by the key event. The |context_| should have
// been reset when the focused window changed.
if (client != GetTextInputClient())
return;
if (HasInputMethodResult())
ProcessInputMethodResult(native_event, handled);
// In case the focus was changed when sending input method results to the
// focused window.
if (client != GetTextInputClient())
return;
if (native_event->type == KeyPress && !handled)
ProcessUnfilteredKeyPressEvent(native_event, ibus_state);
else if (native_event->type == KeyRelease)
DispatchKeyEventPostIME(native_event);
}
void InputMethodIBus::IBusKeyEventFromNativeKeyEvent(
const base::NativeEvent& native_event,
uint32* ibus_keyval,
uint32* ibus_keycode,
uint32* ibus_state) {
DCHECK(native_event); // A fabricated event is not supported here.
XKeyEvent* x_key = GetKeyEvent(native_event);
// Yes, ibus uses X11 keysym. We cannot use XLookupKeysym(), which doesn't
// translate Shift and CapsLock states.
KeySym keysym = NoSymbol;
::XLookupString(x_key, NULL, 0, &keysym, NULL);
*ibus_keyval = keysym;
*ibus_keycode = x_key->keycode;
*ibus_state = IBusStateFromXState(x_key->state);
if (native_event->type == KeyRelease)
*ibus_state |= kIBusReleaseMask;
}
void InputMethodIBus::ProcessFilteredKeyPressEvent(
const base::NativeEvent& native_event) {
if (NeedInsertChar())
DispatchKeyEventPostIME(native_event);
else
DispatchFabricatedKeyEventPostIME(
ET_KEY_PRESSED,
VKEY_PROCESSKEY,
EventFlagsFromXState(GetKeyEvent(native_event)->state));
}
void InputMethodIBus::ProcessUnfilteredKeyPressEvent(
const base::NativeEvent& native_event,
uint32 ibus_state) {
// For a fabricated event, ProcessUnfilteredFabricatedKeyPressEvent should be
// called instead.
DCHECK(native_event);
TextInputClient* client = GetTextInputClient();
DispatchKeyEventPostIME(native_event);
// We shouldn't dispatch the character anymore if the key event dispatch
// caused focus change. For example, in the following scenario,
// 1. visit a web page which has a <textarea>.
// 2. click Omnibox.
// 3. enable Korean IME, press A, then press Tab to move the focus to the web
// page.
// We should return here not to send the Tab key event to RWHV.
if (client != GetTextInputClient())
return;
const uint32 event_flags = EventFlagsFromXState(ibus_state);
// If a key event was not filtered by |context_| and |character_composer_|,
// then it means the key event didn't generate any result text. So we need
// to send corresponding character to the focused text input client.
client = GetTextInputClient();
uint16 ch = 0;
if (!(event_flags & ui::EF_CONTROL_DOWN))
ch = ui::GetCharacterFromXEvent(native_event);
if (!ch) {
ch = ui::GetCharacterFromKeyCode(
ui::KeyboardCodeFromNative(native_event), event_flags);
}
if (client && ch)
client->InsertChar(ch, event_flags);
}
void InputMethodIBus::ProcessUnfilteredFabricatedKeyPressEvent(
EventType type,
KeyboardCode key_code,
int event_flags) {
TextInputClient* client = GetTextInputClient();
DispatchFabricatedKeyEventPostIME(type, key_code, event_flags);
if (client != GetTextInputClient())
return;
client = GetTextInputClient();
const uint16 ch = ui::GetCharacterFromKeyCode(key_code, event_flags);
if (client && ch)
client->InsertChar(ch, event_flags);
}
void InputMethodIBus::ProcessInputMethodResult(
const base::NativeEvent& native_event,
bool handled) {
TextInputClient* client = GetTextInputClient();
DCHECK(client);
if (result_text_.length()) {
if (handled && NeedInsertChar()) {
const uint32 state =
EventFlagsFromXState(GetKeyEvent(native_event)->state);
for (string16::const_iterator i = result_text_.begin();
i != result_text_.end(); ++i) {
client->InsertChar(*i, state);
}
} else {
client->InsertText(result_text_);
composing_text_ = false;
}
}
if (composition_changed_ && !IsTextInputTypeNone()) {
if (composition_.text.length()) {
composing_text_ = true;
client->SetCompositionText(composition_);
} else if (result_text_.empty()) {
client->ClearCompositionText();
}
}
// We should not clear composition text here, as it may belong to the next
// composition session.
