commit | c03a2c5b1bbae4c5405e99954a31910c3292f180 | [log] [tgz] |
---|---|---|
author | Stephen Gutekanst <stephen.gutekanst@gmail.com> | Tue Sep 02 00:39:15 2014 -0700 |
committer | Dmitri Shuralyov <shurcooL@gmail.com> | Sat Feb 21 18:51:41 2015 -0800 |
tree | 3c1a31d38ab0f059c3b740697f9386e945146442 | |
parent | 7003f5a1801151313d1e0444904cc5352800023b [diff] |
Flush errors upon entering the error callback.
go get github.com/go-gl/glfw3
and be done (GLFW sources are included so you don't have to build GLFW on your own)!package main import ( "runtime" glfw "github.com/go-gl/glfw3" ) func init() { runtime.LockOSThread() } func main() { err := glfw.Init() if err != nil { panic(err) } defer glfw.Terminate() window, err := glfw.CreateWindow(640, 480, "Testing", nil, nil) if err != nil { panic(err) } window.MakeContextCurrent() for !window.ShouldClose() { // Do OpenGL stuff window.SwapBuffers() glfw.PollEvents() } }
Floating
and AutoIconify
window hints.go get
installation (GLFW source code included in-repo and compiled in so you don't have to build GLFW on your own first and you don't have to distribute shared libraries).