build/third_party/glslang/glslang/glslang.a
build/third_party/glslang/glslang/OSDependent/{Platform}/libOSDependent.a
build/third_party/glslang/OGLCompilersDLL/libOGLCompiler.a
build/third_party/glslang/libglslang.a
build/shaderc_util/libshaderc_util.a
build/third_party/glslang/SPIRV/libSPIRV.a
If building for Android using the Android NDK, shaderc/Android.mk
can be included in the application's Android.mk
and LOCAL_STATIC_LIBRARIES:=shaderc
can be specified. See shaderc/android_test
for an example.