HID: wiimote: convert KEYS and RUMBLE to modules

This introduces the first sub-device modules by converting the KEYS and
RUMBLE sub-devices into wiimote modules. Both must be converted at once
because they depend on the built-in shared input device.

This mostly moves code from wiimote-core to wiimote-modules and doesn't
change any semantics or ABI.

Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
diff --git a/drivers/hid/hid-wiimote-modules.c b/drivers/hid/hid-wiimote-modules.c
index 5dcdd23..616f240 100644
--- a/drivers/hid/hid-wiimote-modules.c
+++ b/drivers/hid/hid-wiimote-modules.c
@@ -39,7 +39,141 @@
 #include <linux/spinlock.h>
 #include "hid-wiimote.h"
 
+/*
+ * Keys
+ * The initial Wii Remote provided a bunch of buttons that are reported as
+ * part of the core protocol. Many later devices dropped these and report
+ * invalid data in the core button reports. Load this only on devices which
+ * correctly send button reports.
+ * It uses the shared input device.
+ */
+
+static const __u16 wiimod_keys_map[] = {
+	KEY_LEFT,	/* WIIPROTO_KEY_LEFT */
+	KEY_RIGHT,	/* WIIPROTO_KEY_RIGHT */
+	KEY_UP,		/* WIIPROTO_KEY_UP */
+	KEY_DOWN,	/* WIIPROTO_KEY_DOWN */
+	KEY_NEXT,	/* WIIPROTO_KEY_PLUS */
+	KEY_PREVIOUS,	/* WIIPROTO_KEY_MINUS */
+	BTN_1,		/* WIIPROTO_KEY_ONE */
+	BTN_2,		/* WIIPROTO_KEY_TWO */
+	BTN_A,		/* WIIPROTO_KEY_A */
+	BTN_B,		/* WIIPROTO_KEY_B */
+	BTN_MODE,	/* WIIPROTO_KEY_HOME */
+};
+
+static void wiimod_keys_in_keys(struct wiimote_data *wdata, const __u8 *keys)
+{
+	input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_LEFT],
+							!!(keys[0] & 0x01));
+	input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_RIGHT],
+							!!(keys[0] & 0x02));
+	input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_DOWN],
+							!!(keys[0] & 0x04));
+	input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_UP],
+							!!(keys[0] & 0x08));
+	input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_PLUS],
+							!!(keys[0] & 0x10));
+	input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_TWO],
+							!!(keys[1] & 0x01));
+	input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_ONE],
+							!!(keys[1] & 0x02));
+	input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_B],
+							!!(keys[1] & 0x04));
+	input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_A],
+							!!(keys[1] & 0x08));
+	input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_MINUS],
+							!!(keys[1] & 0x10));
+	input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_HOME],
+							!!(keys[1] & 0x80));
+	input_sync(wdata->input);
+}
+
+static int wiimod_keys_probe(const struct wiimod_ops *ops,
+			     struct wiimote_data *wdata)
+{
+	unsigned int i;
+
+	set_bit(EV_KEY, wdata->input->evbit);
+	for (i = 0; i < WIIPROTO_KEY_COUNT; ++i)
+		set_bit(wiimod_keys_map[i], wdata->input->keybit);
+
+	return 0;
+}
+
+static const struct wiimod_ops wiimod_keys = {
+	.flags = WIIMOD_FLAG_INPUT,
+	.arg = 0,
+	.probe = wiimod_keys_probe,
+	.remove = NULL,
+	.in_keys = wiimod_keys_in_keys,
+};
+
+/*
+ * Rumble
+ * Nearly all devices provide a rumble feature. A small motor for
+ * force-feedback effects. We provide an FF_RUMBLE memless ff device on the
+ * shared input device if this module is loaded.
+ * The rumble motor is controlled via a flag on almost every output report so
+ * the wiimote core handles the rumble flag. But if a device doesn't provide
+ * the rumble motor, this flag shouldn't be set.
+ */
+
+static int wiimod_rumble_play(struct input_dev *dev, void *data,
+			      struct ff_effect *eff)
+{
+	struct wiimote_data *wdata = input_get_drvdata(dev);
+	__u8 value;
+	unsigned long flags;
+
+	/*
+	 * The wiimote supports only a single rumble motor so if any magnitude
+	 * is set to non-zero then we start the rumble motor. If both are set to
+	 * zero, we stop the rumble motor.
+	 */
+
+	if (eff->u.rumble.strong_magnitude || eff->u.rumble.weak_magnitude)
+		value = 1;
+	else
+		value = 0;
+
+	spin_lock_irqsave(&wdata->state.lock, flags);
+	wiiproto_req_rumble(wdata, value);
+	spin_unlock_irqrestore(&wdata->state.lock, flags);
+
+	return 0;
+}
+
+static int wiimod_rumble_probe(const struct wiimod_ops *ops,
+			       struct wiimote_data *wdata)
+{
+	set_bit(FF_RUMBLE, wdata->input->ffbit);
+	if (input_ff_create_memless(wdata->input, NULL, wiimod_rumble_play))
+		return -ENOMEM;
+
+	return 0;
+}
+
+static void wiimod_rumble_remove(const struct wiimod_ops *ops,
+				 struct wiimote_data *wdata)
+{
+	unsigned long flags;
+
+	spin_lock_irqsave(&wdata->state.lock, flags);
+	wiiproto_req_rumble(wdata, 0);
+	spin_unlock_irqrestore(&wdata->state.lock, flags);
+}
+
+static const struct wiimod_ops wiimod_rumble = {
+	.flags = WIIMOD_FLAG_INPUT,
+	.arg = 0,
+	.probe = wiimod_rumble_probe,
+	.remove = wiimod_rumble_remove,
+};
+
 /* module table */
 
 const struct wiimod_ops *wiimod_table[WIIMOD_NUM] = {
+	[WIIMOD_KEYS] = &wiimod_keys,
+	[WIIMOD_RUMBLE] = &wiimod_rumble,
 };