remove fClipStack and attach/deattach-from-canvas
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2180793002
Review-Url: https://codereview.chromium.org/2180793002
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index 88f5847..602396f 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -287,30 +287,12 @@
return false;
}
-void SkGpuDevice::onAttachToCanvas(SkCanvas* canvas) {
- ASSERT_SINGLE_OWNER
- INHERITED::onAttachToCanvas(canvas);
-
- // Canvas promises that this ptr is valid until onDetachFromCanvas is called
- fClipStack.reset(SkRef(canvas->getClipStack()));
-}
-
-void SkGpuDevice::onDetachFromCanvas() {
- ASSERT_SINGLE_OWNER
- INHERITED::onDetachFromCanvas();
- fClip.reset();
- fClipStack.reset(nullptr);
-}
-
// call this every draw call, to ensure that the context reflects our state,
// and not the state from some other canvas/device
void SkGpuDevice::prepareDraw(const SkDraw& draw) {
ASSERT_SINGLE_OWNER
- SkASSERT(fClipStack.get());
- SkASSERT(draw.fClipStack && draw.fClipStack == fClipStack);
-
- fClip.reset(fClipStack, &this->getOrigin());
+ fClip.reset(draw.fClipStack, &this->getOrigin());
}
GrDrawContext* SkGpuDevice::accessDrawContext() {