commit | ce538a443dfd1fc860c499e06704dab9324fff6e | [log] [tgz] |
---|---|---|
author | Eric Anholt <eric@anholt.net> | Fri Feb 10 12:00:32 2017 -0800 |
committer | Eric Anholt <eric@anholt.net> | Fri Feb 10 14:17:04 2017 -0800 |
tree | 8208bf2a14c71f540c1ee2ddcc9c13b4ca1f5378 | |
parent | a0b68418383ecc0ee2ac475ff6dc1d28b4ae6e24 [diff] |
vc4: Use accurate 1/w in coordinate shader as well as vert shader. We probably shouldn't be emitting different scaled viewport coordinates between vertex and coord.