blk-mq: abstract tag allocation out into sbitmap library

This is a generally useful data structure, so make it available to
anyone else who might want to use it. It's also a nice cleanup
separating the allocation logic from the rest of the tag handling logic.

The code is behind a new Kconfig option, CONFIG_SBITMAP, which is only
selected by CONFIG_BLOCK for now.

This should be a complete noop functionality-wise.

Signed-off-by: Omar Sandoval <osandov@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
diff --git a/lib/sbitmap.c b/lib/sbitmap.c
new file mode 100644
index 0000000..dfc084a
--- /dev/null
+++ b/lib/sbitmap.c
@@ -0,0 +1,301 @@
+/*
+ * Copyright (C) 2016 Facebook
+ * Copyright (C) 2013-2014 Jens Axboe
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public
+ * License v2 as published by the Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <https://www.gnu.org/licenses/>.
+ */
+
+#include <linux/sbitmap.h>
+
+int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift,
+		      gfp_t flags, int node)
+{
+	unsigned int bits_per_word;
+	unsigned int i;
+
+	if (shift < 0) {
+		shift = ilog2(BITS_PER_LONG);
+		/*
+		 * If the bitmap is small, shrink the number of bits per word so
+		 * we spread over a few cachelines, at least. If less than 4
+		 * bits, just forget about it, it's not going to work optimally
+		 * anyway.
+		 */
+		if (depth >= 4) {
+			while ((4U << shift) > depth)
+				shift--;
+		}
+	}
+	bits_per_word = 1U << shift;
+	if (bits_per_word > BITS_PER_LONG)
+		return -EINVAL;
+
+	sb->shift = shift;
+	sb->depth = depth;
+	sb->map_nr = DIV_ROUND_UP(sb->depth, bits_per_word);
+
+	if (depth == 0) {
+		sb->map = NULL;
+		return 0;
+	}
+
+	sb->map = kzalloc_node(sb->map_nr * sizeof(*sb->map), flags, node);
+	if (!sb->map)
+		return -ENOMEM;
+
+	for (i = 0; i < sb->map_nr; i++) {
+		sb->map[i].depth = min(depth, bits_per_word);
+		depth -= sb->map[i].depth;
+	}
+	return 0;
+}
+EXPORT_SYMBOL_GPL(sbitmap_init_node);
+
+void sbitmap_resize(struct sbitmap *sb, unsigned int depth)
+{
+	unsigned int bits_per_word = 1U << sb->shift;
+	unsigned int i;
+
+	sb->depth = depth;
+	sb->map_nr = DIV_ROUND_UP(sb->depth, bits_per_word);
+
+	for (i = 0; i < sb->map_nr; i++) {
+		sb->map[i].depth = min(depth, bits_per_word);
+		depth -= sb->map[i].depth;
+	}
+}
+EXPORT_SYMBOL_GPL(sbitmap_resize);
+
+static int __sbitmap_get_word(struct sbitmap_word *word, unsigned int hint,
+			      bool wrap)
+{
+	unsigned int orig_hint = hint;
+	int nr;
+
+	while (1) {
+		nr = find_next_zero_bit(&word->word, word->depth, hint);
+		if (unlikely(nr >= word->depth)) {
+			/*
+			 * We started with an offset, and we didn't reset the
+			 * offset to 0 in a failure case, so start from 0 to
+			 * exhaust the map.
+			 */
+			if (orig_hint && hint && wrap) {
+				hint = orig_hint = 0;
+				continue;
+			}
+			return -1;
+		}
+
+		if (!test_and_set_bit(nr, &word->word))
+			break;
+
+		hint = nr + 1;
+		if (hint >= word->depth - 1)
+			hint = 0;
+	}
+
+	return nr;
+}
+
+int sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint, bool round_robin)
+{
+	unsigned int i, index;
+	int nr = -1;
+
+	index = SB_NR_TO_INDEX(sb, alloc_hint);
+
+	for (i = 0; i < sb->map_nr; i++) {
+		nr = __sbitmap_get_word(&sb->map[index],
+					SB_NR_TO_BIT(sb, alloc_hint),
+					!round_robin);
+		if (nr != -1) {
+			nr += index << sb->shift;
+			break;
+		}
+
+		/* Jump to next index. */
+		index++;
+		alloc_hint = index << sb->shift;
+
+		if (index >= sb->map_nr) {
+			index = 0;
+			alloc_hint = 0;
+		}
+	}
+
+	return nr;
+}
+EXPORT_SYMBOL_GPL(sbitmap_get);
+
+bool sbitmap_any_bit_set(const struct sbitmap *sb)
+{
+	unsigned int i;
+
+	for (i = 0; i < sb->map_nr; i++) {