result_text_.clear();
composition_changed_ = false;
}
bool InputMethodIBus::NeedInsertChar() const {
return GetTextInputClient() &&
(IsTextInputTypeNone() ||
(!composing_text_ && result_text_.length() == 1));
}
bool InputMethodIBus::HasInputMethodResult() const {
return result_text_.length() || composition_changed_;
}
void InputMethodIBus::AbandonAllPendingKeyEvents() {
pending_key_events_.clear();
}
void InputMethodIBus::CommitText(const std::string& text) {
if (suppress_next_result_ || text.empty())
return;
// We need to receive input method result even if the text input type is
// TEXT_INPUT_TYPE_NONE, to make sure we can always send correct
// character for each key event to the focused text input client.
if (!GetTextInputClient())
return;
const string16 utf16_text = UTF8ToUTF16(text);
if (utf16_text.empty())
return;
// Append the text to the buffer, because commit signal might be fired
// multiple times when processing a key event.
result_text_.append(utf16_text);
// If we are not handling key event, do not bother sending text result if the
// focused text input client does not support text input.
if (pending_key_events_.empty() && !IsTextInputTypeNone()) {
GetTextInputClient()->InsertText(utf16_text);
result_text_.clear();
}
}
void InputMethodIBus::ForwardKeyEvent(uint32 keyval,
uint32 keycode,
uint32 state) {
KeyboardCode ui_key_code = KeyboardCodeFromXKeysym(keyval);
if (!ui_key_code)
return;
const EventType event_type =
(state & kIBusReleaseMask) ? ET_KEY_RELEASED : ET_KEY_PRESSED;
const int event_flags = EventFlagsFromXState(state);
// It is not clear when the input method will forward us a fake key event.
// If there is a pending key event, then we may already received some input
// method results, so we dispatch this fake key event directly rather than
// calling ProcessKeyEventPostIME(), which will clear pending input method
// results.
if (event_type == ET_KEY_PRESSED) {
ProcessUnfilteredFabricatedKeyPressEvent(event_type, ui_key_code,
event_flags);
} else {
DispatchFabricatedKeyEventPostIME(event_type, ui_key_code, event_flags);
}
}
void InputMethodIBus::ShowPreeditText() {
if (suppress_next_result_ || IsTextInputTypeNone())
return;
composing_text_ = true;
}
void InputMethodIBus::UpdatePreeditText(const chromeos::IBusText& text,
uint32 cursor_pos,
bool visible) {
if (suppress_next_result_ || IsTextInputTypeNone())
return;
if (!CanComposeInline()) {
chromeos::IBusPanelCandidateWindowHandlerInterface* candidate_window =
chromeos::IBusBridge::Get()->GetCandidateWindowHandler();
if (candidate_window)
candidate_window->UpdatePreeditText(text.text(), cursor_pos, visible);
}
// |visible| argument is very confusing. For example, what's the correct
// behavior when:
// 1. OnUpdatePreeditText() is called with a text and visible == false, then
// 2. OnShowPreeditText() is called afterwards.
//
// If it's only for clearing the current preedit text, then why not just use
// OnHidePreeditText()?
if (!visible) {
HidePreeditText();
return;
}
ExtractCompositionText(text, cursor_pos, &composition_);
composition_changed_ = true;
// In case OnShowPreeditText() is not called.
if (composition_.text.length())
composing_text_ = true;
// If we receive a composition text without pending key event, then we need to
// send it to the focused text input client directly.
if (pending_key_events_.empty()) {
GetTextInputClient()->SetCompositionText(composition_);
composition_changed_ = false;
composition_.Clear();
}
}
void InputMethodIBus::HidePreeditText() {
if (composition_.text.empty() || IsTextInputTypeNone())
return;
// Intentionally leaves |composing_text_| unchanged.
composition_changed_ = true;
composition_.Clear();
if (pending_key_events_.empty()) {
TextInputClient* client = GetTextInputClient();
if (client && client->HasCompositionText())
client->ClearCompositionText();
composition_changed_ = false;
}
}
void InputMethodIBus::DeleteSurroundingText(int32 offset, uint32 length) {
if (!composition_.text.empty())
return; // do nothing if there is ongoing composition.
