commit | 9b09d4ca9564f7070ccb239d5283ded27ce7ed1c | [log] [tgz] |
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author | Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> | Thu Jul 30 02:49:33 2020 +0200 |
committer | Dylan Baker <dylan.c.baker@intel.com> | Fri Aug 21 12:55:24 2020 -0700 |
tree | 36cfe7499ebbae982f27d1f5eea6cf05e30a432b | |
parent | 17f9aa36b6e6eb713f0ea872fe3054a036c2257e [diff] |
radv: Override the uniform buffer offset alignment for World War Z. Game does the equivalent of a ALIGN(..., minUniformBufferOffsetAlignment >> 4) which breaks when said alignment is <16 with a SIGFPE. CC: <mesa-stable@lists.freedesktop.org> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6120> (cherry picked from commit 0067f8992002b44bf75f98fae43886c5a6227075)