+		if (sb->map[i].word)
+			return true;
+	}
+	return false;
+}
+EXPORT_SYMBOL_GPL(sbitmap_any_bit_set);
+
+bool sbitmap_any_bit_clear(const struct sbitmap *sb)
+{
+	unsigned int i;
+
+	for (i = 0; i < sb->map_nr; i++) {
+		const struct sbitmap_word *word = &sb->map[i];
+		unsigned long ret;
+
+		ret = find_first_zero_bit(&word->word, word->depth);
+		if (ret < word->depth)
+			return true;
+	}
+	return false;
+}
+EXPORT_SYMBOL_GPL(sbitmap_any_bit_clear);
+
+unsigned int sbitmap_weight(const struct sbitmap *sb)
+{
+	unsigned int i, weight;
+
+	for (i = 0; i < sb->map_nr; i++) {
+		const struct sbitmap_word *word = &sb->map[i];
+
+		weight += bitmap_weight(&word->word, word->depth);
+	}
+	return weight;
+}
+EXPORT_SYMBOL_GPL(sbitmap_weight);
+
+static unsigned int sbq_calc_wake_batch(unsigned int depth)
+{
+	unsigned int wake_batch;
+
+	/*
+	 * For each batch, we wake up one queue. We need to make sure that our
+	 * batch size is small enough that the full depth of the bitmap is
+	 * enough to wake up all of the queues.
+	 */
+	wake_batch = SBQ_WAKE_BATCH;
+	if (wake_batch > depth / SBQ_WAIT_QUEUES)
+		wake_batch = max(1U, depth / SBQ_WAIT_QUEUES);
+
+	return wake_batch;
+}
+
+int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth,
+			    int shift, gfp_t flags, int node)
+{
+	int ret;
+	int i;
+
+	ret = sbitmap_init_node(&sbq->sb, depth, shift, flags, node);
+	if (ret)
+		return ret;
+
+	sbq->wake_batch = sbq_calc_wake_batch(depth);
+	atomic_set(&sbq->wake_index, 0);
+
+	sbq->ws = kzalloc(SBQ_WAIT_QUEUES * sizeof(*sbq->ws), flags);
+	if (!sbq->ws) {
+		sbitmap_free(&sbq->sb);
+		return -ENOMEM;
+	}
+
+	for (i = 0; i < SBQ_WAIT_QUEUES; i++) {
+		init_waitqueue_head(&sbq->ws[i].wait);
+		atomic_set(&sbq->ws[i].wait_cnt, sbq->wake_batch);
+	}
+	return 0;
+}
+EXPORT_SYMBOL_GPL(sbitmap_queue_init_node);
+
+void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth)
+{
+	sbq->wake_batch = sbq_calc_wake_batch(depth);
+	sbitmap_resize(&sbq->sb, depth);
+}
+EXPORT_SYMBOL_GPL(sbitmap_queue_resize);
+
+static struct sbq_wait_state *sbq_wake_ptr(struct sbitmap_queue *sbq)
+{
+	int i, wake_index;
+
+	wake_index = atomic_read(&sbq->wake_index);
+	for (i = 0; i < SBQ_WAIT_QUEUES; i++) {
+		struct sbq_wait_state *ws = &sbq->ws[wake_index];
+
+		if (waitqueue_active(&ws->wait)) {
+			int o = atomic_read(&sbq->wake_index);
+
+			if (wake_index != o)
+				atomic_cmpxchg(&sbq->wake_index, o, wake_index);
+			return ws;
+		}
+
+		wake_index = sbq_index_inc(wake_index);
+	}
+
+	return NULL;
+}
+
+static void sbq_wake_up(struct sbitmap_queue *sbq)
+{
+	struct sbq_wait_state *ws;
+	int wait_cnt;
+
+	/* Ensure that the wait list checks occur after clear_bit(). */
+	smp_mb();
+
+	ws = sbq_wake_ptr(sbq);
+	if (!ws)
+		return;
+
+	wait_cnt = atomic_dec_return(&ws->wait_cnt);
+	if (unlikely(wait_cnt < 0))
+		wait_cnt = atomic_inc_return(&ws->wait_cnt);
+	if (wait_cnt == 0) {
+		atomic_add(sbq->wake_batch, &ws->wait_cnt);
+		sbq_index_atomic_inc(&sbq->wake_index);
+		wake_up(&ws->wait);
+	}
+}
+
+void sbitmap_queue_clear(struct sbitmap_queue *sbq, unsigned int nr)
+{
+	sbitmap_clear_bit(&sbq->sb, nr);
+	sbq_wake_up(sbq);
+}
+EXPORT_SYMBOL_GPL(sbitmap_queue_clear);
+
+void sbitmap_queue_wake_all(struct sbitmap_queue *sbq)
+{
+	int i, wake_index;
+
+	/*
+	 * Make sure all changes prior to this are visible from other CPUs.
+	 */
+	smp_mb();
+	wake_index = atomic_read(&sbq->wake_index);
+	for (i = 0; i < SBQ_WAIT_QUEUES; i++) {
+		struct sbq_wait_state *ws = &sbq->ws[wake_index];
+
+		if (waitqueue_active(&ws->wait))
+			wake_up(&ws->wait);
+
+		wake_index = sbq_index_inc(wake_index);
+	}
+}
+EXPORT_SYMBOL_GPL(sbitmap_queue_wake_all);