if (offset < 0 && static_cast<uint32>(-1 * offset) != length)
return; // only preceding text can be deletable.
if (GetTextInputClient())
GetTextInputClient()->ExtendSelectionAndDelete(length, 0U);
}
bool InputMethodIBus::ExecuteCharacterComposer(uint32 ibus_keyval,
uint32 ibus_keycode,
uint32 ibus_state) {
bool consumed = character_composer_.FilterKeyPress(
ibus_keyval,
ibus_keycode,
EventFlagsFromXState(ibus_state));
suppress_next_result_ = false;
chromeos::IBusText preedit;
preedit.set_text(
UTF16ToUTF8(character_composer_.preedit_string()));
UpdatePreeditText(preedit, preedit.text().size(),
!preedit.text().empty());
std::string commit_text =
UTF16ToUTF8(character_composer_.composed_character());
if (!commit_text.empty()) {
CommitText(commit_text);
}
return consumed;
}
void InputMethodIBus::ExtractCompositionText(
const chromeos::IBusText& text,
uint32 cursor_position,
CompositionText* out_composition) const {
out_composition->Clear();
out_composition->text = UTF8ToUTF16(text.text());
if (out_composition->text.empty())
return;
// ibus uses character index for cursor position and attribute range, but we
// use char16 offset for them. So we need to do conversion here.
std::vector<size_t> char16_offsets;
size_t length = out_composition->text.length();
base::i18n::UTF16CharIterator char_iterator(&out_composition->text);
do {
char16_offsets.push_back(char_iterator.array_pos());
} while (char_iterator.Advance());
// The text length in Unicode characters.
uint32 char_length = static_cast<uint32>(char16_offsets.size());
// Make sure we can convert the value of |char_length| as well.
char16_offsets.push_back(length);
size_t cursor_offset =
char16_offsets[std::min(char_length, cursor_position)];
out_composition->selection = gfx::Range(cursor_offset);
const std::vector<chromeos::IBusText::UnderlineAttribute>&
underline_attributes = text.underline_attributes();
const std::vector<chromeos::IBusText::SelectionAttribute>&
selection_attributes = text.selection_attributes();
if (!underline_attributes.empty()) {
for (size_t i = 0; i < underline_attributes.size(); ++i) {
const uint32 start = underline_attributes[i].start_index;
const uint32 end = underline_attributes[i].end_index;
if (start >= end)
continue;
CompositionUnderline underline(
char16_offsets[start], char16_offsets[end],
SK_ColorBLACK, false /* thick */);
if (underline_attributes[i].type ==
chromeos::IBusText::IBUS_TEXT_UNDERLINE_DOUBLE)
underline.thick = true;
else if (underline_attributes[i].type ==
chromeos::IBusText::IBUS_TEXT_UNDERLINE_ERROR)
underline.color = SK_ColorRED;
out_composition->underlines.push_back(underline);
}
}
if (!selection_attributes.empty()) {
LOG_IF(ERROR, selection_attributes.size() != 1)
<< "Chrome does not support multiple selection";
for (uint32 i = 0; i < selection_attributes.size(); ++i) {
const uint32 start = selection_attributes[i].start_index;
const uint32 end = selection_attributes[i].end_index;
if (start >= end)
continue;
CompositionUnderline underline(
char16_offsets[start], char16_offsets[end],
SK_ColorBLACK, true /* thick */);
out_composition->underlines.push_back(underline);
// If the cursor is at start or end of this underline, then we treat
// it as the selection range as well, but make sure to set the cursor
// position to the selection end.
if (underline.start_offset == cursor_offset) {
out_composition->selection.set_start(underline.end_offset);
out_composition->selection.set_end(cursor_offset);
} else if (underline.end_offset == cursor_offset) {
out_composition->selection.set_start(underline.start_offset);
out_composition->selection.set_end(cursor_offset);
}
}
}
// Use a black thin underline by default.
if (out_composition->underlines.empty()) {
out_composition->underlines.push_back(CompositionUnderline(
0, length, SK_ColorBLACK, false /* thick */));
}
}
} // namespace ui